Highlights from the session (vague spoilers but spoilers none the less - you have been warned)
- Dealing with the crone and trying to decide which party member would marry her for the help she offered (they decided on one of the "gaggle" of zeros)
- reminding the "lawful" character that killing in innocent so that you can use the now deceased body in a manner benefiting the party is NOT a lawful act ;)
- Looting the Jarl's Hall and finding little of true value
- Dealing with the Jarl's seer, and getting nothing but frustration
- Finding the "box within a box"
- The party Wizard has now cast TWO consecutive spells with a "natural 20". He so badly wanted to leech off of the halfling. I had to point out that even the roll he had would have destroyed half the village with his Scorching Ray, and he would be better ofhf notching it down one result. Sad Wizard. Happy, not burning village and dying villagers.
- Watching one of the "gaggle" get killed from a fellow party member's fumbled attack roll. The funnel finds itself some times.
- The funnel strikes a second time, as a snake-like thing swallowed another member of the "gaggle". And then there were two.
Third session of Doom of the Savage Kings is set for next saturday night.
I'm impressed with how well Google Hangouts / Roll20 handled 7 players (10 characters to start - 8 by the end of the session). Of course, somehow I had forgotten to upload the 2nd and 3rd maps for the adventure - brain fart - but seamlessly did so mid session. Huzzah!
The Minotaur for Old-School Essentials
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...