When Kickstarters Eat Their Young - The Doom That Came to Atlantic City - Raising the Bar for Failure
We bitched about Dwimmermount. We mock Nystul and his Infinite Excuses. Far West seems further out of reach with each update. You haven't seen nothing until you've witnessed The Doom That Came to Atlantic City! It raised nearly $123,000 and now it's going bust. I give it to you without further comment:
Update #27 · Jul 23, 2013 · 136 comments
This is not an easy update to write.
The short version: The project is over, the game is canceled.
After much deliberation I've had to make this decision. I've informed Keith and Lee and neither at all happy with this situation. Every possible mistake was made, some due to my inexperience in board game publishing, others due to ego conflicts, legal issues and technical complications. No matter the cause though these could all have been avoided by someone more experienced and I apparently was not that person.
From the beginning the intention was to launch a new board game company with the Kickstarted funds, with The Doom that Came to Atlantic City as only our first of hopefully many projects. Everyone involved agreed on this. Since then rifts have formed and every error compounded the growing frustration, causing only more issues. After paying to form the company, for the miniature statues, moving back to Portland, getting software licenses and hiring artists to do things like rule book design and art conforming the money was approaching a point of no return. We had to print at that point or never. Unfortunately that wasn't in the cards for a variety of reasons.
I'm going to write a full post-mortem to explain every issue in greater detail but suffice to say that I never gave up and always intended to get this project printed. My intentions have always been good and I've struggled with this greatly. I've spent a large amount of time pitching investors, begging banks for loans and seeking other sources of funding to fix this. Sadly I found no takers.
As stated above Lee and Keith were not directly involved in this decision. I informed them earlier this month about the situation. Keith went out of his way to speak with his contacts at other companies to see if any could help salvage the game. We spent quite a bit of time working on possible deals and arrangements but in the end they just weren't interested in taking the risk. Keith has only ever done amazing work in getting this made and can't be blamed in any way for its downfall.
My hope now is to eventually refund everyone fully. This puts all of the financial burden directly on my shoulders. Starting with those who've pre-ordered after the Kickstarter campaign through our webstore, then I'll begin working my way through the backer list, starting with those who funded at the highest levels. Unfortunately I can't give any type of schedule for the repayment as I left my job to do this project and must find work again. I'll create a separate bank account to place anything beyond my basic costs of living. Every time that account has a decent amount saved into it I'll issue a payout to a portion of the backer list. I'll post updates with each payout to keep you all informed on the progress.
Again, I never set out to con anyone or to perpetrate a fraud but I did walk into a situation that was beyond my abilities and for that I'm deeply sorry. This has been a rough year, I never wanted to make it harder for anyone. There will be no more monthly updates, not that there have really been in some time, but I will post with each payout, as well as the post-mortem when it is eventually complete.
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