RPGNow

Friday, September 8, 2023

Humble Bundle - Trail of Cthulhu RPG

It's pretty good timing to release Trail of Cthulhu on Humble Bundle in September, just as stores are gearing up for Halloween. I always find that horror RPGs play out better in the fall, the atmosphere just seems to fit well.

Trail of Cthulhu brings The Cthulhu Mythos to the Gumshoe System. I have ZERO experience with the Gumshoe System, but I've been curious about the Trail of Cthulhu RPG for years, and this seems to be a low-risk opportunity to check it out.

With the Trail of Cthulhu Bundle, 18 bucks get you the core rules, adventures, a GM screen, audio, fiction, and more. 

Explore the sublime, horrifying worlds of H.P. Lovecraft at your gaming table with this Trail of Cthulhu bundle from Pelgrane Press. Utilizing the GUMSHOE RPG system to foreground the investigative elements of the Cthulhu mythos stories, this award-winning RPG delivers an experience that makes clue-finding engrossing and interactive for players, while amplifying the cosmic dread. Get the Trail of Cthulhu rulebook plus more than 20 other sourcebooks, adventures, and more to fuel uncountable campaigns’ worth of unfathomable eldritch horror, and support Cancer Research UK with your purchase!





The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar    

Thursday, September 7, 2023

Top Secret / New World Order Core Rules for 1.99 in PDF

I nearly missed this! There is currently a Setting Sale over at DTRPG. One of the deeply discounted titles is Top Secret / New World Order Core Rules. Normally 9.99 in PDF, for a short time Top Secret / New World Order is on sale for 1.99!

I've played Top Secret / New World Order at NTRPG Con and Total Con, and it is a blast to play :)

The new espionage role-playing game from Merle M. Rasmussen, creator of the first espionage role-playing game.

The time: now. The place: everywhere.

Your mission: preserve peace and stability in a world rife with conflict, mistrust, duplicity, and shadowy organizations.

You are an agent of ICON: The International Covert Operatives Network. You have been recruited from your former life, trained in the ways of tradecraft, and sent into the field to handle the missions that other agencies cannot, or will not handle.

One player is the Administrator, describing and controlling the game world, while the other players take on the role of international spies, working behind the scenes where governments won’t go.

Tense negotiations, dangerous combat, thrilling car chases, tradecraft, surveillance, intrigue, and subterfuge are all at hand with the roll of the dice.

Top Secret: New World Order is a tabletop role-playing game recommended for 2–8 players. 

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar    

Wednesday, September 6, 2023

Deal of the Day - Holy Mountain Shaker (OSE pointcrawl adventure for 5th to 6th)


I really enjoy Old School Essentials and the adventures they release. Even if I don't run them directly under OSE, they convert easily enough to the OSR system of your choice.

Holy Mountain Shaker for OSE is today's Deal of the Day at DTRPG. Normally 7.50 in PDF, but until tomorrow morning Holy Mountain Shaker is on sale for $3.

Thunder and quake have come to the old town. Towers crumble, homes tumble, the quick become the dead. What omen could be more obvious? The Pharaoh Fish under the mountain is displeased. This God must be propitiated. Brave heroes must venture to buy the city's salvation. At the very least, the Town Council needs to appear in control and send some 'expert adventurers' into the depths.

  • A fantasy pointcrawl adventure for characters of 5th to 6th level.
  • Local town, 17 pointcrawl regions, dungeon inside the Pharaoh Fish.
  • Pointcrawl mechanics for Old-School Essentials.
  • Keyed in a quick-reference, bullet point format.
  • Statted for Old-School Essentials (B/X), usable with any vintage adventure game.
  • Unlabelled map included for VTT use.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar    

Tuesday, September 5, 2023

Castle Zagyg is Back - The Town of Yggsburgh is the First Available in PDF (and Print)


It was announced near the end of August that many of Gary Gygax's works that were released (and later pulled from distribution) well over a decade ago were returning to distribution.

Castles & Crusades Castle Zagyg Yggsburgh is the first of those releases. It can be grabbed in Print plus PDF at the Troll Lords Store ($65), and in PDF from DTRPG (19.99 - 5 bucks cheaper than the TLG store).

