Friday, June 21, 2013
The Rest of My Free RPG Day Picks Arrived Today - dT&T and DCC RPG
A huge thanks to +Tim Shorts of Gothridge Manor for sending these along to me. I missed out on them on Free RPG Day, as they were sold out at Noble Knight's online store by 830 Saturday morning.
I have a lot of reading in store (not including the $150+ worth of GURPS I bought as a bundle for $50).
Enough chit chat - some reading so I can do some reviews ;)
Are There Any OSR Quickstarts Besides the Two Swords & Wizardry Ones?
I can only think of two OSR Quickstarts: Frog God's Hall of Bones for this years Free RPG Day and the classic Swords & Wizardry Quickstart.
Am I missing any?
How would you put together an OSR Quickstart (system is fairly irrelevant to this question)?
Thursday, June 20, 2013
A 7 Minute PBS Documentary - "Dungeons & Dragons and the Influence of Tabletop RPGs"
Shout out to +Gnome Stew for bringing this video to my attention. Certainly an interesting seven minutes of D&D Documentary video. Shame that some of the clips seem to show 4e ;)
A Look at Free RPG Day's "Hall of Bones" (Swords & Wizardry)
Hall of Bones was the Free RPG Day 2103 release for Swords & Wizardry. I've heard some grumblings on the blogshere and such that it was lacking, and I understand the arguments. The thing is, those arguments are coming from within the OSR. Hall of Bones is not aimed at current OSR gamers. It's aimed at roleplayers that need an introduction to the OSR - primarily Pathfinder players I suspect.
On that level is works. It's a decent introduction to OSR gaming. The adventure is short, but if you plan to explain the rules and put them into action, you don't want a multi-session adventure. You probably want something that plays to the end in a short session, and that is what you have here.
I'm glad I picked it up even if it is of very little use to me, as it shows me that Frog God Games is serious about growing the Swords & Wizardry Game, and that is very good news indeed.
"Shotguns & Saddles" (OSR Western) Goes Wild and Neoplastic Press (Teratic Tome / SlaughterGrid) Goes "All In" on PWYW
I'm either in a reviewer's heaven or a reviewer's hell, as I just can't keep up with the releases that I really want to read.
Shotguns & Saddles is the new OSR Western RPG release by +David Bezio . You might remember him from a little OSR game X-Plorers. I'm very excited to check this out and I'm already toying with the idea of borrowing elements from Deadlands when I get the chance to run it. I mean, it's OSR, so I have compatible magic spells and walking dead things ;)
Neoplastic Press (aka +Rafael Chandler ) has gone all into the "Pay What You Want" pricing at RPGNow. If for some unknown reason you've missed out on the Teratic Tome, SlaughterGrid or one of Raf's other releases, you literally have no excuse not to check it out now. (when you get to the Neoplastic Press page at RPGNow, you will see suggested prices. Click on the PDF in question and you will go the the PWYW page).
Shotguns & Saddles is the new OSR Western RPG release by +David Bezio . You might remember him from a little OSR game X-Plorers. I'm very excited to check this out and I'm already toying with the idea of borrowing elements from Deadlands when I get the chance to run it. I mean, it's OSR, so I have compatible magic spells and walking dead things ;)
Neoplastic Press (aka +Rafael Chandler ) has gone all into the "Pay What You Want" pricing at RPGNow. If for some unknown reason you've missed out on the Teratic Tome, SlaughterGrid or one of Raf's other releases, you literally have no excuse not to check it out now. (when you get to the Neoplastic Press page at RPGNow, you will see suggested prices. Click on the PDF in question and you will go the the PWYW page).
Wednesday, June 19, 2013
Call For Submissions to the Unofficial OSR Zine
I've got vacation time coming up from the real job. I'm off the first week of July and the week that covers the end of July / first week of August. I'd like to devote much of that time to reviewing / editing submissions to the Unofficial OSR zine.
What are we looking for? Monsters, adventures, spells, magic items, classes, house rules, design thoughts, series of articles, whatever the fuck is on your mind that your think others might want to read and is OSR related.
In all seriousness, this zine should belong to the OSR community and as such needs to be written by the community. If all you wantred to read was my thoughts, this blog would suffice.
The plan is to cover all of the OSR games out there, dependent of course on the articles submitted. Can't publish articles for AS&SH or LotFP Weird Fantasy and the like if no one submits them. Some articles may be "generic" OSR, some may be more system specific. Some may be multi-system stated. Depends on the submission.
The Unofficial OSR Zine pays in "beer money" - either thru RPGNow credit or Paypal. "Beer Money" is $5 per accepted article or piece of art. Grumpy Dwarf (that's us / me / whatever) gets the rights to publish your work in the PDF issue it's initially published in until the end of civilization, and the right to publish it in a print on demand collection of the PDFs in question. You keep the copyright. You can republish it as you will.
We are also offering free 1/4 page ads for any and all OSR zines out there, in print or PDF. This is a community project, at least from my POV, and giving back to the community is the least I can do.
Want to know where the RPGNow affiliate credit this blog earns goes when it isn't given away in some random contest? It will be going to pay the "beer money" for this zine until it breaks even.
