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Showing posts with label polyhedral dungeon. Show all posts
Showing posts with label polyhedral dungeon. Show all posts

Sunday, January 28, 2018

Bundle - Through Polyhedral Dungeons Deeper (Polyhedral Dungeon / Through Dungeons Deeper 25% off)


Before I even get to the bundle, I want to make an observation - this is the first bundle on RPGNow that I can recall of having a unique graphic. Want to bring attention to your work? THIS is one of the ways to do it.

Anyhow, the Through Polyhedral Dungeons Deeper Bundle, which includes PDF copies of - you guessed it - Through Dungeons Deeper and Polyhedral Dungeons - gives one a 25% discount off the price if you bought both separately. Heck, the bundle is 24 cents cheaper than if you bought Through Dungeons Deeper on its own. Buy Through Dungeons Deeper, get Polyhedral Dungeons for free and STILL save 24 cents ;)

Both are great books. If you own one and not the other, your get a "previous purchase" discount, which still brings down the price. Hey, my discount brings both down to 0.00. Oh, that's right. I already own both of them ;)

Non bundle price is $16.98. Price of the Through Polyhedral Dungeons Deeper Bundle is $12.74

I played Polyhedral Dungeon and for an old grog like me, it fit like a glove, which is a rare statement from me regarding a game not derived from the Gygax original. Through Dungeons Deeper I read on my tablet in a single sitting. I literally never do that. Good Stuff.

POLYHEDRAL DUNGEON is an ultralight modern take on old school roleplaying. 
Using the new and simple to use and extend POLYHEDRAL SYSTEM, you can have countless hours of fun delving into dungeons and stealing dragon's hoards. 
Features of the game include: 
  • Create new characters for play in about 5-10 minutes.
  • Choose from the classic old school character tropes, but with slight twists. Play classic dungeon crawls with a flexible unified system that’s easy to learn and extend - make up your own content, or use any of the official Expansions, including The Advanced Rules which provides many new options for play, The Book of Monsters which expands and explores the Monsters in the game, The Book of Loot for more complete treasure and loot options, including many unique items, and The Book of Magic, which expands Talents and rules for magical and divine characters.
  • Designed for quick pick-up play as well as to handle large groups of players who have little experience in tabletop roleplaying - a perfect beginner’s game and still fun for experts.
  • Pocket-sized, so that you can take it wherever you’re going.
  • Includes dice printed in the page margins in case you forget your own, or if you need to make a secret roll as the Judge!
  • Includes a Giant Badger!
  • Layered and unlayered PDF versions included!
  • Also includes The Crypts of Bes-Amat, a free adventure showcasing how simple it is to create and run adventures for the game and system, as a separate download.
The book comes in a fully layered and bookmarked digital version, in both color and grayscale formats. Full sized character sheets are available in both formats too. There is also a downloadable full-sized cover that can be used to make your own print-at-home version!
THROUGH DUNGEONS DEEPER 
A Survival Guide For Dungeoneers As Written By A Survivor
150 pages (145 content, 1 note, 2 covers, 2 blank)  
Have you ever wanted a primer on dungeon delving and dungeoneering? Ever wanted to know the stuff that real experts know about how to survive and thrive while looting dungeons of everything they have that's valuable and isn't nailed down?  
THIS BOOK IS FOR YOU! 
Written by master dungeoneer halfling Maximillian Sparfoot, veteran of a thousand dungeon delves (according to his own bio). Follow along with Max as he: 
  • Explains the 10 Dungeon Axioms!
  • Introduces you to his 78 Rules of Dungeoneering, including preparation, your role in the party, how to fight wisely, and how to make a last will and testament, among other Very Important Rules If You Don't Want To Die! Tactics! Strategy! Other stuff!
  • Gives you important information about magic items, curses, owlbears, traps, mimics and gelatinous cubes!
  • Tells you the important things you need to know about the races and professions that you'll be dungeoneering with!
  • Includes a sample simple will from Stonehand & Associates, lawyers to dungeoneers! 
So, what are you waiting for? Buy Max's super guide to dungeoneering today for yourself or a loved one who is considering delving in the darkest dungeons. You don't want them being unprepared, do you? DO YOU? 
Downloads include the PDF, mobi, epub, and raw text version of files.
Yep, that's an affiliate link above. Shoppin' through The Tavern's affiliate links keeps the taps flowing and the lights on here at The Tavern :) 

Monday, December 19, 2016

OSR Christmas - Day Seven - CE 8 - Polyhedral Dungeon - Color Print + PDF

edit - just spoke with +Jason Paul McCartan - we are going to pick 3 winners and send the gifts them directly to the winners - Woot! - ET

Its Day Seven of OSR Christmas. Before we get to today's festivities, let's find out who is the recipient of yesterday's awesome gift.

