Last night's weekly Blood Island session ( +Joe D 's heavily modified LotFP WF) was a no go, as we didn't have enough players to have a decent change of surviving what was in store. The closest thing we had to a tank / fighter was my magic user. He has access to the Illusionist spell of Phantom Plate Armor from UA - it gives him the best AC in the party, and with the 4 HP bump from the armor, I also had the best HP in last night's potential party. Oh, and we had no healer. Oopsie!
Instead, +David B offered to run a short session of D&D 5e for the group.
About 20 minutes later, we had a human bard, a thiefling magic-user and a dwarven cleric ready to go (anyone want to guess on the dwarven cleric's player?) Those 20 minutes included rolling abilities, as none of us are big on using standard arrays and the like.
Gameplay itself was short, probably less than 2 hours.
It played closer to the classic editions of D&D than 3e or 4e did.
Now, we didn't play a long session and it's only the single session thus far, but I think I like it. It isn't love, like S&W Complete is for me, but I'd certainly play it again as a player.
I'll know more once I get a chance to play it more.
The Minotaur for Old-School Essentials
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...