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Tuesday, August 5, 2025

Deal of the Day - Brightborne



No, Brightborne isn't an OSR game (but it is a dungeon crawler of sorts). Nor is it old school in nature. But for 2 bucks, I'm more than happy to read a ruleset that offers GM-less - or even solo - play. It might be fun for a pick-up game to kill some time at a convention.

Until tomorrow morning, Brightborne is on sale for $2 (normally 5 bucks). It's impulse-buy pricing, and I'm being impulsive today ;)

From the creator of the bestselling games ENTITY, KUROI, CAMPFIRE STORY, and STORYTELLERS comes a new GM-less, roguelike, diceless dungeon-crawling RPG for 1–4 players: BRIGHTBORNE.

Set in a richly detailed, lore-packed grimdark world, all you need to play is the rulebook, a pencil, and a deck of classic blackjack cards.

Featuring tactical grid-based combat and easy-to-learn rules, it’s perfect for both newcomers to dungeon crawlers and seasoned veterans alike. It also contains a structural loop to keep your story focused, as you have seen in the Entity title.

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Monday, August 4, 2025

Bundle of Holding - The Expanse & Modern AGE



Disregard the fact that Green Ronin has been running a GoFundMe to pay for a lawyer in the Diamond Distributors Bankruptcy case (hint - it ain't going to help). The fact is, the AGE System, introduced with the Dragon Age RPG, is a decent system. Additionally, The Expanse is a setting full of gaming. Literally a Win-Win.

Adventurer! We've resurrected (for a third time!) our December 2020 Modern AGE and Expanse RPG Bundlefeaturing The Expanse Roleplaying Game based on James S. A. Corey's mega-popular science fiction novels of diplomacy, danger, and discovery in the future Solar System. This bargain-priced revival also includes Modern AGE, which adapts the same rules for high-power action from the Industrial Revolution onward. Both these tabletop roleplaying games use the easy and fast-playing Adventure Game Engine (AGE) from Green Ronin Publishing. You have a new chance to get everything you need for your own campaign of modern adventure or high-flying hard sf.

For just US$17.95 you get all six titles in this revived offer's Modern Collection (retail value $85) as DRM-free ebooks, including the complete Modern AGE Basic Rulebook and the Modern AGE Companion; the cross-dimensional campaign setting Threefold; Enemies & Allies for Threefold and other Modern AGE games; the adventure Missions: Warflower; and the Modern AGE Game Master's Kit.

And if you pay more than the threshold price of $33.19, you'll level up and also get this revival's entire Expanse Collection with five more titles worth an additional $80, including the complete standalone The Expanse Roleplaying Game core rulebook, The Expanse Game Master's Kit, the scenarios Abzu's Bounty and Salvage Op, and – newly added in this revival! – Ships of the Expanse, the 144-page guide to every kind of spacefaring vehicle in the Solar System. And if you purchased this offer during any of its three previous runs, you get the newly added Ships of the Expanse automatically on your Wizard's Cabinet download page and in your linked DriveThruRPG Library. When you buy a Bundle of Holding early, you never worry about missing a title added later – even much later.


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Sunday, August 3, 2025

Humble Bundle - Award Winning & Nominated RPGs (Presented by the ENNies)

I'm not even going to go into whether or not the ENNies are relevant (I cover such in THIS Video). Nope, simply appreciate the number of useful titles in the Award Winning & Nominated RPGs (Presented by the ENNies) Bundle and judge accordingly.

As usual with Humble Bundle, the mid-range Bundle lacks the bargain of the low end (5 bucks includes Peterson's Guide to Lovecraftian Horrors, Forbidden Lands RPG, Ashen Stars RPG, The 20th Anniversary Release of Freeport, and others), and the $25 level offers 27 titles, including titles such as Blade Runner, Dragon Age, The Strange, The One Ring Core Rules, some Delta Green Releases, some classic D20 era DCC releases, a solo CoC adventure, and much more.






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Saturday, August 2, 2025

Bundle of Holding - GURPS 4e Essentials Bundle


I always liked GURPS, even if the rest of my gaming group wasn't as enthralled. Before the internet, GURPS supplements were some of the best-researched gaming material (or otherwise) available.