Beneath the shadows of the ancient, dreaded Castle Zagyg stands the fortified town of Yggsburgh. Its stout walls and cobbled ways give ample refuge to those bold and worthy adventurers who come to the Four Tors to plunder the dungeon deeps of the Mad Mage. Beyond the protective covering of the town’s walls and the deep waters of the Urt and Nemo Rivers, lie a vast rolling countryside from the Glittering Knobs,the Uplands to the Lonely Valley.

Enter the environs of that most dread of magi, test your mettle and make ready for the heroes forge that is Castle Zagyg!

The book you hold in your hands is the Setting for the famed Castle Zagyg, the monstrous dungeons of legend.

More than a Campaign Setting!

This book consists of the town of Yggsburgh and its Environs, which include the town of Garham and 60 different geographic locales, each with their own peculiarities and adventures. The map charts over 1500 square miles of adventuring terrain, allowing the inclusion of Yggsburgh and Environs into almost any fantasy campaign setting. Each geographic locale has one or more adventures associated with it, offering hundreds of different plots, themes and escapades, players can take their characters on.

What to Expect!

  • 1 Full Color, fold-out, 24" x 30" Map of the Environs of Yggsburgh
  • 1 Full Color, fold-out, 24" x 30" Map of the Town of Yggsburgh
  • Nine Interior Maps of Points of Interest
  • 600+ Non‑Players Characters
  • 30+ Random Encounter and Event Tables
  • 50+ Random Encounters, offering hundreds of adventure venues
  • Orders of Battle for everything from Goblins to Knights
  • New, Monsters, Magic Items & Spells for the Castles & Crusades® Role Playing Game
  • Crime and Punishment for Yggsburgh
Over 1000 Adventures and Adventure ideas!

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar    

Monday, September 4, 2023

Bundle of Holding - Delta Green Mega (Cthulhu Espionage)

I remember coming across Delta Green shortly after it was released in 1997 (actually, I think I first saw it earlier in the zine Unspeakable Oath) as a supplement for the Call of Cthulhu RPG. Now, it is a stand-alone RPG. I've yet to run it or play in a session, but the rules read really well and I long for the day I can do so.

With the Delta Green Mega Bundle at Bundle of Holding, you get the Delta Green Agent's Handbook, The Complex, and Agent Dossiers for 7.95.

For about 38 bucks, you get the above and add the following: the Delta Green Handler's Guide and the recent major supplements The Conspiracy and The Labyrinth (plus its Evidence Kit), the full-length campaigns Iconoclasts and Impossible Landscapes (plus its STATIC Protocol expansion), the item collection ARCHINT, and the DG Handler's Screen. Phew!

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar    

Sunday, September 3, 2023

A Rambling Thought About A Bit of American History that can be Introduced to a Campaign World.

A Rambling Thought About A Bit of American History that can be Introduced to a Campaign World.
The other day I was reviewing some....interesting demographic data about the rural community I grew up in. This data was from just before the American Civil War, right about the time that the state was created from the territory (keeping it vague deliberately). The house I kind of grew up in was built by the 1st Doctor in the county and at one time my little town was the biggest in the area because it had an early rail-line stop in it.

Anyway, that roughly two-decade time period always fascinated me a bit because, like many of us, I'm at least a little bit of a history nerd, and in some ways I can mentally equate that time period to the typical OSR campaign setting.

Hear me out here.......clearly there isn't a direct connection, but I'm thinking the edge of civilization with plenty of open/wild lands around. You don't have to go too far to find danger. There is an increased level of technology and industrialization, but it isn't ever-present. In a land where there is one Doctor for the county, no paved roads, but there is a single narrow gauge railroad. There are still plenty of predators/wild animals about and mankind basically has small carved-out enclaves throughout the area (I think the county had 9 tiny townships).....this isn't too far off from the typical medieval fantasy world. Just replace the "technology" with "magic". 

This rural county would be akin to a borderland state. There's a number of small churches, but only one Priest of middling level that can Cure or Heal. People live in small towns that are pretty much a half-day's ride away across minor trails. You can get some wonderous magic from the trader that comes into town once or twice a week, but there really isn't much more than a hedge-wizard around. People largely work the land, keep an eye out for danger from the woods, and are pretty insular when it comes to "others".

