I was stuck on overtime yesterday afternoon, and probably will be the rest of the week. It's what happens when work needs to get done and the overtime budget was underspent the past 11 1/2 months.
In any case, as it tends to do, my mind started to wander. That often happens after the 11th hour when sitting at a desk signing off on electronic worksheets. The wandering went something like this:
High ability scores already give player characters a bonus, especially in AD&D and later versions / clones of D&D. This bonus is to the chance to hit, to damage, lowering the chance to be hit, more hit points, more languages, better chance to know spells and the ability to know more spells, cast more spells, improve NPC morale, more potential henchmen, open up those stuck doors, bend those bars... I'm sure I missed a few.
With all those potential bonuses, do we really need to add expo to the mix? They do things better naturally but it doesn't mean they learn faster. Maybe, just maybe, the weaker fighter has to learn faster just to make up for his physical deficits.
Maybe those high scores should be an expo penalty and the low ones should be bonuses.
Just a thought...
VOIDHEIST - Implementation - Last time I spoke about the two systems that inspired *VOIDHEIST*. Now I wanted to dig deeper into the actual mechanics that I've included in the game, som...
2 hours ago