I have the original printing of The Dungeon Alphabet packed away somewhere, but I saw the expanded third printing last Friday when I was at The Complete Strategist here in NYC. I had to grab the new copy.
The shit rocks even more than before.
Like tables? It's got you covered.
Michael Curtis captures a piece of the soul of the OSR and smacks it down on a page and then does it again and again, consistently. Did I mention the Erol Otis art?
The PDF version on RPGNow says it has 48 pages, but it's actually updated to the 3rd edition - so it's 64 pages or so. If you bought it in PDF back in the day like I did, you can download the updated version for free. That's damn cool!
If you don't have a copy, you probably should.
From the blurb:
An A-to-Z Reference for Classic Dungeon Design
Now updated to the same text as the third printing! This newly expanded version includes 16 additional pages of content, new endsheets, and new interior illustrations!
Designing dungeons is as easy as A, B, C! The Dungeon Alphabet compiles twenty-six classic dungeon design elements in one place to assist the game master in creating subterranean challenges. A is for Altar, B is for Books, and C is for Caves: the Dungeon Alphabet has advice, hints, and randomized tables that bring new life to your adventures. Suitable for any rules system, the entries are accompanied by outstanding art from classic fantasy illustrators, with a foreword by noted game designer Zeb Cook
The Minotaur for Old-School Essentials
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...