Now I'm not advocating for trying to game in an Age of Expansion America, but I am saying that there might be some value in seeing how people lived back then and using that info to influence the game world of your own campaign. I think for a lot of us that history might be a lot more approachable than say, picking up a book like Life in a Medieval Village. Of course that book might help to understand feudalism, but in a world of magic (both divine and arcane) I'm not sure how feudal we can go....of course, you do you.

I just think when you add in murderhobos, the magic, and the fantasy elements, this more American-history model makes a bit more sense than a strictly feudal setting.....

...anyway, this has been a long, rambling segue from my initial findings to something I think would add a lot to a typical campaign: "secret" societies. I was pretty much astonished by the numbers of these "secret" (it seemed like more than a few weren't actually secret, just pretended to be) organizations. Many were just fraternal organizations and if the numbers were to believed, most men belonged to at least two organizations, if not three.

It seemed like these organizations were anything from simple drinking clubs and mutual-aid societies to bonafide charities. There were some that overlap of members and others that by design had no overlap. Basically these were communities within-communities and served to connect people that might otherwise be separated (like Catholics and Protestants in highly religious communities). These groups would have regular meetings, special events, and would definitely form bonds between outwardly appearing disparate groups.

I like to think there could be a ton of role-play potential by using secret societies to connect the NPCs of your game world. The PCs could tick off one merchant and find out that a week later the fishmonger will no longer sell the party Mage that Giant Octopus Ink he needs for his scrolls. Why? Well those two are in the Fraternal Order of the Owlbear and that group decided "Eff those murderhoboes". There normally isn't too much of a goblin problem in the area, but lately there have been a periodic rash of break-ins and thefts attributed to the creature...

....Well there is this secret society that holds ritualistic goblin hunts and they have had to import goblins, set them loose, and then track them down for the hunt. The goblins are trying to do resource grabs so they can flee. It's a bit of a mess, but those guys throw one mean party every other month or so....

Those are just two quick ideas, but when I start up a new campaign or introduce a new town I like to think that the world doesn't revolve around the PCs and adding bits of lore that clearly exists without PC input makes that work better. This is why I like to have an established game calendar. I can set certain events, like normal society meetings or special events and if the party is in the right place at the right time, good for them. If not, well maybe that fishmonger and merchant have something cool from last night's event to be talking about...

Saturday, September 2, 2023

Kickstarter - Combat Banes and Boons, Unforgettable Crits in Fantasy RPGs

What is that you say? A new Kickstarter from Phil Reed? Impossible! Heh. Phil is back with his Combat Banes and Boons, Unforgettable Crits in Fantasy RPGs Kickstarter.

Combat Banes and Combat Boons are critical failure and critical success results designed to make your skirmishes a tad more . . . interesting. Presented as a print-on-demand book or as print-on-demand cards, created by Lex Morgan and Philip Reed, these critical results may cause the heroes trouble (Banes) or might give the adventurers an unexpected benefit (Boons).  

NOTE: The project was originally conceived as two 50-card decks. We created the collected book edition for those gamemasters who prefer to use books over cards. Or, if you wish, you could hand the card decks to the players and use the book as a reference.

These rules were created for use with most editions and variants of the classic ampersand fantasy roleplaying game. (You know, the one that includes both the dungeons as well as the many dragons.) Gamemasters will need to apply their best judgment to resolving each entry, and clever GMs can no doubt use these ideas in almost any fantasy game of their choosing.

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar    

Friday, September 1, 2023

Free OSR - Cities Without Number: Free Version

I'm a huge fan of Sine Nomine Publishing. Kevin Crawford's work, Starting with Stars Without Numbers, and the rest of his releases over the years, have been nothing short of inspiring and extremely useful, especially to the sandbox and improv-style GMs.

Kevin is also extremely generous, issuing Free versions of his various "Without Number" rulesets that are complete and extremely playable. These aren't quickstarts or light versions of the rules, they are complete without some of the extras supplied in the pay version.

So, what is Kevin's latest release, Cities Without Number: Free Version?

Cities Without Number is a cyberpunk role-playing game built for sandbox adventures in a dystopia of polished chrome and bitter misery. It's both a full-fledged Sine Nomine toolkit for building a cyberpunk world of your own and an Old School Renaissance-inspired game system for playing out the reckless adventures of the desperate men and women who live in it. Whether polished metal or flesh and blood, your operators will risk their lives and more to seize those precious things a merciless world would keep from them.

