Skeletal Mages are the results of sacrificed apprentices of those seeking to master the necromantic arts. Unlike the usual skeletal undead, these creatures retain much of their intelligence and cunning from their prior existence along with some spellcasting ability. They also greatly detest the living, which may be based in part on resentment of their current condition.
Treat Skeletal Mages as third level magic-users as far as their casting abilities go. They regain spells at the stroke of midnite, no rest or studying needed. They may not swap out spells - the ones they know are the ones they have memorized.
Skeletal Mages have been known to control lesser undead and are often found in the company of skeletons, zombies, and other mindless or low intelligence undead. Liches and vampires have been known to employ skeletal mages as lieutenants
Note: Skeletal Mages speak the languages they knew when they are living and can be bargained with. Whether they stick to the terms of such bargains is between them and those that strike a bargain with them.
Skeletal Mage: HD 3; AC 5; Atk 2 (1d6 or by weapon) or Spell; Move 12; Save 13; AL C; CL/XP 4/120; Special: Immune to Sleep, Spell Casting
Artwork copyright Daniel F. Walthall, used with permission OGL
The Minotaur for Old-School Essentials
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...