The GURPS 4e Core Collection is $19.95 on Bundle of Holding, the 4e Essentials Bonus is a hair over $40 as I type this.

Adventurer! We've extended this revival of our June 2022 GURPS 4E Essentials Bundle featuring GURPS, the Generic Universal RolePlaying System from Steve Jackson Games. With the GURPS tabletop roleplaying rules you can be anyone you want: an elf fighting for the forces of good, a spy on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword, or literally anything else. For more than three decades GURPS has been supported with hundreds of supplements and sourcebooks. This second revival gives you a new chance to get .PDF ebooks of all the important rules and supplements you need to get started with the Fourth Edition (2004) of one of the longest-lasting and best-supported universal systems in the hobby.

For just US$19.95 you get all six titles in this revived June 2022 offer's 4E Core Collection (retail value $95) as DRM-free ebooks, including the complete two-volume GURPS 4E Basic Set – Characters and Campaigns – plus Template Toolkit 1 - Characters, Adaptations, How to Be a GURPS GM, and the GURPS GM's Screen.

And if you pay more than this revival's threshold price of $40.09, you'll also get this offer's entire 4E Essentials Bonus with five more supplements worth an additional $109, including High-Tech (plus its High-Tech Weapon Tables), Ultra-Tech (plus its Ultra-Tech Weapon Tables), Bio-Tech, Low-Tech, and Mass Combat.

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Friday, August 1, 2025

New Release - White Box: Cyclopedia (OSR From Barrel Rider Games)


A little background on me and James Spahn, the creator of White Box: Cyclopedia. I've known James for well over a decade and consider him family. I sent James my spare copy of Swords & Wizardry Complete, and a decade later, here we are. Blame me ;)

So, what is White Box: Cyclopedia? It is Swords & Wizardry White Box that has reached all of its potential. This White Box goes to 11. Can you use this with other OSR rulesets? Of course, but it's a perfect fit for Swords & Wizardry Core or Complete campaigns. As for Swords & Wizardry White Box? This one goes to 11, as I said above.

The White Box Cyclopedia is a stand-alone roleplaying game that takes the simple elegance of Swords & Wizardry White Box rules and countless options to allow you to create a custom fantasy roleplaying experience. Modular and fully integrated, you can make your fantasy as fantastic, as gritty, as strange, as traditional, as gonzo as you want it to be.

Thirty classes and dozens heritages. Over 100 spells. Nearly 200 monsters. Strongholds and seafaring. Psychic powers and spell duels. Chivalry and natural-born sorcery. Custom rules for the Referee to run campaigns that mimic your favorite Appendix N inspirations. A treasure trove of magical items, both familiar and new.

Five Decades of Dungeon Crawling packed into a single, simple rules set.

White Box Cyclopedia builds on that rock solid foundation, unifying the original Swords & Wizardry White Box rules with two hundred pages of additional material. But White Box Cyclopedia isn't "White Box with a ton of options," it's White Box if Dave and Gary had remained friends and partners. It's a dream of how gaming would have evolved with the simplicity and elegance you remember it having, but brought into the 21st century. White Box Cyclopedia  asks what would happen if we had rode nothing more than a d20 and a d6 into the same infinite well of adventure of the modern era? You'd get a complete fantasy roleplaying game we all loved, without the baggage of being "advanced." Remember those simple days? You had a few pages of rules, but somehow there was no limit to what you could do. That is the essence of White Box Cyclopedia.

