White Box D&D had, at most, + / - 1 for high or low ability scores, but later supplements changed that. By the time we got to AD&D, the + / 1 range was 4, and don't even mention Exceptional Strength for fighters and their sub-classes.
I tend to favor a range of + / - 3 for the games I run these days, but taking a step back from DMing (not completely, but in large part) for the summer-plus, has gotten me to look at ability score bonuses again.
When a 13-18 is a "plus one", actual scores become much less important. Depending on how heroic of a game you want to run, that plus one might be all you need. Conversely, it keeps the characters from being hosed by a horribly low score, as really, a minus one isn't that huge of a penalty.
How much of a role does ability score bonuses play in the campaigns you run?
Wednesday, October 1, 2014
Subscribe to:
Post Comments (Atom)
Tenkar's Tavern is supported by various affiliate programs, including Amazon, RPGNow,
and Humble Bundle as well as Patreon. Your patronage is appreciated and helps keep the
lights on and the taps flowing. Your Humble Bartender, Tenkar
Blogs of Inspiration & Erudition
-
-
October Horror Movie Challenge: The Pyx (1973) - [image: The Pyx (1973)] There is something about horror films, especially occult horror, from right before the Exorcist. They seem to have a completely...6 hours ago
-
The Unseen Game - Let me interrupt this series on the White Box set to address this answer from Blaine. Thank you Blaine. It convinced me a third option is needed. It isn'...12 hours ago
-
To Do List: Middle-earth and Greyhawk campaign notes; a new Lyonesse character - I’ve sadly neglected this blog over the past two months. But I have not been (entirely) idle – indeed, I’ve been quite busy running my two campaigns. [...16 hours ago
-
TSR Marvel for Holidays - Spy Fi Silver Age UK - Holiday superhero game for 25/26 holiday season Party co-gm with a friend ppl say this game didn't have a character gen ...21 hours ago
-
1985: Conan Role-Playing Game - 1974 is an important year for the gaming hobby. It is the year that *Dungeons & Dragons* was introduced, the original RPG from which all other RPGs would ...23 hours ago
-
Castles & Cruasades Codex Germania - The Witch & the Aftermath - Session One Report Three - We ventured deeper into the winding labynth of twisting tunnels and underground passages below the castle. This session picks right up from our last game ...1 day ago
-
October Horror Movie Challenge - Helloween (2025) - SynopsisDuring Halloween 1997 young Carl Cane commits several grisly murders. He is locked in a maximum psychiatrics institute. Jump forward to the pre...1 day ago
-
Stygina: The Land of Ice and Plunder - By Christopher WilsonSelf PublishedOSELevels 9-12 During the War of the Heavens, it is said that an acrchangel of Janu deseneded from the skies like a grea...1 day ago
-
88s In The Offing - This is a Flak 36-38 88mm in 15mm scale (1:100) that I FDM printed a few years ago. Dragged it out of the junk pile, since I want a couple of 88s for ...2 days ago
-
At the Earth's Core and Pellucidar - *It was a huge tiger—such as hunted the great Bos through the jungles primeval when the world was young. In contour and markings it was not unlike the nobl...2 days ago
-
The Last Temptation of the DM: Why a Living Breathing World Needs Systematising - Is it possible to create a sandbox that is a 'living, breathing world'? No. It is possible to create one that to all intents and purposes *resembles* suc...3 days ago
-
On Bounty, Questions worth asking. - Well? Will we? Available Now! https://sinlessrpg.com ------------------------------ *Hack & Slash* Follow, Twitch, Support, Donate to end Cancer (5 ...4 days ago
-
Strange Knights - You’ve probably met knights from other realms, but these are different. While they resemble familiar knights in many ways, they have a different oath and...5 days ago
-
Rob Kuntz at Lucca Comics & Games 2025 - If you are planning a trip to Europe (like right now) and wish to catch up with me in person, make sure to book a detour via *Lucca Comics & Games*, ...5 days ago
-
Community Greyhawk – The Song of Iara - Today’s community Greyhawk takes us to The Song of Iara, a sequel/expansion of 2019’s Ghosts of Saltmarsh. It’s a 117 page pdf, with a standard 5E interior...6 days ago
-
ChatGPT seems to have opinions about the sort of games I want to play - I've been continuing my experimentation in using AI to code games/game aids by playing around with a character generator for the various threads of gamin...1 week ago
-
The Follow Me, And Die! Kickstarter Is Now Live! - Follow Me, And Die! The Card Game is now Live on Kickstarter! https://www.kickstarter.com/projects/1587147156/follow-me-and-die-the-card-game1 week ago
-
