Some DM's handwave based upon likely results. Some DM's have a roll for everything with success or failure depending on that roll.
Today's question is two-fold:
Do you prefer to handwave, roll or some combination of the two?
Do the PCs and their adversaries operate under the same set of rules? If not, why?
On Failing High Level Play - The biggest sin in high level adventure design is designing low-level adventures and calling them high level adventures. It's almost as bad as sticking ra...
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