Some of the options you'll find in White Box Cyclopedia include:

  • Thirty Character Classes: Even the traditional Fighter, Cleric, and Magic-User classes have optional rules to make them more unique. Classic fantasy archetypes ranging like the Acrobat, Barbarian, Cavalier, Ranger, and the Thief are are joined by more exotic options like the mysterious Metaphysician, the Tomb Robber, and the Friar. 
  • A Dozen Character Heritages: Alongside Humans, Dwarves, Elves, and Halflings, players using the optional rules can select crafty Goblins, powerful Troll-Kin, elusive Shadow Elves, whimsical Gnomes, and other fantastic heritages to give your campaign an exotic flavor that is still rooted in classic fantasy.
  • Strongholds and Homesteads: Every character, regardless of class or heritage, can construct and maintain a stronghold that will provide unique benefits during their adventuring career and give them a meaningful way to spend their plundered wealth.
  • New Spells: The White Box Cyclopedia includes over 100 spells. This includes all the spells that appeared in Swords & Wizardry White Box, dozens of new Magic-User and Cleric spells, and (by popular demand) a unique spell list for the Druid class.
  • Exotic Arcane Abilities: Optional rules allow players to have psychic abilities, latent spellcasting abilities, engage in Arcane Duels, summon wily familiars, and craft magic items.
  • Chivalry and Nobility: Optional Honor rules allow any character to earn their knighthood, unlocking unique abilities independent of their class or heritage.
  • Genre Customization: Players aren't the only ones with new options! Referees can draw upon optional rules to flavor their campaign. So, whether you're trying to solve the riddle of steel, facing off against a vampire count in a realm of shadow and mist, or an eclectic collection of heroes on an epic quest to destroy an evil artifact, you'll have optional rules to highlight what makes those classic fantasy sub-genres unique and engaging.
  • Endless Exploration: Rules for hex crawling, dungeon exploration, seafaring and ship-to-ship combat, are all included, meaning players can seamlessly travel to the ends of the world and back again.
  • New Monsters: Almost 200 monsters are detailed here, ranging from classic goblins, to the familiar floating, eye-stalked Orbitus, to exotic new monsters like the Sanguine Fog and Killer Bees ("Not the bees!")
  • A Hoard of Treasure: All the classic magic items found in Swords & Wizardry White Box are found here, along with new, unique treasures. Over 200 magic items are provided, including intelligent weapons.
  • White Box Cyclopedia is an all-in-one tome that will allow you to craft the classic fantasy game experience you want - and it does it all with just a d20 and a few d6s. As part of that, we've worked hard to provide a simple, effective, and minimalist bookmarked PDF that will be easily usable and accessible for reference, quick searching, and reading! Function and utility carried the day here. 

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Tuesday, July 29, 2025

New Release - Marvel Multiverse RPG| Fantastic Four: From the Depths



The Fantastic Four movie
has just been released and is getting some decent reviews from all sides of the aisle. So, we shouldn't be surprised that a Fantastic Four adventure was released for the current Marvel RPG. Fantastic Four: From the Depths is priced at 2.99, which is fairly reasonable. It should be usable with the free Marvel Multiverse RPG Quickstart with Thunderbolts* Adventure.

A One-Shot Adventure for Marvel Multiverse Role-playing Game! When a giant monster rips through the pavement on Yancy Street, the world’s premier super-hero family is called on to save the day! Play as Marvel’s First Family as they take on giant monsters and travel through the underground realm of the Mole Man. This short adventure is a perfect entry for new players to take their first steps into the Marvel Multiverse Role-Playing Game.

This module includes character sheets for:

  • Mister Fantastic
  • Invisible Woman
  • Human Torch
  • Thing
  • H.E.R.B.I.E.

As well as brand-new character profiles for Mole Man and two other characters, and one new henchmen profile. Each character profile includes power descriptions for Narrators to threaten their table with.

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Monday, July 28, 2025

Bundle of Holding - Neon Lords

I first came across the Neon Lords at TotalCon a number of years ago, and I was hooked. A great game with a fun premise and awesome Gonzo.



You can get the Neon Lords Bundle at Bundle of Holding for $14.95 in PDF - Core book, two supplements, and three adventures. I highly recommend!

Adventurer! With some hesitation we present the all-new Neon Lords Bundle featuring Neon Lords of the Toxic Wasteland, the gonzo slime-punk post-apocalyptic cassette-future tabletop roleplaying game from Super Savage Systems. Mutants and monsters roam the toxic wastelands of the forgotten world. In this kill-or-be-killed world, magic and tech collide, only the strong survive, and attitude is everything. Become a Scum Dog and brave the ruins in search of cash and prizes. Collect fantastical gear and wield the galaxy's most powerful weapons to become the baddest dude in Neo-Terraxx: the Neon Lord.

