I had some thoughts earlier today (later today my thoughts were all distracted.) Just how important are Nations / States / Kingdoms in your campaigns? Do borders matter? Do customs change from one location to another? Does currency source matter (is foreign currency treated as legal currency?)
I find in my campaigns that I like the idea of various nations but when the campaign kicks off, that all fades to the background.
What happens in your campaigns?
RIVAL PARTY - CLERIC - Init +2 Melee Atk • touch +5 (1d8+1) AC 21 HD 4d12+2 MV 60 teleport Act 1d20 SP life stealing, mighty grab, lay on hands, spells, stupidity Fort +1 Ref +4...
37 minutes ago