Nord Games (Christopher Haskins) put the excellent Ultimate NPCs: Skulduggery for 5e, Pathfinder and S&W Kickstarter together. I received the S&W version in the mail last week and I can't wait to put it to good use this fall when i get back to gaming. Chris puts together excellent and useful gaming resources.
This time up its Ultimate Bestiary: Revenge of the Horde - New 5E Monsters. While 5e is not my system of choice, I'm tempted to pick this up to see what Chris has done with some classic monsters and adapt it to S&W on my own.
From the blurb:
Ultimate Bestiary: Revenge of the Horde is not another A-Z of monsters. Instead, we have focused on some of the commonly encountered monstrous races like goblins, gnolls, and orcs, detailing their cultures, environments, and attitudes, as well as introducing a wide variety of stat blocks to suit a range of challenge levels, each with their own unique artwork.
Bugbears - Ruled by augury and ritual superstition, bugbears are lead by a mixture of mystics and warriors. They excel at silently hunting their quarry, be it deer, troll, or man.
Gnolls - Scavengers or hunters, whatever niche gnolls fill, they undertake their role with remorseless savagery. The 3 most common types are the powerful and aggressive plains gnoll, the cowardly and opportunistic gutter gnoll, and the cunning and elusive rock gnoll.
Goblins - Cowardly and sadistic bullies, goblins are divided into 3 distinct subgroups; forest goblins, stealthy guerrilla hunters and trappers; hill goblins, the most organized and martial variety; and cave goblins, a degenerate and twisted breed living deep underground.
Hobgoblins - Utterly focused on waging war with other races, hobgoblins are not to be trifled with. Like a plague of insects, their great hosts will consume all a land has to offer, and march its former occupants off in chains.
Kobolds - Kobolds divide neatly into 2 distinct subtypes. Warren kobolds are kobolds left to their own devices; simple miners and trap builders. When a colony discovers, or seeks out a dragon egg or wyrmling, their society entirely changes to that of the more grandiose and self-important dragon kobolds. ***Content contributor Wolfgang Baur of Kobold Press!***
Ogres - Ogres are defined by their violent cruelty, immense strength, and monumental stupidity. They are inordinately proud of all these things.
Okiti - Usually a mischievous nuisance in port towns, okiti can prove deadly if pushed, with huge numbers at their disposal and a knowledge of deadly poisons.
Orcs - Orcs revel in chaos and destruction, and their violent warrior culture allows for no weakness.
Trolls - Immensely adaptable, trolls are shaped by their environment into perfect ambush predators.Yeah, there is definitely stuff I can steal for my games ;)