Neon Lords of the Toxic Wasteland is a visceral mashup of '80s-'90s pop culture mixed in a grimdark blender and barfed onto the table. For fans of The Toxic Avenger and other Troma Entertainment B-movies, Neon Lords provides all the sleazy over-the-top late-night horror you can handle. It has an Ultra-Nightmare Mode. It has three tables of mutations. It has a three-page Hairstyles Table. One 9th-level spell is called "Slaughter All Existence." One illustration is captioned "The wasteland war of Lord Blistergut Wrecksmasher vs. the Free Humanoid Army of Shrapnel City." Neon Lords of the Toxic Wasteland is an exultant trash-heap rhapsody, a paintball shot that hits its mark so hard it makes it glow. You admire a game like that, right? Though possibly from a distance

Marshal your courage and pay just US$14.95 to get all six titles in our Toxic Collection (retail value $73) as DRM-free ebooks, including the complete 272-page Neon Lords of the Toxic Wasteland Core Rulez, the character expansion Riders of the Burpwarp, and the scenarios Warpshine Runnerz, Space Bulk, Mutant Hive Warz, and, uhh, Sleazoid Mutant Freaks From Cannibal Island.

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Sunday, July 27, 2025

Deal of the Day - How to Make a Fantasy Sandbox


Another great
Deal of the Day, this time from our very own Rob Conley / Bat in the Attic. I've known Rob for over 15 years, and the quality of his work consistently amazes me.

Rob's 'How to Make a Fantasy Sandbox' is Today's DTRPG Deal of the Day, for just $6 (usually $14.95, so 60% off). I have my copy in Print plus PDF, or I'd be all over this :)

How to Make a Fantasy Sandbox!

Starting in 2009, I wrote a series of 24 posts on the Bat in the Attic Blog covering the different aspects of creating a hexcrawl formatted setting. Now that the blog posts are completed, I have combined and rewritten these posts into a single book. In addition to advice about creating your setting, the posts flesh out the Isle of Pyade into a small setting that you can drop into your own campaign.

What is a Hexcrawl formatted setting?

This type of setting starts with a hex grid placed over the map, with each hex numbered. The hex locations of the various locales, such as lairs, are noted and arranged into an index. This format provides a convenient way to reference detailed local information within the setting.

You can look at the map, see the hex number of the location, and then look it up quickly in the book. It works in reverse as well. You can read about a location in the book, with its hex location noted in the text, and then look up where it is on the map quickly. This format allows easy access to dozens of detailed locations scattered across the setting map.

Hexcrawls and Sandbox Campaigns

Sandbox campaigns are distinguished by the fact that the players drive the campaign forward by their choices. In a sandbox campaign, the players may decide to head west instead of east in pursuit of their goals. The ease of looking up locations makes the hexcrawl formatted setting a valuable tool for the referee trying to keep ahead of their players while running a sandbox campaign.

How to Make a Fantasy Sandbox will teach you how to make a hexcrawl formatted setting and explain which details are essential to include to handle the different types of sandbox campaigns.

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Saturday, July 26, 2025

Deal of the Day - ShadowRim - A ShadowDark Setting



I've known Greg Christopher, the author and publisher of ShadowRim, for well over a decade. He, indirectly, was the driving force that brought me to the OSR. He is also one of the more prolific and skilled creatives that I know.

ShadowRim is today's Deal of the Day. Until tomorrow morning ShadowRim is $6 in PDF, which is 50% off its regular. What is ShadowRim? Essentially the setting for Skyrim with the serial numbers scraped off ;)

Enter the frozen northern province of an Empire in turmoil, inspired by the greatest CRPG of all time.