I would do a drum roll but that doesn't work so well on a blog post. Oh well.
Charlie Mason - congrats. Email me at tenkarsDOTtavern and we'll get you hooked up.

Now for today's gift. We are giving away the Polyhedral Dungeon (Color Print + PDF). Polyhedral Dungeon is an OSR inspired system that even I grok. Its well written and the rules quickly step aside.
POLYHEDRAL DUNGEON is an ultralight modern take on old school roleplaying. Using the new and simple to use and extend POLYHEDRAL SYSTEM, you can have countless hours of fun delving into dungeons and stealing dragon's hoards.
Features of the game include: 
Create new characters for play in about 5-10 minutes. 
Choose from the classic old school character tropes, but with slight twists. Play classic dungeon crawls with a flexible unified system that’s easy to learn and extend - make up your own content, or use any of the official Expansions, including The Advanced Rules which provides many new options for play, The Book of Monsters which expands and explores the Monsters in the game, The Book of Loot for more complete treasure and loot options, including many unique items, and The Book of Magic, which expands Talents and rules for magical and divine characters. 
Designed for quick pick-up play as well as to handle large groups of players who have little experience in tabletop roleplaying - a perfect beginner’s game and still fun for experts. 
Pocket-sized, so that you can take it wherever you’re going. 
Includes dice printed in the page margins in case you forget your own, or if you need to make a secret roll as the Judge!
Includes a Giant Badger! 
Also includes The Crypts of Bes-Amat, a free adventure showcasing how simple it is to create and run adventures for the game and system, as a separate download. 
The book comes in a fully layered and bookmarked digital version, in both color and grayscale formats. Full sized character sheets are available in both formats too. There is also a downloadable full-sized cover that can be used to make your own print-at-home version!
Comment on this post before 8 AM Eastern Time, December 20th, 2016 to be in the running for $9.99 in an RPGNow Gift Card. Polyhedral Dungeon in Print + PDF is exactly $9.99 (gift receiver is responsible for shipping cost) or use it for other purchases at RPGNow. The choice will be yours Multiple winners and direct shipping - if Santa picks you :)

This prize is available because of readers like you. Your use of The Tavern's affiliate links allows for giveaways like this.


More OSR Christmas

+James Spahn is giving away 12 prizes over 12 days and all you need to do is comment on one blog post. You will need to follow the instructions carefully if you want a chance to be gifted.

Note: You MUST comment on the Halfling's Luck blog. This post it just to let you know where to go.


Wednesday, November 9, 2016

Deal of the Day - Polyhedral Dungeon - (Old School Style RPG)



I was out most of the day and when I came home passed out into a deep nap (I was up late last night, go figure) It took until now for me to notice todays "Deal of the Day" at RPGNow:

Polyhedral Dungeon - normally $4.99 in PDF, for the next 16 hours is just $1.99. SC plus PDF is $5.99 and HC plus PDF is $7.99. Those are excellent prices for a 50 page release.

What can I say about Polyhedral Dungeon? Its the rare non-OSR RPG that I grokked right off the back, but that's probably because of its old school sensibilities.

Its a damn good game and plays well (I know, I've played it) $1.99 is a steal.

Disclaimer: The Badger / +Jason Paul McCartan is a good friend of mine. He writes games and adventures. He's pretty good at it and Polyhedral Dungeon is possibly his best work yet.

Remember, all purchases using The Tavern's OBS affiliate links puts 5% of your purchase price into The Tavern's coffers. Don't leave that money on the table for the greedy corps! Tip your barman!  ;)


Friday, September 9, 2016

In Print - Polyhedral Dungeon (Infinibadger Press


Yep, after months of waiting, Polyhedral Dungeon is now in print. It's $7.99 for the B&W SC Print & PDF and $9.99 for the Color SC Print and PDF.

If you bought the PDF prior, check your email. Jason sent you a discount link for the print versions of Polyhedral Dungeon.

Looking for a review? There are five at PD's RPGNow page.

Looking for a play summary? That I do have :)

Yes, I had a blast and I groked the rules pretty quickly, which has most often NOT been the case for me when trying recent releases that are not direct decedents of D&D.