Random Links for 10/10/2025 - - AD&D Asassination. Seems straightforward in the PHB, and then the DMG comes and takes it away. Thanks, Gary. - Next game is in 3 weeks.1 week ago
-
Stonehell: B-Team Meets the Chosen of Zunbar & Rocky - Session 290 was played on 7/27/25 Sonara, Wizard 3 (Rob) Adorellen, Elf 2 (Me) Glimmer, Kobold 3 (Lanse) Kessaren, Cleric 3 (Cindy) Loahn, Halfling 3 (Josh)...1 week ago
-
What is the point of the OSR? - Over on Reddit, Kaliburnus asks What the point of the OSR is? He concludes his post with some questions. So, honest question, what is the point of OSR?...1 week ago
-
Ten Marlinko Townies To Annoy Your Party With - # Name Description 1 Mother Feketa Mummified, animate matriarch who rules her tenement block from a tub of heated mud. Gives quests in exchange for...1 week ago
-
Tombs: Fantasy Made Mortal... - So Gregorius 21778 has released *The Tomb of Ferkhat the Dreaded* for Blood of Pangea, complete with an excursion into an Egyptian-inspired burial. We lo...1 week ago
-
A review of The Golden Peaches of Samarkand - by Edward H. Schafer tldr; this book has a whole sub-section on Dwarfs Its 1962 and Edward H Schafer delves into ream upon uncounted ream of scholarship ...1 week ago
-
Unboxing the 2025 D&D Starter Set - I grabbed the 2025 Dungeons & Dragons Starter Set at Barnes & Nobles on Friday. An 'undented' copy. Because it is a Starter Set and meant to assist he...3 weeks ago
-
Musings on the OSR Blogosphere and Forums - Link to discussion There are some posts on the historical OSR blog scene that I’ve read recently from the Grumpy … Continue reading →3 weeks ago
-
How do you do piracy… in SPACE!? - Interstellar space travel in Iridium Moons was always going to be a form of hyperspace jump like in Star Wars or Traveller. Simply because it’s the one for...4 weeks ago
-
Free GM Resource: Freep!k Icon Generator - [image: Free GM Resource: Freep!k Icon Generator] Last week I mentioned a *secret project* and while I'm not going to divulge the project yet, I am bringi...5 weeks ago
-
The line has been crossed - I hope all you fuckers enjoyed your Blue Sky. It is coming. You reap what you sow.The right to free speech is a hill I will die upon.Slight update: Anyone...5 weeks ago
-
Zock Bock Radio return engagement - German AD&D superfan and podcast host Settembrini (who already had me on his show a couple-three years back) recently completed a two-year-long run thro...1 month ago
-
Greyhawk News You Can Use - Harvester 2025 Edition - I’m well-overdue for another Greyhawk news roundup, and a recent post by /u/talktoh in /r/Greyhawk prompted me to complete catchup on Greyhawk news for the...1 month ago
-
Tomb of the Blind and Deaf Dead - So the cat is out of the bag thanks to Tobias Schulte-Krumpen, who posted the above image to the Lamentations of the Flame Princess facebook group. I ...1 month ago
-
Eyes of Idola, Part 2 - This is Part 2. Here is Part 1. *Concept 1: Entering the Dungeon* Descending the stairs into B1, the party reach rooms that are dark, crowded, flooded, a...1 month ago
-
[BLOG] News on the March! Episode X. - This post continues the series of brief play reports I have been posting on Discord. This does not cover every single session (sometimes, recon and setup...2 months ago
-
The First Dungeon Crawl in History - Mapping a Lost Session Report, Part II - Today detailed reports from game sessions are common. Until recently, some of the oldest I knew of were to be found in Alarums & Excursions, but only ra...2 months ago
-
A long overdue hobby update! - Welcome back to the Vault everyone! 2025 is going by in a blur; I last posted in February, almost started a post in March and now it's the end of May. W...4 months ago
-
Pulp: Adventure Location: Trindade & Martim Vaz - History is fractally interesting. Start examine any event, or following any citation, and interesting facts emerge. But some places, for whatever reason,...5 months ago
-
All Work and No D&D Makes Homer Something Something - I have a problem. I haven't played an RPG in about a year. Circumstances in my life are such that I have precious little free time. Now that I've written...5 months ago
-
Playing at the World 2E V2 Arrives - With the release of its second volume, the second edition of *Playing at the World *is finally complete. The two books combined total well over 1,000 ...5 months ago
-
Blogs on Tape season 6 has begun! - Hi everybody! Its been a minute. How are you? Everything is awful all the time? Horrors never cease? You’re being driven mad by the weight of the unfathoma...5 months ago
-
Lexicon of Klarkash-Ton, Hierophant of Atlantis: Lupanar - This time, we follow the good High Priest to the far future, to the final continent of Earth, Zothique, for a a tale of ennui and love: Morthylla. Witho...7 months ago
-