  • Create an enduring ShadowDark campaign as you traverse a massive map with over 200 keyed locations and 450 encounters.
  • Play as Catfolk, Dark Elf, High Elf, Imperial, Lizardfolk, Nord, Orc, or Wood Elf.
  • Choose one of the Nine Divine Signs to guide you; the Blade, Coin, Dragon, Eye, Falcon, Horn, Fist, Ring, or Skull.
  • Build alchemical knowledge through play using ingredients with up to 4 different interacting effects that change every time you play.
  • Enchant your own magic items using the captured souls of your enemies.
  • Fight classic monsters that you know and love, such as Dwarven automatons, tyrannical High Elven Dominionists, Sabretooths, Spriggans, and more.
  • Choose to support the Empire, one of two different rebel factions, or your own goals as the province slides towards Civil War.

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Wednesday, July 23, 2025

Christmas in July Pick - Call of Cthulhu Starter Set



I have to say, the Call of Cthulhu Starter Set is one of the best bargains in RPGs. Normally 9.99 in PDF, for the Christmas in July Sale, you can snag a copy of the Call of Cthulhu Starter Set for 6.99.

I own the physical boxed set, and the value is amazing!

The Call of Cthulhu Starter Set contains books, dice, premade character sheets, maps, and enough content to keep a group busy for several roleplaying sessions.

Three softcover manuals broken into rules and scenarios to guide you in playing Call of Cthulhu. The physical boxed version also includes all the dice you need to play the game: a D4, D6, D8, D20, Percentile D10, and an extra D10 in a different color for use as a bonus/penalty die.

Learn to play in the best way possible—by playing! The special introduction “Alone Against The Flames”, a solo Call of Cthulhu scenario, teaches you the basic rules of the game and character creation as you find yourself in the rural New England town of Emberhead—but can you escape?

Three scenarios designed for 3, 4 and up to 5 players.

  • In Paper Chase, the search for a missing professor leads to a grizzly discovery.
  • Edge of Darkness sees a group of investigators fulfill the wish of a dying friend, and attempt to undo the mistakes of the past.
  • Finally, in Dead Man Stomp, Harlem and jazz music serve as a backdrop to the nefarious schemes of an alien god.

Player aids are an essential component to Call of Cthulhu gameplay. Each scenario has its own collection of maps, notes and player handouts. Each presented in full color, these play aids will enhance your gameplay, and help your players immerse themselves in each of the investigations.

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Tuesday, July 22, 2025

OSR Christmas Pick - Flint: A Cairn 2e Solo Handbook


Full confession - I'm fascinated by solo play RPGs. Not so much solo adventures, but the ability to take an OSR ruleset and embrace solo play. It's not that I lack friends or a group to play with, but gaming on demand does have its appeal.

Flint: A Cairn 2e Solo Handbook is currently $6.29 in PDF, normally $8.99. I'll have to check this out :)

FYI, I just ordered Flint and the Cairn Player's and GM's books in PRINT (free in PDF) - there will be a review later this summer.

This supplement for Cairn: Second Edition invites you into a symbolic, character-driven experience that preserves the unique narrative-based progression mechanics of Cairn and marries them seamlessly with a new quest-based advancement system that will make you rush home from work just to keep playing.

With a tarot deck as your compass, you’ll uncover quests, endure trials, and interpret the shifting winds of fate as you wander the vast lands of Vald. Whether you’re forging mythic skill paths or wrestling with fateful omens scrivened from the Major Arcana, every choice deepens your story. There are no rails here—only echoes, intuition, and the quiet weight of consequence.

This is not a game. It’s a guide to a solo campaign of Cairn 2e (free). No AI oracle or random table will tell you what happens next—you will. With nothing more than a tarot deck and the core rules of Cairn 2e, you’ll generate your own campaign, character arc, and fate.

Inside you’ll find:

  • A tarot-based quest system that powers advancement through emergent story
  • Four attribute-aligned skill trees, each with five tiers and tons of new upgrades, tactics, and abilities
  • Two simultaneous oracle systems; one that paints detail into every nook & cranny and another that forges narrative turning points—both wondrous and grim
  • Support tables for generating NPCs, locations, traps, encounters, and treasures from each of the 78 tarot cards.
  • A formidable overview of the Arcana including the basics and history of Tarot as well as universal interpretations of each.
  • Over 80 quest prompts matched to the numbered and court cards of the four tarot suits
  • Designed for solo play—but modular enough to use in cooperative or GM-less modes
  • Balanced for Cairn but easily adaptable into any of Cairn's cousins (Into the Odd, Knave, Maze Rats) or OSR systems

Since you've made it all the way down here, that must mean you're into this kind of thing, so just between me and you...