Disclaimer: Jason is a good friend of mine. I've podcasted with him and gamed with him. He and I have late night conversations at times. I ordered the print color version the moment I saw the email in my box yesterday. I subsequently got reprimanded by Jason, as he had intended to send me a copy. That how much I enjoyed playing Polyhedral Dungeon :)

About Polyhedral Dungeon:
POLYHEDRAL DUNGEON is an ultralight modern take on old school roleplaying. Using the new and simple to use and extend POLYHEDRAL SYSTEM, you can have countless hours of fun delving into dungeons and stealing dragon's hoards. 
Features of the game include: 
Create new characters for play in about 5-10 minutes. 
Choose from the classic old school character tropes, but with slight twists. Play classic dungeon crawls with a flexible unified system that’s easy to learn and extend - make up your own content, or use any of the official Expansions, including The Advanced Rules which provides many new options for play, The Book of Monsters which expands and explores the Monsters in the game, The Book of Loot for more complete treasure and loot options, including many unique items, and The Book of Magic, which expands Talents and rules for magical and divine characters. 
Designed for quick pick-up play as well as to handle large groups of players who have little experience in tabletop roleplaying - a perfect beginner’s game and still fun for experts. 
Pocket-sized, so that you can take it wherever you’re going. 
Includes dice printed in the page margins in case you forget your own, or if you need to make a secret roll as the Judge! 
Includes a Giant Badger! 
Also includes The Crypts of Bes-Amat, a free adventure showcasing how simple it is to create and run adventures for the game and system, as a separate download. 
The book comes in a fully layered and bookmarked digital version, in both color and grayscale formats. Full sized character sheets are available in both formats too. There is also a downloadable full-sized cover that can be used to make your own print-at-home version! 
Both Polyhedral Dungeon and the Polyhedral Roleplaying System are also going to be released under an open license soon, allowing third parties to create and release content for it. Details on that are still being finalized, but as soon as they are, the product will be updated to reflect it and details will be listed on our website.
Edit - it was asked in the comments to this post: How do you use printed dice in the margin of the page to make rolls? 

Answer - open to a random page and use the graphic of the die you needed to roll.


Monday, May 30, 2016

No One Expects... The Building Inspectors (a Session Write Up & Play Review of Polyhedral Dungeon



Last night, while enjoying the calming sounds of rain falling on a tin roof, I hopped into a Roll 20 session of Polyhedral Dungeon run by none other than my good friend and writer of said game, +Jason Paul McCartan . Joining me in acts of virtual depravity were +James Spahn , +Keith J Davies and +David B .

Not so long set up shortened, we were recruited to recover three identical statues from a bunch of evil cultists. Of course, evil cultists means carte blanc for acts that aren't normally approved by the average adventurer's guild.

I'm going to borrow the following from a comment Keith posted on G+ earlier today with additional info provided by me:
We walked up to the big oak doors of this place, they weren't locked. So we pulled them open and, since they were on pin hinges, popped the pins and the door fell down.
Explanation: The halfling (James) wanted to remove a door so we couldn't get locked in. He wanted to borrow the dwarf's hammer (me) to do so. Instead, I took down the door
Cultist/priest came running out.
"WHAT ARE YOU DOING?"
"Building inspector. You know what the penalty is for having doors that can fall on and injure someone?"
Yep, my line. Because of 20 years of civil service, I know the hoops you can make people jum through.
"They didn't do that until you go here!"
"Yeah, clearly they weren't to code. Have you got a signed inspection report?"
"GAH!" walks off
*twang* (crossbow)
That was all James. Halflings are violent, yo!
"What, he was coming right at us." removes crossbow bolt, rolls body over, jams it into the front
...
after following cultists who fled down some stairs 
"Inadequately lit stairway, no hand rail. Total health and safety hazard here. See? We've got a couple people injured at the bottom of the stairs right now." thoroughly apply hammer to the one still twitching "Head injuries are a serious problem in unsafe conditions like this. I want to see a handrail and proper lighting when I come back."
This was a bit of everyone throwing out lines ate this point. Polyhedral Dungeon expects you to come up with a Schtick or gimmick for your character to make them moire memorable, as well as a quote. For me, these came up in play during the first session.  "No one expects... the Building Inspectors!"

Beyond some excellent roleplay we got to give the PD rules a shake too. Keith remarked that they reminded him a bit of Far Away Land, and he's right, they did in a way. Just like in FAL, once your grok the rules they kinda fade to the back of your mind. Advantage, attacks (and defense), damage (and armor) and the painful disadvantage that taking damage does to both PCs and the adversaries.