Articulations - Creating house rules, custom rules specific to a local group or campaign, has been common throughout the history of D&D. What makes an effective house rule...9 months ago
-
Writing playlists for all occasions - Hello again! Going off the idea of inspiration elaborated on by the prior post, I also have music playing while I write my various games and fiction pieces...9 months ago
-
The Tarot of Pips - Somewhere in your dice collection is a die like this one, the humblest of dice. Although you don't know it, this small white die carries with it a secr...10 months ago
-
Pirates and Necromancers, a Play Report - Over the Thanksgiving weekend we did a lot of gaming ranging from “off-table” domain level stuff to some solo adventures to spell and magic item rese...10 months ago
-
It's been a bit - Hey everyone, I hope you are doing well! I've had a lot going on and haven't had much time to blog lately. Heres a recap of gaming events and other st...1 year ago
-
*'s in SpaaaaaAaaaace - A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient aliens taking humans from Earth and dropping them, fleas and all, on one or more w...1 year ago
-
Last move - to self-hosting! - As my vote regarding Substack in the “marketplace of ideas”, I’m moving to self-hosting. I’m now at (and hopefully staying for a long time at) Blog: ht...1 year ago
-
Osamu Tezuka (1928 - 1989) - [image: Osamu Tezuka - Shonen Magazine Cover, 1970]Shonen Magazine Cover, 1970 [image: Osamu Tezuka - Shonen Magazine Cover Illustration 1970]Shonen Maga...3 years ago
-
Clean Your Room - Looking back at my little blog here. That last post… wow, I was having fun playing WOW Classic! That was August of 1999 and I was having a blast… it was ...3 years ago
-
-
Steve Jackson Interview - James Maliszewski recently did an interview with Steve Jackson over on his Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and upcomi...5 years ago
-
The Hero’s Journey 2nd Edition, Campbellian roleplaying at its best! - (this review done using the reviewers own purchased copy) I have been a James Michael Spahn fan since he wrote his Swords & Wizardry Companion. His writing...5 years ago
-
ToAD Monster of the Week: Crocoman - Now that I'm back doing the blog thing I thought I would use Tome of Adventure Design to create monsters for The Black Hack. Using the monster tables in th...5 years ago
-
More Arden Vul Art - Another great piece from Del, this one's the Forum of Set: a place that the PCs may spend quite a bit of time within.5 years ago
-
OCHRE SAND - Init +0 Ranged Atk • fire burst +3 (1d14+1, 20') AC 17 HD 3d6 MV 60 Act 1d24 SP 'breath' weapon, sideslip, perfect silence, morphing Fort +5 Ref +8 Will...5 years ago
-
Strange, Dangerous, and Inhuman: The Fey and Fairie - When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in Boots, Rumpelstiltskin - I devoured all of it. My fascination that there was a strang...5 years ago
-
The Faithful - An Optional Archetype for Sharp Swords & Sinister Spells Revised Edition - Work on the revised edition of Sharp Swords & Sinister Spells is moving along. This will be a hefty tome, with a LOT of tools and new options to customiz...5 years ago
-
Dungeons & Dragonmead Fall Schedule - *As you know, I run public classic Dungeons & Dragons games at **The Loaded Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in Warren...6 years ago
-
Fiction in Airhde - On a whim this weekend, I picked up some fiction off the TLG store. *A Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by the T...6 years ago
-
-
Ravensburg Reboot: Streamlined City Map - I mentioned in my last post how I was tweaking and reworking parts of my Ravensburg setting. Today I streamlined the city map. The old map had lots of redu...6 years ago
-
The Withered Crag available now - I just enabled the sale of the PDF version of The Withered Crag at DriveThruRPG a few minutes ago, and the custom print version will be available startin...6 years ago
-
Annihilation Rising Goes live - The latest in Fail Squad Games’ Quick Kick projects has gone live and needs your support!! This project is only running 11 days and ends on 5/28/2019! ...6 years ago
-
James's Celebration of Life - We could not have asked for a prettier day for James's service. It was a bit chilly and windy but gorgeous. A heartfelt thank you to all that joined us tod...6 years ago
-
Trap Tuesday: A step back - I will get back to Tomb of Horrors soon. I found a topic that was interesting enough to take a break. While interacting in a 5E group on Facebook I talked ...6 years ago
-
Let's Talk About Pacing! - The idea, I think, is that the RPG is ultimately about the long game. Even rolling back to the early days of Basic & Expert, the goal of the player was...6 years ago
-