What if we assumed for a moment that what happens in a game is not a game.  That it is real.  That the lands you can discover are being terraformed as we speak.  That the treasures are hiding themselves away, the monsters are readying themselves to strike, the swords are sharpening themselves against flint ready to be drawn and plunged into that which deserves them.

This is the premise of Flint.  It's all real.  And you can discover it all on your own.

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Monday, July 21, 2025

Bundle of Holding - Advanced Adventures MEGA (OSR/OSRIC Adventures)


The current Advanced Adventures MEGA Bundle on Bundle of Holding is a solid choice for OSR gamers and DMs. I'd jump on it myself, but I own it all in compiled print editions. That being said, there's a TON of adventuring for about a buck and adventure or less.

Adventurer! We've resurrected our January 2023 Advanced Adventures Megabundle featuring .PDF ebooks of nearly four dozen short, ready-to-play tabletop fantasy roleplaying adventure modules in the long-running Advanced Adventures line from Expeditious Retreat Press. These 43 short scenarios – dungeon crawls inspired by the earliest versions of Dungeons & Dragons – show off the Old School Revival style: tools, not plotlines; rulings, not rules; a gamemaster who doesn't railroad players onto a prearranged script but lets them sink or swim through their own actions. Encounters aren't necessarily "balanced," and outcomes are seldom scripted. Characters who don't use their heads usually wind up losing them.

Designed for the open-license OSRIC system (the "Old School Reference & Index Compilation," a free retroclone of First Edition AD&D), these Advanced Adventures modules adapt easily to any Old School fantasy RPG such as Old-School Essentials or Shadowdark, and they fit smoothly in your ongoing campaign to let your player characters ramp from level-1 zeroes to level-10 heroes.

For just US$9.95 you get all twelve titles in this revived offer's Starter Collection (retail value $70) as DRM-free ebooks, including the first ten AA modules – from #01: The Pod-Caverns of the Sinister Shroom through #10: The Lost Keys of Solitude – and we add the 2009 bestiary Malevolent and Benign I and the free OSRIC rulebook. For a list of all the modules with links to their sales pages on DriveThruRPG, see the first book entry below, "Advanced Adventures #01-10."

And if you pay more than the threshold price of $35.13, you'll level up and also get this revival's entire Bonus Collection with thirty-four more titles worth an additional $210: 33 more Advanced Adventures modules from #11: The Conqueror Worm through #43 The Warrens of Zagash, and hitting many highlights of the AA line including #15: Stonesky Delve, #23: Down the Shadowvein and #24: The Mouth of the Shadowvein, and both White Dragon Run scenarios. (For the list and the DTRPG links, see the fourth book entry below, "Advanced Adventures #11-43.") We also include the 2018 Malevolent and Benign II monster manual.

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Sunday, July 20, 2025

Christmas in July Sale - Candela Obscura Corebook for 5 Bucks


The Christmas in July Sale is going strong at DTRPG. There are a ton of titles at 30% off, as well as a few at 75% off. Today's pick is one of those 75% off games, Candela Obscura.

I've heard mixed reviews of Candela Obscura in the past, but at $5 instead of the usual $20, I figure I can take the plunge and see if I like what's presented. If I don't, I'm sure I can salvage $5 worth of entertaining from it ;)

You’re needed, investigators: join the secret society Candela Obscura to confront occult horrors from beyond, keeping hidden the true nature of magickal incursions besetting our world.

