Building upon yesterday's conversation about experience point bonuses, I thought I'd mention some alternative methods I've experimented with to award expo.
For my "B Team" that is going through Castle of the Mad Archmage, I want to encourage exploration of the dungeon and discourage the "rest and repeat" that was so common in the dungeon crawling of my earlier days of gaming. Each room or encounter area explored without resting has an increasing bonus. I've constantly experimented with the numbers.
Room explored squared x 10 - ex: 5th room without resting would be worth 5x5x10 = 250 expo to be split by the party.
Room explored added to previous - ex: 5th room without resting would be worth (1+2+3+4+5) x 10 = 150 expo to be split by the party. This is usually multiplied by the dungeon level.
Yes, I'm still tweaking.
I tend to award less GP than is expected by classic versions of the rules.
I also award a 10% bonus to expo for write ups on blogs or campaign forum or the like. Helps me better remember the previous sessions highlights ;)
So, what alternative methods of awarding experience points do you use?
[REVIEW] Hunters in Death - *Hunters in DeathHunters in Death (2020)* by Tim Shorts Published by GM Games Beginner and low-level Hello, and welcome to part five of **ZINEMASSACRE*...
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