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Showing posts with label other world mapper. Show all posts
Showing posts with label other world mapper. Show all posts

Tuesday, July 5, 2016

This MAY Be the Map used for the Swords & Wizardry: Light Sandbox Setting (WIP)


This may wind up being the core map for the Swords & Wizardry: Light Sandbox Setting. If we start the PCs in the town between the lakes and set the hex size to 6 miles across, they have fairly good info on anything in a 25 to 30 mile radius and some general knowledge of locations further out.

It leaves undefined space for each campaign to grow with it's own needs.

Made in about 2 hrs using the Other World Mapper and graphics from the program as well as those purchased from MonkeyBlood Design. Good stuff.

I'll link the map on it's own page at The Tavern when I'm done tweaking ;)


This is NOT the Swords & Wizardry: Light Setting Map - But it WAS a Great Exercise in What Can Be Done in 90 Minutes with the Right Tool


So, last night I got to thinking that it had been a while since I'd used the Other World Mapper program. Since I plan on making a small sandbox setting for Swords & Wizardry: Light,I opened up OWM and had at it.

The above is after about 90 minutes of tweaking. Far from finished, it did get me thinking about simple "how and whys", such as why the huge canyon, who or what is in the lands that aren't under control of a noble or some such, trade, resources and the like.

Now on to mapping something out in Black & White, as color won't work so well when something is meant to be printed at home.


Wednesday, April 20, 2016

Other World Mapping - Playing With the Different Styles



Yeah, you might be getting a couple of posts a week on my playing around with the Other World Mapper at this point. So much to play with, so much to learn.

In any case, I spent a little time last night playing around with the above, which is a smaller part of the piece below (obviously not complete).

I like the idea of only needing to detail the part of the sandbox you players will be interesting with sooner that later, and adding in further details down the line. If I used this in play, the players would start by the lake, at the town on the eastern shore. You have the island in the middle of the lake to explore, goblins and gnolls in the hills, a dungeon not far off to the west, ruins to the south and west - yeah, lots of hooks there for the taking.


The nearest true city is east at the mouth of the norther river. As for what lies to the east...

Fun stuff in any cast. Pretty amazing what you can put together in less than an hour's time.
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