Yep, still trying to squeeze in some creativity with the new work hours...
Alright, here's 7 Unique Magic Sword Attributes / Abilities:
1 - Wounds inflicted by the sword only heal for half when magical healing is used (spells, wands, potions, etc.) Non magical healing works as normal.
2 - Each consecutive miss against the same target adds a cumulative + 1 to hit until a successful hit is landed, at which point the bonus is reset. Note, the bonus to hit is also added to the damage roll if and when the successful hit is made.
3 - Swords Whistles While it Works - The whistling effect distracts nearby foes, resulting in a - 2 to their attack rolls (no save.) The resulting noise requires a random encounter check every third consecutive round the sword is wielded.
4 - Sword Crackles with Electrical Energy - Sword inflicts + 2 damage to foes wearing metal armosr and wielder's hair stands on end.
5 - Sword acts as Feather Fall Spell When Held - Due to lighter effective weight damage rolls are made at -1.
6 - Sword is Extremely Dense - -1 to hit rolls due to weird balance but + 2 to damage rolls due to extra weight.
7 - Sword Channels Negative Energy - Each successful hit by the sword on a foe causes a cumulative - 1 hit penalty for the foe. This penalty lessens at a rate of 1 per day
My Ruathian Campaign Trilogy is now at an end. (Or, how to game 3 nights per week with 3 different groups and start to burn out) - Well I must say it has been a great and tiring run. I have now completed running my* Ruathain Campaign Trilogy* for Swords & Wizardry. I have never gamed s...
48 minutes ago