Send inquiries, ideas, submissions, threats to tenkarsDOTtavernATgmailDOTcom. Put "zine" or some such shit in the subject heading.
Oh, and for those that are inquiring about submitting articles for OSG (Old School Games) send me an email and we'll figure out if it fits.
What are we looking for? Monsters, adventures, spells, magic items, classes, house rules, design thoughts, series of articles, whatever the fuck is on your mind that your think others might want to read and is OSR related.
In all seriousness, this zine should belong to the OSR community and as such needs to be written by the community. If all you wantred to read was my thoughts, this blog would suffice.
The plan is to cover all of the OSR games out there, dependent of course on the articles submitted. Can't publish articles for AS&SH or LotFP Weird Fantasy and the like if no one submits them. Some articles may be "generic" OSR, some may be more system specific. Some may be multi-system stated. Depends on the submission.
The Unofficial OSR Zine pays in "beer money" - either thru RPGNow credit or Paypal. "Beer Money" is $5 per accepted article or piece of art. Grumpy Dwarf (that's us / me / whatever) gets the rights to publish your work in the PDF issue it's initially published in until the end of civilization, and the right to publish it in a print on demand collection of the PDFs in question. You keep the copyright. You can republish it as you will.
We are also offering free 1/4 page ads for any and all OSR zines out there, in print or PDF. This is a community project, at least from my POV, and giving back to the community is the least I can do.
Want to know where the RPGNow affiliate credit this blog earns goes when it isn't given away in some random contest? It will be going to pay the "beer money" for this zine until it breaks even.
Send inquiries, ideas, submissions, threats to tenkarsDOTtavernATgmailDOTcom. Put "zine" or some such shit in the subject heading.
Oh, and for those that are inquiring about submitting articles for OSG (Old School Games) send me an email and we'll figure out if it fits.
First Impressions - Better Than Any Man - LotFP Free RPG Day 2013 Release
Say what you will about +James Raggi , but when he connects he hits it out of the park. Better Than Any Man is probably his best release yet.
The art, the maps, the presentation, the fold out cover, the screwed up real life history - 96 pages of James at his best and it's all for free. Alright, it was paid for by Kickstarter funding, but it was available for free on Free RPG Day.
I'm so looking forward to really digging into this. I just got my copy today from Noble Knight Games and have just done a quick skim of this. Didn't even open up the Star Wars Quickstart and the Swords & Wizardry one seems to have been aimed at newbies to the OSR (as well it should be).
Better Than Any Man is aimed solidly at those in the OSR and it really hass been excited to read it. Not so sure how representative it is to James's recent releases, as this seems at first glance to be very playable and not the recent party fucks that James has done of late - entertaining party fucks, but party fucks none the less. This seems like a sandbox setting with a very interesting plot. Hopefully it lives up to those impressions. I'll work on the review over the weekend.
For Those That Say a G+ Hangout RPG Session Can't Equal Face to Face...
This past Saturday was our group's first session in three weeks, not counting a short Hangout with a handful to test the new DSL at my folk's place in the Poconos two weeks ago. We usually take 30 to 45 minutes to get settled, catch up, tell stories, bitch - all the usual stuff that goes on in a Face to Face game, except we aren't sharing snacks and farts.
This time we never even got to game - we literally hung out for 3 hours just talking and laughing our asses off.
It's been damn near 18 years since I had that happen to a game I was running, and that was with my old high school / college group.
Our online group has come together and bonded much like most good face to face groups. That is a thing of beauty to behold, even if it did frustrate me a bit a the DM. Then again, the whole point of gaming is to socialize and have fun IMHO, and we certainly did all of that, so I really can't complain...
This time we never even got to game - we literally hung out for 3 hours just talking and laughing our asses off.
It's been damn near 18 years since I had that happen to a game I was running, and that was with my old high school / college group.
Our online group has come together and bonded much like most good face to face groups. That is a thing of beauty to behold, even if it did frustrate me a bit a the DM. Then again, the whole point of gaming is to socialize and have fun IMHO, and we certainly did all of that, so I really can't complain...
Face to Face or Online - Which is Your Preferred Method of Playing Your RPGs?
There is a certain intimacy that in Face to Face gaming that you don't get with most Online / Hangout / VTT sessions. It's also easier to see if your players are distracted or fading.
Online offers a much larger pool of players for your group. Our current group consists of players ranging from the east coast of North America to the west coast, from Florida to Canada and in between. Kinda impossible to pull that off Face to Face.
Running sessions online also cuts down on time lost to commuting to the game site. Oh, and you only have to clean up after yourself ;)
Both methods have pros and cons, and in the ideal situation I think I'd prefer face to face. That being said, my ideal gaming group spans 3 times zones and two countries, so I'll take the ideal group over the ideal method in this case :)
Face to Face or Online? Which is it for you?
Online offers a much larger pool of players for your group. Our current group consists of players ranging from the east coast of North America to the west coast, from Florida to Canada and in between. Kinda impossible to pull that off Face to Face.
Running sessions online also cuts down on time lost to commuting to the game site. Oh, and you only have to clean up after yourself ;)
Both methods have pros and cons, and in the ideal situation I think I'd prefer face to face. That being said, my ideal gaming group spans 3 times zones and two countries, so I'll take the ideal group over the ideal method in this case :)
Face to Face or Online? Which is it for you?