In its pages, you'll find...

  • An old-school inspired game system that's fully compatible with the sci-fi Stars Without Number game and its fantasy sister-game Worlds Without Number
  • Cyberware and sophisticated high-tech gear suitable for chroming the most discriminating cyborg and equipping the most refined of street operators
  • Playability-focused hacking rules designed to give hacking-focused PCs useful and important things to do without forcing an entire separate mini-game on the GM
  • Gear rules for drones and vehicles, to better equip PCs who want to bring a little extra iron on their next mission
  • System-neutral Sine Nomine worldbuilding tools for helping a GM create their own custom cyberpunk world or elaborate the details of existing worlds and settings
  • Gang, corp, and city district creation tools for fleshing out your world with people and places that fit
  • Fifty Mission Tags for adventure creation, plus guidelines and step-by-step procedures for handling facility infiltrations, managing local heat, selling loot, and other activities beloved of corp-hating street scum everywhere
  • The default campaign setting of the City, a premade backdrop to help you get into the game as quickly as possible

And that's just in this free version of the game. In the deluxe edition of Cities Without Number, you'll also be getting...

  • Cyberware quirks and features for particular megacorp product lines
  • Variant gengineered human types for PCs who don't fit the baseline mold
  • Optional rules for the psychological strain of Cyber Alienation
  • Optional rules for cheap street cyber, for those campaign settings where every goon with a knife has some wire beneath his skin
  • Spellcasting, spirit summoning, and magical items for GMs who want to add a dash of magic into their cyberpunk world

For more than a decade, the Without Number games have given GMs and players the tools they need to forge their own sandbox worlds. Cities Without Number adds to that, so get it now and build a dystopia that's all your own.


 

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar    

Thursday, August 31, 2023

Bundle of Holding - Atomic Robo

It is no secret that I'm not a huge fan of the FATE system. Sure, I backed the Kickstarter and received oodles of support material, but the system itself just didn't do it for me.

The thing is, I AM a fan of graphic novels, and Atomic Robo looks like a fun one. I guess I can just ignore the included Atomic Robo RPG, or simply use it as a reference source.

Remain calm and trust in Science! We've resurrected our February 2021 Atomic Robo Bundle with nine complete .PDF graphic albums of the Eisner Award-nominated Atomic Robo comic series from Tesladyne LLC, plus the 2014 Atomic Robo RPG tabletop roleplaying game from Evil Hat Productions. In 1923 Nikola Tesla unveils a robot with automatic intelligence: Atomic Robo! Granted full American citizenship in 1938 after a secret military operation, Robo founds Tesladyne, a two-fisted think tank that explores the fringes of scientific inquiry. After decades of high-octane, full-contact hypothesis testing at the edge of human knowledge, Robo and the Action Scientists of Tesladyne are the go-to defense force against the unexplained.

Created in 2007 by Brian Clevinger and Scott Wegener, Atomic Robo has been online since 2015 at atomic-robo.com. There's giant monsters, rogue agencies, underground cities, trans-dimensional vampires, one particularly annoying dinosaur, and explosions – lots of explosions. Atomic Robo reads like the Ghostbusters, Indiana Jones, Buckaroo Banzai, and Rocketeer movies crammed into a robot who wears pants. Jump in anywhere – each graphic album in this offer is a self-contained story, so you can read them in any order.


 

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar  

Wednesday, August 30, 2023

Crowdfunding - Unnatural Selection: A Supplement for use with Shadowdark


I didn't realize Backerkit was its own crowdfunding platform, but now I know :)

Unnatural Selection: A Supplement for use with Shadowdark is funding directly via Backerkit and is "a supplement of classes, ancestries, adventures and more for use with the Shadowdark RPG."  Or, more precisely, "Unnatural Selection is a new digital and physical Supplement to the Shadowdark RPG. It introduces over 120 pages of new classes, ancestries, weapons, spells, untamed beasts, underworld oddities, magic items, adventures, and other enhancements while maintaining and expanding the core of the Old School Renaissance."

There's a ton of content under a single cover.

