Building a Better Bard - A Bard Gotta Have Skills - Part V (Swords & Wizardry)
Yes, our bard needs some skills to go along with his non-offensive song list. Originally, I wanted to use the Charisma Score's determination of the number of henchmen / followers to directly correspond to the number of uses of his various skills / powers, but that strays a bit far from S&W's way of doing things.
Lets see: From the thief, we will give him Hear Noise, Read Languages and Delicate Tasks (Pick Pocket Only) as a thief of equal level.
From the Fighter: Bard Sub-Class in NOD Issue #1 (it's an awesome publication and the first issue is free, so grab a copy for yourself) we are going to borrow Inspiration, Legend Lore, Fascinate and Heroism. Really, why reinvent the wheel when the wheel is pretty damn good?
Weapons: All but two-handed melee Armor: Chain Mail, Ring Mail, Leather (no shield) Attack: As Cleric Save: As Thief
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The Minotaur for Old-School Essentials
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...