Tuesday, June 18, 2013
Thoughts on a "Mad Libs" Style Mini Dungeon
Sometimes thoughts come from out of the blue and trip you up bad - they derail your ability to think of anything else.
This is one of those times.
As I sit here thinking about some regular sections and such for the Unofficial OSR Zine, the idea of a "Mad Libs" styled Mini Dungeon came to mind. Instead of using nouns, verbs and the like, it would be things like "choose humanoid", "choose mindless undead" and "giant _____" in the room encounters. Could even work out a system for traps too.
Maybe it's silly, but no two dungeons would run the same. Besides, silly can be fun too.
If you have no idea what Mad Libs are, Wikipedia defines it as:
Or maybe i just need some sleep ;)
This is one of those times.
As I sit here thinking about some regular sections and such for the Unofficial OSR Zine, the idea of a "Mad Libs" styled Mini Dungeon came to mind. Instead of using nouns, verbs and the like, it would be things like "choose humanoid", "choose mindless undead" and "giant _____" in the room encounters. Could even work out a system for traps too.
Maybe it's silly, but no two dungeons would run the same. Besides, silly can be fun too.
If you have no idea what Mad Libs are, Wikipedia defines it as:
Mad Libs (from ad lib, a spontaneous improvisation) is a phrasal template word game where one player prompts another for a list of words to substitute for blanks in a story. The game is frequently played as a party game or as a pastime.Maybe under the title "Spontaneous Dungeons".
Or maybe i just need some sleep ;)
Mini Review - Verloren The Rufescent and the Atramentous (LL Mini Setting and Adventure Hooks)
Where to start. Verloren is a city ripped from it's place in time, moved forward or backwards no one is truly sure. It is, effectively, an urban sandbox of sorts.
The map of the city is unlabeled, and in truth, probably not needed. The city is in the midst of moral decay. The hooks, and there are many, don't coincide to places on the maps - they are linked to personalities and events.
See, this isn't an adventure and to come to it with that expectation would leave the prospective DM frustrated. It's a series of hooks and story elements that can come together as a bigger picture, but the DM and the players are going to be the ones to put that together. It's a toolkit of sorts. A very disturbing toolkit at points.
Unless the DM is comfortable running game sessions from the seat of his pants, Verloren is going to need significant prep work, not the least of which is how the players react to the shift from normal city to one quickly decaying.
The big plot hook behind this all? Pretty interesting, and I'm not going to ruin the surprise.
Negatives? I already mentioned the virtually useless city map. As there really isn't much need for it (the DM may be well advised to possibly map out a very localized block or two for some of the hooks) being useless isn't so much a problem, but it would have been nice to have some locations / hooks labeled.
You need to watch the video to find out it's for adventurers 5-13 as it isn't spelled out at the RPGNow site.
The blurb:
Verloren is a city hanging in the balance. Either it will fall to an ancient evil or triumph based on your actions. Enclosed are city details, maps, nine original monsters, and interesting non-player characters for encounters in and out of Verloren. In this fantasy supplement, players will face powerful monsters and explore a decaying city to discover the secret of The Change and save the thousands of inhabitants.
9 Original Monsters
Over 20 Original Illustrations
3 New Spells
Lots of NPCs and Story Hooks
2 Maps
The map of the city is unlabeled, and in truth, probably not needed. The city is in the midst of moral decay. The hooks, and there are many, don't coincide to places on the maps - they are linked to personalities and events.
See, this isn't an adventure and to come to it with that expectation would leave the prospective DM frustrated. It's a series of hooks and story elements that can come together as a bigger picture, but the DM and the players are going to be the ones to put that together. It's a toolkit of sorts. A very disturbing toolkit at points.
Unless the DM is comfortable running game sessions from the seat of his pants, Verloren is going to need significant prep work, not the least of which is how the players react to the shift from normal city to one quickly decaying.
The big plot hook behind this all? Pretty interesting, and I'm not going to ruin the surprise.
Negatives? I already mentioned the virtually useless city map. As there really isn't much need for it (the DM may be well advised to possibly map out a very localized block or two for some of the hooks) being useless isn't so much a problem, but it would have been nice to have some locations / hooks labeled.
You need to watch the video to find out it's for adventurers 5-13 as it isn't spelled out at the RPGNow site.
The blurb:
Verloren is a city hanging in the balance. Either it will fall to an ancient evil or triumph based on your actions. Enclosed are city details, maps, nine original monsters, and interesting non-player characters for encounters in and out of Verloren. In this fantasy supplement, players will face powerful monsters and explore a decaying city to discover the secret of The Change and save the thousands of inhabitants.
9 Original Monsters
Over 20 Original Illustrations
3 New Spells
Lots of NPCs and Story Hooks
2 Maps
A Kickstarter That Needs a Priest - ZEITGEIST AP hardcover compilation (Pathfinder & D&D 4E)
Well, I gotta give it to Morrus - he certainly knows how to grab attention ;)
In all seriousness, what little work I've seen from E.N. Publishing has been fairly good (admittedly that is from the 3e days), but as I play neither Pathfinder nor 4e, this is all wasted on me.
