Mini Review - White Box Adventures: The Wererat's Well (Swords & Wizardry White Box adventure levels 1-3)
+James Spahn is at it again. Does the man not sleep? Is he cloned? I want his secret so I can bottle it ;)
Now James gives us White Box Adventures: The Wererat's Well. This follows on his well selling trilogy of supplements for White Box, which in turn followed upon the Swords & Wizardry Companion. Now you know why I asked if James ever sleeps.
The Wererat's Well is the first of a trilogy of White Box adventures (but is easily used with any OSR ruleset.) It covers about a night's worth of play (or if you are my normal Saturday night group, at least 2 sessions, as we tend to derail with practiced ease.)
It's up to James' usual standards - it's a well written adventure that will challenge the average party. It might be a bit tough to kick off a campaign with, but if your group swings towards the hight side of the pendulum in party numbers (it calls for 6-8 whereas my groups are lucky to have 4-5) my fears may be for naught.
+matt jackson supplies the dungeon map, and it is well done as usual. My only quibble, and it is a usual one for me, is that I would have preferred an unmarked and unlabeled player's map for use with the VTT of your choice. Like I said, it's on my usual wish list.
The Wererat's Well is a solid adventure and is well worth $1.99 ($1.39 for the GM's week sale.)
The only question is can James grab the top four sales slots at RPGNow yet again ;)
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*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
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