As I mentioned before, I've been playing the latest MMORPG - Rift. Don't ask me if it's a WoW killer, I have no idea. I do like it tho. I has the usual 4 man class branches - warrior, cleric, rogue and mage, but strangely enough, the sub classes (referred to in game as "souls") don't necessarily mean that your warrior is a tank, or that your mage can't be a healer. As each character can have 3 souls active from its main class (and swap out others at later levels), you can truly customize your character.
When it comes to Tabletop RPGs, much of that customization comes from the actual roleplaying, which is generally not at the forefront of a MMORPG, even on servers that are Role Play tagged.
Even if every Fighting Man in 0e is pretty damn close on paper, they play different due to player interactions. It is the very nature of the game. 3e gave us feats and skills, and allowed us to further customize our PCs, but it is still the role-play that defines the memories and highlights.
All that being said, I am enjoying Rift. I've found 2 character combinations that work well both solo and in group, so I should be able to keep on around my son's level (and that of my gaming group).
Now I am left wondering if anyone ever tried to convert a MMORPG class pet using class like Necromancer to Tunnels & Trolls, or some other RPG. Damn, I may need to dig out the Everquest RPG (that was OGL based if I recall) and borrow some ideas from there. If only I knew where I stored it.
The Hero's Journey, Second Edition: Why? - A few years ago I wrote and published *The Hero's Journey Fantasy Roleplaying.* It was idea that began on a lark and was written to be nothing more than "J...
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