If I did play either, the $60 price point for the color HC edition and all of the stretch goals in PDF is probably the sweet point.
Just 118 more backers for the "Divine Intervention" ritual attempt :)
In all seriousness, what little work I've seen from E.N. Publishing has been fairly good (admittedly that is from the 3e days), but as I play neither Pathfinder nor 4e, this is all wasted on me.
If I did play either, the $60 price point for the color HC edition and all of the stretch goals in PDF is probably the sweet point.
Just 118 more backers for the "Divine Intervention" ritual attempt :)
Of Blogger and G+ and the Piss Poor Mish-Mash of the Two
I'm an active blog poster. I probably post on average three to four times a day over here at The Tavern. Each of these posts also get shared on G+, and I guess I'm fairly active over there too. Heck, as of today over 4,000 fine folks have included me in their circles. I'm flattered.
My experiment of trying out the use of G+ for comments in Blogger lasted a few hours. It prevented those without G+ accounts from commenting, which I thought was pretty damn limiting as many of my blog readers and commenters aren't active on G+.
So, the communities overlap to a large extent, but the blog and G+ are also a bit separate.
Now, I posted a comment on a Blogger blog yesterday that had G+ integrated into the comments section, and it turned my comment into a publicly shared post by me on G+, which lost much of the context of the comment as the blog was linked to, but not quoted from by G+. I wasn't looking to fan any flames, but to get the original poster's thoughts on a specific question.
My comment basically started it's own thread, which was not my intention.
Looks like I'll be avoiding commenting on blogs that have G+ integrated in their comments section until Google figures this shit out.
My experiment of trying out the use of G+ for comments in Blogger lasted a few hours. It prevented those without G+ accounts from commenting, which I thought was pretty damn limiting as many of my blog readers and commenters aren't active on G+.
So, the communities overlap to a large extent, but the blog and G+ are also a bit separate.
Now, I posted a comment on a Blogger blog yesterday that had G+ integrated into the comments section, and it turned my comment into a publicly shared post by me on G+, which lost much of the context of the comment as the blog was linked to, but not quoted from by G+. I wasn't looking to fan any flames, but to get the original poster's thoughts on a specific question.
My comment basically started it's own thread, which was not my intention.
Looks like I'll be avoiding commenting on blogs that have G+ integrated in their comments section until Google figures this shit out.
Monday, June 17, 2013
What Are the Best OSR Gaming Supplements Out There?
Yes, I know it's a question that's very subjective. Still, it doesn't invalidate the question.
I have two favorites, for very different reasons.
The Teratic Tome, because it is amazing to behold (both in print and PDF). The unspoken setting behind many of the creatures presented must be brutally amazing. Did I mention the art is awesome and there are so many creatures I want to find ways to sneak in Rappan Athuk?
The second is the Tome of Adventure Design. I really should do a post a week, creating adventure locations and the like using the table in this book. The amount of inspiration in this book is beyond my ability to quantify - lots doesn't come close. Get it in dead tree format if you get the chance - there is nothing like flipping through this book to make you want to run a game session.
Now, despite my two picks above, I am sure there are numerous other choices that are just as worthy, if not more.
What are your picks?
I have two favorites, for very different reasons.
The Teratic Tome, because it is amazing to behold (both in print and PDF). The unspoken setting behind many of the creatures presented must be brutally amazing. Did I mention the art is awesome and there are so many creatures I want to find ways to sneak in Rappan Athuk?
The second is the Tome of Adventure Design. I really should do a post a week, creating adventure locations and the like using the table in this book. The amount of inspiration in this book is beyond my ability to quantify - lots doesn't come close. Get it in dead tree format if you get the chance - there is nothing like flipping through this book to make you want to run a game session.
Now, despite my two picks above, I am sure there are numerous other choices that are just as worthy, if not more.
What are your picks?
Review - Monsters & Magic - Part 2 - Checks Please!
If you are still thinking "D20" with Monsters & Magic, please stop (although if the name automatically is translated as "Might & Magic" you probably played the same computer games I did). M&M doesn't use a D20, it uses "Checks" built with 3d6 plus modifiers for resolution.
Heck, sometimes you dont even need to roll, you just go with attribute score + trait bonus if you'd rather not leave it to chance. It's kinda like "taking 10" in 3e - not that I've played more than a single session of 3e, but I do own and have read the books back when they were new. No stress? Figure out your Static Check - as in "doesn't change".
Action Checks are probably the most common checks in the game. Want to attack, persuade, cast a spell, pick a pocket or any of potentially dozens of other actions? You need to make an Action Check.
Resistance Checks are used in traditional save situations and as a passive resistance. In most circumstances the rules suggest you would use the Static Check, but apparently you can choose to roll it as a sort of active defense, which could be higher or lower than the passive Static Check.
Then we have Ranked Checks, which is used for things like initiative, contests and competitions and the like.
If it seems a little confusing it very well might be, especially if you are coming at this from the OSR side of things and not one of them "new fangled" games like Fate or Dungeon World. Once you start adding trait bonuses, armor bonuses and damage dice to the checks I need to step back for a minute and grab a beer, as now things start getting a bit complicated.