Profane and Profound Prep Part 2 - This is part 2 of my work to edit my magic items for a DMsGuild release, along with adding cursed items along the way. Here is part 1. Bone of a Saint 8000...6 years ago
-
MIDDLE DUNGEONS LEVEL FIVE 158 STAIRS. - 158 STAIRS. These stairs descend thirty feet to Area 79 on Level 6.6 years ago
-
Please, I don't do paid advertisements - don't ask. - A little note since people have asked me about this. My video channel's *not* an advertising platform, so I'm not available for hire if you want to promote...6 years ago
-
New website! - Slowly but surely, all the content here will make its way — in updated form! — to my new website: timbannock.com. For fairly obvious reasons, that site wil...6 years ago
-
Please Update Your Link! - If you're seeing this, it means your link to the Greyhawk Grognard blog is out of date. Please update your link to www.greyhawkgrognard.com (RSS feed is h...6 years ago
-
Total Sales for WB:FMAG - Hi Folks, It's been a long time since I provided an update for the sales of White Box: Fantastic Medieval Adventure Game. *LULU* Print: 396 PDF: 433 *OBS*...7 years ago
-
How can We Destroy this Campaign World? - d12 1. You must trick a bard into strumming the *Chords of Fate* on the *Lute of Annihilation* 2. Legends tell of thermonuclear weapons beneath megadunge...7 years ago
-
Mord Mar - Session 5 - We had another successful delve into the dungeon yesterday. The delvers: Moira, the Magic-User Radovan - Human Cleric (of Odin?) Khazgar Stonehand - Dwarf ...7 years ago
-
Yodeling For Yokels or The Further Misa(d&)dventures - This is the one of those posts that points out the lack of current posts. Over the last week or three, there has been postponed Labyrinth Lord (twice, one...7 years ago
-
Bundle of Fantasy Age - Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy Age RPG ma...7 years ago
-
New Free PDF Module: The Hyqueous Vaults - A new dungeon module—written in celebration of OSRIC's 10th Birthday—by Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex Zisch, a...7 years ago
-
Session XCIII: One Pissed Off Dragon! - Our ongoing Swords and Wizardry sandbox campaign... *Current Player Characters:* *Thenus* (Ranger) *Wang Du* (Monk) *Wolfheir* (Viking) *Arg* (Half-orc) ...8 years ago
-
Swords & Wizardry Light: Session # 6 - Two months after our last session (thanks to things like 8th grade finals, a 4 year-old's birthday and party, Father's Day, etc.), we finally had our next ...8 years ago
As a 'Basic' man, I've been comfortable with -/+3 being the range. But then, with 3d6 (not necessarily in order) as the CharGen method, there aren't too many 18s knocking about. And the minimum requirements to qualify for each Class are pretty low (compared to AD&D). However, when I ran a few games of ACKS a while back I allowed some variant CharGen methods (4d6 drop lowest, arrange as desired, as well as a "roll all the dice, group into 3s" method). With every PC packing plusses to AC and 'To Hit/Damage' I started to think that the range of bonuses/penalties *should* be much more restricted. Chain Mail +2 or a Sword +2 should be awesome things, not simply make a PC in the 'normal' range the equal of someone with not too exceptional starting rolls.
ReplyDeleteI'm looking forward to Kevin Crawford's (still some way distant) fantasy game, not only for its sandbox tools but because it will (I hope) use the Stars Without Number/Other Dust/Spears of the Dawn system. One of the features of this is a -2/+2 modifier range (necessary to avoid breaking the 2d6 skill system).
Speaking of skills, I am reconciled to d20 roll against Ability Score as a skill system (as in the largely despised NWP, but also in the [more fondly remembered?] GAZ-introduced skill system for BECMI). PCs using skills dependent on their better Ability Scores, say a 15, will have the equivalent of a 75% skill score in a BRP game, which isn't too shabby (and I have become much more wary of skill systems that make PCs incompetent).
Tunnels 7 Trolls, the second RPG, had a bonus or penalty for each number above/below 08-12, and I've played a lot of T&T, so, when I saw the 3.x version, I sighed that they had almost got it right. As regards the B/X and AD&D versions, I like that progression well enough.
ReplyDeleteThe question is about usage, and I test against them a lot.
In 5e, I get to choose between the Ability Score Mod, or the Save, and since skills are just extensions of that, it is all the time.
They are very important in my games. I also use the +three range of ability score modifiers. This greatly affects armor class and hit adjust. I also use my d20 version of class abilities instead of percentiles; generally it is ten +one-half level+ability score modifier. this give the characters a better chance of succeeding at rolls, keeps level important, and makes ability score modifier is important as well.