The Candela Obscura Core Rulebook is a fully detailed guide on playing and gamemastering the collaborative investigative horror tabletop roleplaying game. As an investigator of the paranormal secret society Candela Obscura, you and your circle are charged with exploring, fighting, and protecting the people of Newfaire from supernatural dangers lurking in the folds of a bustling world unaware of the occult magick simmering beneath. Candela Obscura is the very first game to use the Illuminated Worlds System as well as the first full RPG from Darrington Press, as featured in the ongoing anthology series on Critical Role.

Inside of the Candela Obscura Core Rulebook you’ll discover:

  • 204 detailed pages
  • The core rules to play and create your Candela Obscura investigators and their circles.
  • Over 90 pages detailing the turn of the century-inspired setting of the Fairelands, and in detail the city of Newfaire and the ancient ruins beneath known as Oldfaire.
  • 4 full example assignments for gamemasters to dive in with their players.
  • Over 30 example assignments to explore far-flung corners of the Fairelands and the organizations and people operating within it.
  • An extensive guide to preparing for and gamemastering Candela Obscura.
  • Immersive, in-world ephemera and notes strewn throughout the chapters—illustrations, sketches, research notes, correspondences, advertisements, maps, and more to bring the Fairelands to life.

Get immersed in Candela Obscura’s turn-of-the-century inspired setting, learn about the secret society Candela Obscura and its rival factions, and take a spin through the Illuminated Worlds System. Grab some six-sided dice and you’re ready to go!

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Friday, July 18, 2025

Deal of the Day - GM Companion for ShadowDark



Today's Deal of the Day is the GM Companion for ShadowDark from Chubby Funster Games. The Chubby Funster is Greg Christopher, whom I've known for well over a decade and consider a close friend.

The GM Companion for ShadowDark is on sale for $5 until tomorrow morning (usually 10 bucks in PDF). Note, it's a Platinum Best Seller on DTRPG.

Add a more expansive portfolio of options to ShadowDark Core. 

Upgrade your Overland Hex Crawl Experience:

  • d20 Point of Interest table for all 9 terrain types.
  • 2d6 intersecting Hazard tables for all 9 terrain types.
  • New district types + all new Point of Interest options when creating settlements.
  • d20 Shop generation lists featuring all new options for Poor, Standard, and Wealthy Shops.
  • d20 tables with new Tavern names, new Menu items, and new Drink types. 
  • A new dice game to gamble with in the tavern after an adventure.
  • Acts of Devotion: a religious alternative to carousing where you can construct temples and attract adherents to support your deity.
  • Combat Training: a warrior's alternative to carousing where you can hold tournaments and possibly gain a noble title.
  • Magical Study: a wizard's alternative to carousing where they can study old tomes for magical insight and possibly found a university or library to house their books.

Upgrade your Dungeon Experience:

  • Define the dungeon entrance and create multi-level dungeons using the dice-drop system developed in ShadowDark Core.
  • d20 Room Type table + d10 tables for each Room Type, adding even more variety of dungeon design.
  • 2d6 intersecting Hazard tables for all 4 dungeon types.
  • d20 trap tables for Crushing / Gaseous / Sonic traps, Magical traps, and Wounding / Weapon-like traps. 
  • Expanded NPC tables, including a new d20 Qualities table and a d20 Professions table.
  • Expanded Rival Crawler tables, including a new d20 Party Name table, new d6 Signature Tactics table, and a new d12 Party Secret table. Rival Crawlers can now include monster types like Hobgoblins or Beastmen.
  • 45 new monsters (including 6 new elemental types).
  • Monster tables for levels 0-9 to randomly determine what monsters are in the dynamically built dungeon you are creating.

Upgrade your Treasure Game:

  • d100 Dungeon Dressing
  • d100 Treasure 0-3
  • d100 Treasure 4-6
  • d100 Treasure 7-9
  • d100 Treasure 10+
  • Boons - d20 Oaths, d20 Secrets, d20 Blessings
  • Potions - d20 Features, d20 Benefits, d20 Curses
  • Magic Armor - d20 Features, d20 Benefits, d20 Curses
  • Magic Weapon - d20 Features, d20 Benefits, d20 Curses
  • Magic Utility Item - d100 types, d20 Features, d20 Benefits, d20 Curses
  • 86 Known Magic Items (non-random)


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