This is where I'm no longer standing on solid ground, and for the purposes of this review I'm going to reproduce the Damage Dice & Armour Bonuses Table from page 37.
Are you following along at home? A "Golden Carriage" has a "Damage Die". "A Member of Nobility" gets an "Armour Bonus".
It took about half a beer to get past this and remind myself there are two types of damage in this game, two types of armor class.
If you are going to bring "social combat" (for lack of a better phrase coming from my fairly insular "Old School Gaming" background), this is probably the way you would have to introduce it to me. Don't bother thinking that I'm standing on steady ground at this point, but it makes more sense to my sensibilities than Fate does. Actually, it may go so far as to help me understand Fate. Or not, but there is hope.
Crap. Actions are next. Which are pretty much the types of things you can make a Check to attempt to do. This is really where you find out how the Effect Engine figures out your success or failure (and margin of such) and helps you interpret that based on the action you were attempting (as well as the applicable Resistance).
I need another beer I think ;)
Some RPG Definitions I'll Be Using on This Blog
There is an on going debate as to what falls under the OSR and what doesn't. So, I'm setting some definitions for use here at The Tavern. It should make some things easier, at least from my perspective. I'm open to new definitions, but not the whole argument of what does or doesn't fall under the OSR.
So, what is the OSR or Old School Renaissance here at The Tavern? Any AD&D 2e or earlier game system, clone or derivative. Pretty simple. If it can trace it's roots directly to early D&D or AD&D, it's OSR. (note - this is the definition i'm using HERE starting now. Use your own definition over THERE ;)
Next is OSG or Old School Games. Tunnels & Trolls, RuneQuest, Traveller, Rolemaster, GURPS, the old Pacesetter line and the like are Old School Games. The OSR is a subset of the OSG.
New Wave - Fate, Apocalypse World, Dungeon World and the like are new wave to my eyes. I don't seem to grok the new wave stuff so well but I try.
Indie - Savage Worlds, Umbiquity System and similar systems are under my general Indie Label.
The OSR and the OSG are where most of my interest lies, as long time readers of this blog should know.
Eh, I needed some accurate tags for all of these blogposts, and the above is a start. Feel free to add your suggestions below, such as "Shite" for the WoD line or Insane for the crunch laden Hero line (which is also OSG I guess ;)
So, what is the OSR or Old School Renaissance here at The Tavern? Any AD&D 2e or earlier game system, clone or derivative. Pretty simple. If it can trace it's roots directly to early D&D or AD&D, it's OSR. (note - this is the definition i'm using HERE starting now. Use your own definition over THERE ;)
Next is OSG or Old School Games. Tunnels & Trolls, RuneQuest, Traveller, Rolemaster, GURPS, the old Pacesetter line and the like are Old School Games. The OSR is a subset of the OSG.
New Wave - Fate, Apocalypse World, Dungeon World and the like are new wave to my eyes. I don't seem to grok the new wave stuff so well but I try.
Indie - Savage Worlds, Umbiquity System and similar systems are under my general Indie Label.
The OSR and the OSG are where most of my interest lies, as long time readers of this blog should know.
Eh, I needed some accurate tags for all of these blogposts, and the above is a start. Feel free to add your suggestions below, such as "Shite" for the WoD line or Insane for the crunch laden Hero line (which is also OSG I guess ;)
Sunday, June 16, 2013
The Winner of the: Tell Us About Your Favorite Monster and You May Win a PDF Copy of "Monsters & Magic" is...
Dave and his Gelatinous Cubes!
Congrats Dave, you are the random winner - I need you to send an email to tenkarsDOTtavernATgmailDOTcom so I can send you your code for your free PDF copy of Monsters & Magic. Thanks to Mindjammer Press for the PDF copy.
Hopefully back to reviewing M&M tomorrow - it was a busy Father's Day weekend ;)
An Interesting Old School Kickstarter - Whisper & Venom (Old School Styled Setting / Adventure / Minis in a Box)
I find Whisper & Venom to be a very tempting Kickstarter.
It's got all the things that tempt me - an old school setting, and old school adventure, mini and a box. There really is something to be said about boxed sets.
So yes, I'm very tempted even tho' I probably already have more minis then I'll ever attempt to paint in a lifetime (assuming my Reaper Minis ever arrive - sigh).
See, this is the quote that gets me really hopeful:
We wanted to make the single best fantasy role-playing game product possible. One that was designed with old-school role-playing games in mind but interesting and exciting for any fantasy role-playing system.The problem is that $75 is the sweet point to get all of the stretch goal, many of which have been met.
At the current stretch goal, you get:
A Guide to Whisper Vale
The Whisper & Venom Adventure Sourcebook
an 11" x 17" two sided map
a set of dice
10 minis
oh, and a PDF copy of the adventure and setting.
Did I mention the Jeff Dee art?
It's not a bad price point but I have some much money tied up in Kickstarter RPG promises.
