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Wednesday, April 29, 2020

News - Amargosa Press Acquires Dark Conspiracy License



Tip of the hat to Paul
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Amargosa Press Acquires Dark Conspiracy License

Amargosa Press has signed a multiyear licensing deal with GDW to create, support and publish a new edition of the Dark Conspiracy Tabletop Role-Playing Game.

Dark Conspiracy is a near future horror role-playing that was originally published by Games Design Workshop (GDW) in 1991, followed by a second edition in 1997 and a third in 2012. Most recently a new fourth edition was being developed by Clockwork Publishing before the company went into administration last year.

“It was important for us to make sure that the backers, artists and writers that had invested time and/or money in the Clockwork Publishing campaign were not left out of pocket. With this in mind we’re reviewing the work done to date under Clockwork Publishing and will be using as much as possible in the new Amargosa Press edition, making sure that the artists and authors are fully paid. All backers of Uhrwerks Game On Tabletop crowdfunding campaign will also receive copies of the new edition, and appropriate supplements, so they are not out of pocket. Amargosa Press has not, and will not, be receiving any money from the Game On Tabletop campaign but will be looking at supporting those backers, many of whom have been core supporters of Dark Conspiracy for ears, and will hopefully continue to be for years to come.”

“We have not put any provisional dates on the completion of the new rulebook, and supplements as yet, as we evaluate the existing manuscripts, art, and the plans that Clockwork Publishing had in place for the game. Obviously no work has taken place since Clockwork Publishing went into administration in June 2019, but we hope to move quickly now that the license has been agreed and assets have been transferred. Amargosa Press now also has access to the Game On Tabletop crowdfunding campaign platform so can keep backers updated directly going forward and build up engagement with the community and fanbase.”

ABOUT DARK CONSPIRACY
In the all-too-near future, the world slides into the Greater Depression, the United States affected most dramatically. Nationalism surges, and the social safety net is in tatters. Corporations control governments openly, corruption is commonplace, and the citizenry is starkly divided between those who have and those who go without. Urban sprawl runs amok, and great metroplexes connect the great cities into teeming, soulless metropolises, their lights shining across the countryside.

The heartland of America is largely abandoned, the bread basket now empty. Law enforcement and the government have given up on these regions, and utilities are scarce and unreliable. Few can survive within these outlaw areas. Few humans, that is.

For in these forgotten and empty places in the rust belt, the tissue of reality tears wide, and energy from nightmare dimensions and planes of utter terror seep into this world. These places, called demongrounds, grow more substantial, expanding each day, and creatures from these hell-places walk freely there, and from the demongrounds they infiltrate the metroplexes to feed their inhuman hungers and bring ruin to all.

Some of these strange and terrible creatures are remembered through folklore and legend — monsters such as vampires, demons, ghouls, and their like — while others are utterly fantastic, extradimensional and alien beings from beyond time and space. Together, these minions of darkness are opposed to all life, and they struggle to extinguish the last lights of human civilization.

Some few stand against them, humans banded together and armed against these dreadful forces of darkness. These minion hunters stalk them in the cities and even in the demongrounds, but the greatest challenge they face is the realization that these monsters do not work alone: they are aided by humans who have made terrible pacts with the forces of darkness, selling out their own kind for power and survival.

This is the world of DARK CONSPIRACY.

ABOUT AMARGOSA PRESS
Amargosa Press are a British based design studio headed by Angus Abranson (co-founder of Cubicle 7) which has provided design work, and consultation, for a number of tabletop RPP publishers. Dark Conspiracy is the first game to be announced that will be published by the company.

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