It's been my experience in my gaming background, that Cure Disease only came into use in a Meta-gaming sort of way - it cured magical diseases and got the PCs back on their feet.
Anyhow, as I sit here doped up on a decongestant, it got me thinking about the medieval timeframe that most fantasy settings are based upon. Without immunizations, medication, antibiotics, etc - the common illnesses we don't think much of could be killers back then.
When you add in the fantastic to the medieval (your normal fantasy classes, spells, etc) you realize that the Cure Disease spell is probably more useful in society then any of the Cure Wounds line. How do you stop an epidemic? Set up a Cure Disease Triage with the local churches. Which spell would probably have the common man seeking its services then all others? Cure Disease. That could be a real money maker, in volume alone, for fantasy churches and temples.
Or, this could just be some weird tangent my decongestant has put me on.
Time for bed i think...
Random D100 Post Apocalyptic Barbarian and Sword & Sorcery Raiders table
for the Siege Engine Rpg by troll Lord
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Here is a random D100 table designed for a post-apocalyptic setting using
the SIEGE Engine by Troll Lord Games. This blog entry picks right up
from d100 R...
53 minutes ago
True, but I also imagine a having a handful of Cure Wounds spells on hand probably makes childbirth a lot safer. Between the two, it's easy to expect nearly modern life expectancy in any culture that's on good terms with its gods.
ReplyDeleteBut man, they're expensive.
ReplyDeleteI always assumed the pricing was for adventurers only. Healing your flock preserves your flock
ReplyDelete