Review - City-State of the Sea Kings - Part The Last - Admitting Defeat
I know you, the fine readers of this blog, voted on City-State of the Sea Kings being moved to the top of the review pile.
I tried, really I did.
I just can't do it.
There is too much here for the little I want in a setting, and what is here is dry reading. Maybe not as dry as some of those history text books I had to slog through in my college days, but dry none the less.
Classic Judges Guild products were known for their brevity - they might have been dry as a cracker, but they got to the point and moved on. City-State of the Sea Kings is a box of saltines.
Isle of the Blest was less that 30 pages in the Necromancer release of the Wilderlands of High Fantasy (maybe one day I'll run that) whereas City-State of the Sea Kings comes in at nearly 380.
I don't need that much detail. Hell, I can't handle that much detail. It's not a product I would use at this point in my gaming life cycle, as I'll never find the time to read it all the way through, let alone know it well enough to run it.
There are folks out there that this book is certainly written for. Folks that can't get enough detail on a setting. That's not me, nor is it a fit for my group. Southland, from Points of Light comes in at 14 pages, including the map. That's our type of sandbox.
City-State of the Sea Kings is obviously a labor of life. It's detailed with excellent maps and suitable art. There is an audience for this book, and it deserves to find them. As for my copy? I'll probably put it on the shelf next to my copy of the Wilderlands of High Fantasy.
The Minotaur for Old-School Essentials
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...