  • 120+ pages in a concise, two-page spread layout
  • Rules for all new elements
  • 6 New Ancestries
  • 4 New Classes
  • 70 familiar and brand new spells
  • 65+ New Monsters, Animals, and Underworld Oddities
  • Backgrounds from the Underworld and Nature
  • Nature Spirits & Death Pantheon
  • New Support Spell Type
  • New Carousing
  • New Mishaps
  • New Treasure and Magic Items
  • Zero Level Gauntlet and Campaign Setting
  • Incredible hand drawn black-and-white art
Do I need it? Probably not. Do I want it? Definitely!



The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar      

Tuesday, August 29, 2023

Bundle of Holding - The Nightmares Underneath (Old-school dark-dungeon tabletop fantasy roleplaying)

I do like a heavy dose of "dark" in my fantasy settings. Years later, I still feel that Midnight was one of the best FRPG settings ever. So, of course, I'm finding The Nightmares Underneath Bundle to be very tempting.

Adventurer! This new Nightmares Underneath Bundle presents The Nightmares Underneath, the old-school horror-fantasy tabletop roleplaying game from Chthonstone Games. The physical world faces invasion by deadly "incursions" from the Realm of Nightmares that manifest as dungeons. To destroy the incursion, your fantasy adventurers must risk nightmarish curses, face the dungeon's monsters, and loot its treasures. Use your loot to improve your home community, making it more prosperous and helpful for your expeditions into the ruins from the Age of Chaos, where you may find items of great magical power to banish the nightmares.

The Nightmares Underneath, a standalone game by Johnstone Metzger (Class Warfare, Adventures on Dungeon Planet, Wizard-Spawned Insanities), creatively adapts the systems common to old-school fantasy RPGs, replacing hit points with "Disposition" and introducing new alignment and spellcasting rules. We presented the 2016 First Edition of Nightmares in the November 2017 OSR 5 Bundle. This new offer brings you both editions, plus many incursions, monsters, and hexcrawls, for an unbeatable bargain price.

For just US$9.95 you get all three titles in our Nightmare Starter (retail value $45) as DRM-free ebooks, including the complete The Nightmares Underneath core rulebook in both its First and Second Editions (plus the free edition); the straightforwardly named Dungeon Full of Monsters, written for Labyrinth Lord with conversion notes for Nightmares; and a 36-page book of dungeon incursions, City of Poison.

The Nameless Grimoire for The Nightmares UnderneathAnd if you pay more than the threshold price of $23.12, you'll level up and also get three Bonus Nightmares worth an additional $60, including the Nightmares spellbook The Nameless Grimoire; the large-scale wilderness sandbox setting Only Monsters Here; and The Metamorphica (revised edition), a system-agnostic resource to generate mutations for dark fantasy, horror, transhuman sf, post-apocalypse, and even superhero campaigns.


 

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar      

Monday, August 28, 2023

Kickstarter - DragonSlayer (Greg Gillespie's Old School Clone)

I know what some of you are saying, as I've heard myself ask it many times over - Do we need yet another OSR ruleset? The answer, surprisingly, is yes, so long as the new ruleset has something new to offer. ShadowDark is very much Old School while being built on a 5e rules engine and adding the torchlight gimmick, and it works very well.

Well, earlier today, Greg Gillespie of Barrowmaze fame, launched a new Old School ruleset titled Dragonslayer. So, what does Dragonslayer offer that brings something new to the table? Let's see how Greg states it:

Once upon a time, as kids in the late 1970s and early 1980s, we played the first role-playing game created by Gary Gygax and Dave Arneson.

There were options at the time. Some played Basic and some most moved to First Edition (as best they could).

Most of us kept using the Basic Engine (elegantly restated by Tom Moldvay in 1981) and grafted the chrome of First Edition onto our existing style of play. We used First Edition spells, character classes, monsters, and all the adventures. We left behind lame rules that bogged down gameplay and made it feel like actuarial science (for example, counting segments for spells or weapon-speed factors, among others).

This wasn't Moldvay Basic and it wasn't First Edition.

This was the edition we all played. We called it .75 or halfway between BX and 1E.

This is the ruleset that I've played for decades. This is how I play medieval fantasy role-playing games. This is the way...I want to play fantasy role-playing games.

This is the ruleset I used to create and play some of the most popular and evocative megadungeon adventures on the RPG market today:

Barrowmaze, Archaia, HighFell, and Dwarrowdeep.