Eh, maybe I'll ask for it as a birthday present ;)
The OSR Made a Great Showing on Free RPG Day 2013
Let's look at the RPG products actually offered for Free RPG Day in Print - which means we cross off the retailer shirt, the dice tower and the Chessex and Q Workshop Dice. Which brings the 16 offerings down to 12.
The Cosmic Patrol Quickstart is a left over from last year and the Tuese'al Quickstart is only per box, so it's presence is negligible. If we remove them from the count, we really have 10 products being offered in print and new.
Of those 10, 4 are solidly OSR, and as I consider Tunnels & Trolls to be OSR, it's actually 5 out of 10.
"Hall of Bones" for Swords & Wizardry
"Better Than Any Man" for LotFP's Weird Fanyasy
The DCC / XCrawl Double Adventure from Goodman Games
"A Pot of Broken Bones and Halfling Broth": for Castles & Crusades
and lastly "Fire Dwarves of Zorr" for dT&T
not a bad showing at all.
Even RPGNow Recognizes the Death of Free RPG Day 2013 PDFs
How do I know they recognize it? They sent out an email titled "Hundreds of FREE RPG Quickstarts, Maps, Adventures & more!". Many of the items linked? You guessed it - they are from previous years' Free RPG Day promotions.
I'm not complaining about the links. Free is free. I'm just surprised how little attention was paid to the PDF side of Free RPG Day this year, especially for the gamers outside the states.
Some of the grouped links sent by RPGNow:
Quickstarts
Adventures
Maps
The above links are free all of the time, not just for Free RPG Day.
I'm not complaining about the links. Free is free. I'm just surprised how little attention was paid to the PDF side of Free RPG Day this year, especially for the gamers outside the states.
Some of the grouped links sent by RPGNow:
Quickstarts
Adventures
Maps
The above links are free all of the time, not just for Free RPG Day.
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OSR Redo & Recon Converting Adapting EX2: The Land Beyond the Magic Mirror to Adventurer Conqueror King System II (ACKS II) - Adapting EX2: The Land Beyond the Magic Mirror to Adventurer Conqueror King System II (ACKS II) works remarkably well because ACKS II is built to support ...22 hours ago
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V1 Flying Bomb - Not a lot of use on the wargaming table, but that's no reason not to have one. This is a teensy 1:144 scale V1 flying bomb, from Decapod on Thingiverse...1 day ago
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I Dunno, Mike; Or, the Nerd Superiority Complex - You may have heard that M. John Harrison, author of the *Viriconium* books among others, has recently won the Booker Prize (the UK's premier general 'pos...1 day ago
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Intergalactic Bastionland Art Reveal Trailer - *Intergalactic Bastionland *now has an art reveal trailer, showing the fantastic artwork by... well, go watch the trailer! This also reveals the Kickstar...2 days ago
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The Hobgoblin Warlord - By Karla AdderKarla Adder PressOSRICLevels 1-3 For years, the southeast border of the Domain of Grauheim was silent, the thunder of marching footsteps and ...2 days ago
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OSR: Sky Islands and The Curse of Count Zeppelin - Biplanes cross the skies. Spies, journalists, and detectives haunt the smoke-shrouded streets of floating cites. Expeditions to distant lands, fistfights...3 days ago
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Skumwad Village For Goat Quest - This is a simple village ive used in 4 con games. It was made on the fly as a doodle and used multiple times. This village has regular threats from chaos...4 days ago
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Felltower: Increase Upkeep for high-point characters - Felltower allows for extra spending on upkeep in town for a bonus to all rolls in town. You pay your listed upkeep. x2 is a +1, x4 is a +2, etc. People jus...5 days ago
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The Cosmic Horror That Is Stardust - Thank you to my friend Josh B of Bernie the Flumph for sharing this. I love Stardust the Super Wizard, but he's such and odd character. That could be why t...5 days ago
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Doors (B/X + Old School minimalist) - Another brief pause in our series, because I think this deserves a post of its own. Moldvay's rules about doors are so terse that they are almost cryptic...6 days ago
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Against the Starmaster news - *Against the Darkmaster* (VsD) is one of my favourite role-playing games of the 21st Century (matched only by *Mythras*). I’m currently running a long-term...6 days ago
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The Many Levels of Castle Greyhawk Part 3 - Gygax Original Castle Greyhawk Manuscript at Auction - A Quick Preface I've posted about the history of Castle Greyhawk and its levels in Parts One and Two in this series, and more-recently in analyzing the new ...1 week ago
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Minute Might: A Wargame Review... - Roleplaying has wargaming blood. This goes without saying. It doesn't tell the whole story given Wesely's non-wargaming contributions to the hobby, but B...1 week ago
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Free Resource: The Secret of Weepstone Demo - [image: Free Resource: The Secret of Weepstone Demo] I downloaded this game a couple of weeks ago and finally got to checking it out when I had some free ...1 week ago
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Fletchwind Kickstarter - My friend Hilander is publishing a zine. It is called Fletchwind. It is a city supplement for Cairn. You can click the link to read more about the cont...2 weeks ago
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[SUPPLEMENT] Gamemaster’s Guidelines Beyond Fomalhaut (NOW AVAILABLE!) - *A Tome of Mastery“Heavy is the head that wears the crown! In role-playing games, the position of the gamemaster carries the most responsibility, as it is...4 weeks ago
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Money in Mutants & Wizards - Money and wealth is always an issue in Post-apoc gaming. Mutants & Wizards uses precious metals with the expectation of bartering occurring where that's ...5 weeks ago
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Geeky SKAturday: The Family Business Ltd. - Life is wild. Sometimes I'll have a stretch of time where I feel like I'm truly in a groove accomplishing the things I was presumably put upon this planet...5 weeks ago
