Which is more Useful to you as a DM - Adventures or Rules Supplements?
I ask this as a DM that loves both adventures and rules supplements (although I am more likely to use an adventure nearly as is than I am a rules supplement.) What is more useful to you a as DM - pre-written adventures or rules supplements?
Back in the days that Dragon and Dungeon produced useful material for AD&D 1e and 2e, I found Dragon to be more inspirational and Dungeon to be more practical - as the primary DM in my group, I needed adventures faster than I could whip them up myself, and Dungeon was one hell of an asset.
Of course, we have neither these days even if we do have fanzines that do their best to fill in the gaps?
So, Dungeon, Dragon, a mongrelization of the two or neither?
The Minotaur for Old-School Essentials
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...