I'm amazed at the number of superhero games that are / have been / will be released this summer.
Icons was released earlier in late spring / early summer. Its a nice little game from the designer of Mutants and Masterminds, and offers a quick and easy method to get you Superhero fix in.
DC Adventures was just released on RPGNow yesterday, although I think there is a revision going on with the PDF file. I got an error with Adobe Reader, but Sumatra read it fine. It's syncing to my iPad as I type. Nice rainy day here in the Pocono Mountains makes for great reading time. It's engine is the Mutants and Masterminds system.
The Smallville RPG landed last week. I haven't checked it out as I don't watch the series, but I have heard good things about the series, so I may have to check it out as I run thru the other superhero rpgs.
Then of course there is Wild Talents 2nd Edition, which I had overlooked until I noticed the current superhero explosion currently in effect. It came out earlier this year, and I must say it looks nice. The One Roll Engine looks interesting, tho' I'd like to see it in play Then again, I'm a bargain hunter at hard, so the earlier Wild Talents Essential Edition for only 5 bucks is very attractive.
Feedback when I get thru some reading, although I may be running the tutorial from LotFP Weird Fantasy as a single player adventure with a DM later tonight or tomorrow. If I do I'll post the results and review.
OSR Commentary - Running classic TSR modules like L2: The Assassin’s Knot
(Len Lakofka, 1983) and B6: The Veiled Society (David "Zeb" Cook, 1984)
using the Castles & Crusades (C&C) system Rpg Part II ACKS II
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To build the Radu Family’s criminal enterprise using the formal Adventurer
Conqueror King System II (ACKS II) domain rules, we treat them as a
Syndicate e...
7 hours ago



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