ReplyDeleteMy house rules use point buy for ability scores (which scores above 14 becoming increasingly extra expensive). I use a 1 point penalty / reward for each 2 points below 10 / 2 points above 9 (for a -3 to +4 range for 3-18 ability scores). Most ability scores also provide saving throw modifiers, and ability scores are used to determine a number of other abilities. So yeah, they matter in my campaign. :-)
ReplyDeleteI run MetAlpha and Gamma World. As such, the ability scores play a very important part beyond simply giving bonuses or penalties to hit. The score for the appropriate ability may mean life or death for the character.
ReplyDeletenow that I'm seriously considering AD&D, this has become an issue (I've only otherwise run games with the B/X +/-1-3). AD&D has such inflated requirements for some classes, and the whole exceptional STR debacle, that I am put off. I'd rather just go with +1 if a stat is 13+, but some of my players would complain that they want more differentiation of PCs and the inelegance of 3-18 when it's really +1, 0, or -1 that matter. :)
ReplyDeleteMeant to add -- I like to use a roll-under your score on xd6 for most situations that require a roll, so that does give the raw # some importance, only I hate making players roll for most things...
DeleteWhat particular aspect of exceptional strength makes it a "debacle" in your opinion?
DeleteThe bonuses -- usually a +2 to hit and +3 or +4 damage -- are not terribly out of whack, except that only fighters with the 18 get them, so suddenly STR is this all-or-nothing affair and many a player finds his 16 STR fighter fights as if he were 2 or 3 levels lower than the high-STR ones. And does significantly less damage. So it really contributes to ability score inflation, in a way weapon specialization (which I think is something that would be good alternative to exceptional ratings) does not.
DeleteThey are exactly as important as the mechanical benefits they provide (bonus to hit, bonus to damage, extra languages, bonus spells, whatever) and no more. I never limit PC actions based on ability scores (i.e., characters with low INT can still solve riddles if the player can) and I never roll checks against ability scores.
ReplyDeleteI use ability checks pretty routinely. I also write them into published adventures. I think it adds an element of tension/randomness to some things like jumping a ravine while being chased by orcs. I don't force the PCs to make them if it's reasonable and/or they have time to complete the task. Like I wouldn't make them roll for climbing a tree unless they were trying to jump from one branch to another to avoid flaming arrows or something like that.
ReplyDeleteDon't forget that original +1/-1 range was based on 2d6 rolls (in which it makes sense) not 1d20 rolls (in which it doesn't).
ReplyDeleteAnd in any case I only ask for a roll if failure is going to interesting. If failure just equals "try again" or something equally tedious I say "you succeed" and move on.
ReplyDeleteI agree -- I do this now myself. "Try again" (and "keep trying until you finally roll a success") really does seem pointless. If it actually matters (like when passage of time in the multiple attempts would result in a chance for wandering monsters or something similar), I'd rather just roll one single die to see how many turns the action takes (still assuming success), rather than making attempt rolls over and over until one of them finally comes up a success.
DeleteAttributes themselves don't have much of an impact in my games, but I play S&W so the bonuses are low anyway. I still expect them to be higher from my past experience, though, so I often assume an attribute will have a notable impact or give more weight to bonuses in my home rules than is warranted.
ReplyDeleteFor a while that made me think I wanted to use the B/X bonus progression with S&W instead (up to +3) and maybe even adopt a universal attribute bonus like later games, but the more I thought about it I realized that it invites other numbers (monster HP and AC for instance) to get higher to maintain the difficulty, and I don't know if I like that. So for now I'm letting it be and attributes don't have much impact.
Unless I have my players roll directly against an attribute I find the actual scores pretty useless. It seems pretty silly to roll 3D6 to determine a score which is then used to determine your bonus at which point you never use the score again. Why bother with the extra step? Why not just directly determine the bonus?
ReplyDeleteThe next time we roll up characters my players and I have decided to try just rolling 1d6 instead and have that indicate the number of pluses they get to distribute among their attributes.If they want more points they can take away from one attribute to give to another. I may have them roll up a few characters using 1D6 and a few using 1D8 and see how big of a difference it is.
They hardly matter much at all. I don't use prerequisites for classes and don't award bonus XP for high scores.
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteI test ability scores quite often and derive a variety of other numbers from them as well (e. g. minimum starting HP is equal to CON/3), so I would say they matter a lot in my S&W game, even though I stick religiously to the -1/+1 range of modifiers. I even give my PCs a chance to raise one ability score by a single point every time they level (higher scores are more difficult to raise).
ReplyDelete