Unlike D&D type games, a damaged opponent is less of a threat than an undamaged opponent. Whittling down multiple adversaries instead of concentrating on taking out a single one appears to be more effective.

I used brownie points to negate the small amounts damage I was taking in combat with a half dozen skeletons, because I immediately saw how a little damage can easily be a rolling stone towards death.

One thing that needs to be spelled out a bit more, at least for those of use coming from the OSR end of the spectrum, is how to effectively put oneself in position to gain advantage. Sometimes we just need some examples spelled out for us.

In the end, it felt like D&D without being D&D. I'm still partly amazed at how easily the rules faded into the background, just like they do for me when I play most OSR games that are built on the rules I've played since I was a teenager. That says a lot.

I'm looking forward to the next game session of "Calishun BrightAxe, Independent Building Inspector."

Sunday, May 29, 2016

Polyhedral Dungeon Hits Silver on DriveThruRPG - I Get to Play it Tonight!



Polyhedral Dungeon hit Silver over at DriveThruRPG last night (still Copper over at RPGNow) Pretty exciting for a game that I was getting sneak peeks during the creation.

Even better, +Jason Paul McCartan is running a session of PD tonight so I'll be able to post a "play review", hopefully before I head to NTRPG Con.

Gonna be another hot one in the Poconos today. Time to head out for a heart attack breakfast ;)

Thursday, May 19, 2016

Polyhedral Dungeon Released and is Sitting at #1 on the RPGNow Sales Charts - See What Happens When Your Bartender is Bedridden?



You know what sucks about being bedridden for 2 1/2 days (besides the obvious "bedridden" part)? Not being able to keep up with the pulse of the OSR, Kickstarter and beyond. I was getting updates about game releases and even Far West non-sightings and there was nothing I could do. Posting from your tablet, in bed while lying on your side? It ain't easy, let me tell you.

So, what do I find in my reviewer inbox? A comp copy of Polyhedral Dungeon. Of course, I don't know my RPGNow password, which is saved on my desktop but not my tablet. What a painful pain in the ass it was to download on my desktop, drop into Dropbox and pull it up on my tablet.

Oh what a joy it was to start reading it. Then the codeine kicked in and I dreamt polyhedral dreams.

Seriously, D4's wearing swords and a D20 warmachine running people down like the Arneson D&D module cover. What does any of this have to do with Polyhedral Dungeon by The Badger / Infinibadger Press / +Jason Paul McCartan ? No idea. It was my trip, not his.

What follows is Jason's trip...

POLYHEDRAL DUNGEON is an ultralight modern take on old school roleplaying. Using the new and simple to use and extend POLYHEDRAL SYSTEM, you can have countless hours of fun delving into dungeons and stealing dragon's hoards.

Features of the game include:

-Create new characters for play in about 5-10 minutes.
-Choose from the classic old school character tropes, but with slight twists. Play classic dungeon crawls with a flexible unified system that’s easy to learn and extend - make up your own content, or use any of the official Expansions, including The Advanced Rules which provides many new options for play, The Book of Monsters which expands and explores the Monsters in the game, The Book of -Loot for more complete treasure and loot options, including many unique items, and The Book of Magic, which expands Talents and rules for magical and divine characters.
-Designed for quick pick-up play as well as to handle large groups of players who have little experience in tabletop roleplaying - a perfect beginner’s game and still fun for experts.
-Pocket-sized, so that you can take it wherever you’re going.
-Includes dice printed in the page margins in case you forget your own, or if you need to make a secret roll as the Judge!
-Includes a Giant Badger!
-The book comes in a fully layered and bookmarked digital version, in both color and grayscale formats. Full sized character sheets are available in both formats too.

A sample adventure, The Crypts of Bes-Amat will be made available for free shortly, showcasing how simple it is to create and run adventures for the game and system.

Both Polyhedral Dungeon and the Polyhedral System are also going to be released under an open license soon, allowing third parties to create and release content for it. Details on that are still being finalized, but as soon as they are, the product will be updated to reflect it and details will be listed on our website.

Back to your bartender - I'm always looking for simplified yet deep old school feel rules, as my wife Rach pretty much stops reading gamebooks after about 5 pages and just wants to know "what do I need to roll, when do I need to roll and lets kill shit!" Before I dozed of and started tripping, I showed Rach that the ability score were actually dice and it was all about rolling high. She liked that. She liked it a lot.
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lights on and the taps flowing. Your Humble Bartender, Tenkar

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