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Why is the Ogre there? - Joe's post on the Quantum Ogre raises an old question about sandbox play: when does moving an encounter around interfere with players' freedom to decide...1 month ago
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Dragonne #2 now available - The second issue of Dragonne is now available! BRW Games’ occasional journal of old-school gaming is back with two new features; To subscribe for free, and...1 month ago
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Murder mystery - The local adventurers guild named "fernleaf and associates" is basically a sleuthing agency. The patron is an older elf named Flynn fernleaf. He pays wel...3 months ago
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The Common Store of Monsters - I am slowly grinding my way through the re-writes for Veins of the Earth. As part of the re-write I have re-organised the ‘Pariahs of the Earth’ monsters ...3 months ago
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The Old School (Hyperborean) Renaissance - Are these poorly-masked adventure hooks? Yes, yes they are. For the last century a peculiar fever has gripped the learned societies of Marlinko, Kezmaro...4 months ago
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Micro-Adventure - #114 RATS! - Dungeon tropes are a thing to embrace, not to dismiss. It's simple to handwave the storm the orc infested tower to save the princess, evil wizard in a t...5 months ago
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Moldvay Basic D&D now Available in Print - Just a quick note that (finally) Moldvay Basic D&D is available in POD from DTRPG – previously, only the Cook/Marsh … Continue reading →6 months ago
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Abstraction in My Liege, - I think the aspect of *My Liege,* that could potentially put off the most people is its lack of accounting granularity. It does not track Court wealth in...6 months ago
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Consolidated AD&D Weapon Characteristics List - Having spent the last few days down a research rabbit hole, I ended up compiling a chart of AD&D weapon characteristics, adding some "missing" entries an...7 months ago
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Referee Sabotage - It is an old saw that players are bad at executing their plans. Imagine this common scene: the party have some big job that requires planning; perhaps robb...7 months ago
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Mapping the pre D&D Dungeon Adventure From May 25 1972, Part 1 - Earlier (Here) we looked at the oldest dungeon dive preserved in Arneson's write up as found in *Blackmoor Foundations*. Turning now to the second dunge...9 months ago
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On a Happy New Year - We are about to experience the most social upheaval since industrialization. What will that look like in sixty years? Sinless is starting it's third yea...10 months ago
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Rob Kuntz at Lucca Comics & Games 2025 - If you are planning a trip to Europe (like right now) and wish to catch up with me in person, make sure to book a detour via *Lucca Comics & Games*, ...1 year ago
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How do you do piracy… in SPACE!? - Interstellar space travel in Iridium Moons was always going to be a form of hyperspace jump like in Star Wars or Traveller. Simply because it’s the one for...1 year ago
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A long overdue hobby update! - Welcome back to the Vault everyone! 2025 is going by in a blur; I last posted in February, almost started a post in March and now it's the end of May. W...1 year ago
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Playing at the World 2E V2 Arrives - With the release of its second volume, the second edition of *Playing at the World *is finally complete. The two books combined total well over 1,000 ...1 year ago
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Lexicon of Klarkash-Ton, Hierophant of Atlantis: Lupanar - This time, we follow the good High Priest to the far future, to the final continent of Earth, Zothique, for a a tale of ennui and love: Morthylla. Witho...1 year ago
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Writing playlists for all occasions - Hello again! Going off the idea of inspiration elaborated on by the prior post, I also have music playing while I write my various games and fiction pieces...1 year ago
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The Tarot of Pips - Somewhere in your dice collection is a die like this one, the humblest of dice. Although you don't know it, this small white die carries with it a secr...1 year ago
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Pirates and Necromancers, a Play Report - Over the Thanksgiving weekend we did a lot of gaming ranging from “off-table” domain level stuff to some solo adventures to spell and magic item rese...1 year ago
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*'s in SpaaaaaAaaaace - A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient aliens taking humans from Earth and dropping them, fleas and all, on one or more w...2 years ago
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Last move - to self-hosting! - As my vote regarding Substack in the “marketplace of ideas”, I’m moving to self-hosting. I’m now at (and hopefully staying for a long time at) Blog: ht...2 years ago
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Osamu Tezuka (1928 - 1989) - [image: Osamu Tezuka - Shonen Magazine Cover, 1970]Shonen Magazine Cover, 1970 [image: Osamu Tezuka - Shonen Magazine Cover Illustration 1970]Shonen Maga...4 years ago
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Clean Your Room - Looking back at my little blog here. That last post… wow, I was having fun playing WOW Classic! That was August of 1999 and I was having a blast… it was ...4 years ago
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The Worm Ouroboros - The Worm Ouroboros is a proto-fantasy (the in the genre sense) novel by E. R. Eddison, originally published in 1922. It is an amalgam of mythological tradi...5 years ago
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Steve Jackson Interview - James Maliszewski recently did an interview with Steve Jackson over on his Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and upcomi...6 years ago
