Jaws of the Six Serpents - Silver Branch Games was offering a discount to those that had purchased the PDF copy of the game, and that certainly included me.
The PDQ System (which I first came across in Questers of the Middle Realms) one of those, dare I say it, Indie Game Systems. PDQ - Prose Descriptive Qualities. In this case it's almost like a structure red freeform type system - you define your characters standout traits and qualities (good and bad) using the included rules and distributing points and "Wallah!" you have a character. It's pretty open and flexible. Which means I'm sure it can be gamed by Munchkins, but then again, so can most systems out there. All you need are a handful of D6, so it should be an easy enough system to grass if you can get past your D&D roots. That shit always holds me back ;)
Anyhow, I really like the Swords & Sorcery feel of Jaws of the Six Serpents. It does a great job in a relatively small amount of space (the entire book is about 130 pages). I suspect it runs pretty quickly and painlessly with a GM that is conversant with the rules, which would make it a decent choice to run via a Virtual Table Top or Google+ Hangouts, as I've noticed, at least with VTTs, the games tend to run slower. With voice or without, the pace slows from a face to face game. With a system that runs fairly fast in the first place, that might be less of an issue.
You can check out the Core PDQ Rules for free here.
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