Both Archaia (2017) and Dwarrowdeep (2022) won the Three Castles Award for Independent Game Design in recent years.

This...is the DragonslayerTM Role-Playing Game.

DragonslayerTM is a 300 page rulebook with cover art by legendary ex-TSR artist Jeff Easley.

The DragonSlayer Kickstarter is about 26 USC in PDF and about 63 USC in Print plus PDF. I say "about" because Greg is Canadian and the prices are converted by Kickstarter into USC. When you read the word "about", you need to read it with a Canadian accent ;)



The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar      



Sunday, August 27, 2023

Hear Me Out: TTRPG Achievements

 

Hear Me Out: TTRPG Achievements
So this last week I've been playing Minecraft off and on, deciding to go back to a Survival world I'd pretty much abandoned because I was an idiot who let the Wither loose in the Nether. I thought maybe if I let loose a bunch of Iron Golems they'd take care of it, but no....

....after a few (more) character deaths, and loosing a bunch more "leveled" gear, I decided I'd enlist some help, which I haven't done yet, but while I'm waiting for that help I've spent my time screwing around and I was surprised when I was awarded a Diamond Achievement, which means I managed something that less than 10% of players have done.

Cool...cool. While I'm screwing around, why not work towards some more achievements. Some were easier than others, just because the crap I've been doing....like my home base has a huge "aquarium" I built that has a full-up conduit, which means my "character", as it were, is able to breath underwater. Spend an in-game day underwater and ding! another Diamond Achievement (0.78% of players).

This got me to thinking that it'd be cool if we had achievements for table-top RPGs. Now I know darned well that this would be a HUGE ask of our community because I could see this being fractured beyond belief, but at a table/GM level....very doable. If it was actually a community thing then we could get something that looks like a cohesive art style across achievements, but right now....we just got me.

I spent a few hours, probably waaaaay too long, trying to come up with 600dpi 1" .png's for the 20 19 (I accidentally listed one twice) Achievements I came up with. I stopped a little more than halfway because it was more than a Sunday morning's work. Clearly I took some liberties with the graphic ideas, but not all:

Designated Survivor Achievement

(20 points) Designated Survivor:
Bravely ran away as the only party survivor from a fight you couldn't win.






Flawless Victory Achievement

(5 points) Flawless Victory:
Win a combat encounter without any of your allies taking damage.






Resourceful Fighter Achievement

(5 points) Resourceful Fighter:
Defeat an enemy using improvised weapons or environmental objects.






Avenger Achievement

(10 points) Avenger:
In a subsequent battle, defeat an enemy who had previously killed a party member.






Revenger Achievement

(20 points) Revenger:
In a subsequent battle, defeat an enemy who had previously killed your PC.






Jester Achievement

 (10 points) Jester:
Successfully stop the game for 1' because you lightened the mood with your witty repertoire.






Highlander Achievement

(20 points) Highlander:
There can be only one.....be the lone survivor of the battle.






Melee Master Achievement

(5 points) Melee Master:
Win a battle using only melee attacks, without an party member relying on ranged attacks or spellcraft.






No Mercy Achievement

(5 points) No Mercy:
Defeat an enemy while they are incapacitated or at a disadvantage.






Lost and Found Achievement

(5 points) Lost and Found:
Return to a location you've been to more than a month before and discover a hidden treasure.






Underground Achievement

(10 points) Underground Adventurer:
Spend more than a month of in-game time underground.






Death's Door Achievement

(20 points) Death's Door:
Survive a combat encounter with only 1 hit point remaining.






(20 points) Critical Master: Land three critical hits in a single combat encounter.

(20 points) Living Legend: Have a character make Name Level.

(5 points) Silent Negotiator: Resolve a significant conflict without resorting to combat, using only your words and diplomacy.

(20 points) Take One for the Team: Place yourself in harm's way and take a wound that would've killed another party member.

(20 points) Campaign Chronicler: Keep a detailed in-character journal or diary chronicling the party's adventures for an entire year's time (in or out of game).

(10 points) Divine Inspiration: Role-play a conversation with a deity, and survive the experience.

(10 points) Linguist: Fluently converse in five or more fictional languages during a single game session.

 

Obviously this is just and idea, and only a start, but I'm thinking of these achievements kind of as a counter to the GM Kill Stickers I've made to adorn my GM Shield.

 

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