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The Hero’s Journey 2nd Edition, Campbellian roleplaying at its best! - (this review done using the reviewers own purchased copy) I have been a James Michael Spahn fan since he wrote his Swords & Wizardry Companion. His writing...6 years ago
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ToAD Monster of the Week: Crocoman - Now that I'm back doing the blog thing I thought I would use Tome of Adventure Design to create monsters for The Black Hack. Using the monster tables in th...6 years ago
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OCHRE SAND - Init +0 Ranged Atk • fire burst +3 (1d14+1, 20') AC 17 HD 3d6 MV 60 Act 1d24 SP 'breath' weapon, sideslip, perfect silence, morphing Fort +5 Ref +8 Will...6 years ago
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Strange, Dangerous, and Inhuman: The Fey and Fairie - When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in Boots, Rumpelstiltskin - I devoured all of it. My fascination that there was a strang...6 years ago
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The Faithful - An Optional Archetype for Sharp Swords & Sinister Spells Revised Edition - Work on the revised edition of Sharp Swords & Sinister Spells is moving along. This will be a hefty tome, with a LOT of tools and new options to customiz...7 years ago
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Dungeons & Dragonmead Fall Schedule - *As you know, I run public classic Dungeons & Dragons games at **The Loaded Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in Warren...7 years ago
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Fiction in Airhde - On a whim this weekend, I picked up some fiction off the TLG store. *A Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by the T...7 years ago
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Ravensburg Reboot: Streamlined City Map - I mentioned in my last post how I was tweaking and reworking parts of my Ravensburg setting. Today I streamlined the city map. The old map had lots of redu...7 years ago
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The Withered Crag available now - I just enabled the sale of the PDF version of The Withered Crag at DriveThruRPG a few minutes ago, and the custom print version will be available startin...7 years ago
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Annihilation Rising Goes live - The latest in Fail Squad Games’ Quick Kick projects has gone live and needs your support!! This project is only running 11 days and ends on 5/28/2019! ...7 years ago
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James's Celebration of Life - We could not have asked for a prettier day for James's service. It was a bit chilly and windy but gorgeous. A heartfelt thank you to all that joined us tod...7 years ago
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Trap Tuesday: A step back - I will get back to Tomb of Horrors soon. I found a topic that was interesting enough to take a break. While interacting in a 5E group on Facebook I talked ...7 years ago
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Let's Talk About Pacing! - The idea, I think, is that the RPG is ultimately about the long game. Even rolling back to the early days of Basic & Expert, the goal of the player was...7 years ago
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Profane and Profound Prep Part 2 - This is part 2 of my work to edit my magic items for a DMsGuild release, along with adding cursed items along the way. Here is part 1. Bone of a Saint 8000...7 years ago
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MIDDLE DUNGEONS LEVEL FIVE 158 STAIRS. - 158 STAIRS. These stairs descend thirty feet to Area 79 on Level 6.7 years ago
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Please, I don't do paid advertisements - don't ask. - A little note since people have asked me about this. My video channel's *not* an advertising platform, so I'm not available for hire if you want to promote...7 years ago
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New website! - Slowly but surely, all the content here will make its way — in updated form! — to my new website: timbannock.com. For fairly obvious reasons, that site wil...7 years ago
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Please Update Your Link! - If you're seeing this, it means your link to the Greyhawk Grognard blog is out of date. Please update your link to www.greyhawkgrognard.com (RSS feed is h...8 years ago
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Total Sales for WB:FMAG - Hi Folks, It's been a long time since I provided an update for the sales of White Box: Fantastic Medieval Adventure Game. *LULU* Print: 396 PDF: 433 *OBS*...8 years ago
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How can We Destroy this Campaign World? - d12 1. You must trick a bard into strumming the *Chords of Fate* on the *Lute of Annihilation* 2. Legends tell of thermonuclear weapons beneath megadunge...8 years ago
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Mord Mar - Session 5 - We had another successful delve into the dungeon yesterday. The delvers: Moira, the Magic-User Radovan - Human Cleric (of Odin?) Khazgar Stonehand - Dwarf ...8 years ago
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Yodeling For Yokels or The Further Misa(d&)dventures - This is the one of those posts that points out the lack of current posts. Over the last week or three, there has been postponed Labyrinth Lord (twice, one...8 years ago
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Bundle of Fantasy Age - Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy Age RPG ma...8 years ago
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New Free PDF Module: The Hyqueous Vaults - A new dungeon module—written in celebration of OSRIC's 10th Birthday—by Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex Zisch, a...8 years ago
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Session XCIII: One Pissed Off Dragon! - Our ongoing Swords and Wizardry sandbox campaign... *Current Player Characters:* *Thenus* (Ranger) *Wang Du* (Monk) *Wolfheir* (Viking) *Arg* (Half-orc) ...9 years ago
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Swords & Wizardry Light: Session # 6 - Two months after our last session (thanks to things like 8th grade finals, a 4 year-old's birthday and party, Father's Day, etc.), we finally had our next ...9 years ago
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