Captain Obvious made a good point in the comments section of the previous post. Why not ditch the multiplier to the Kindred stats and just increase the dice rolled and take the best three?
I did think of doing something similar, but at the core of this exercise is a desire to minimize change. The tweaks I'll be suggesting can be overlaid on the existing rules. If you don't like my suggestions, or just like some and not others, use what you want and ditch the rest. It won't break anything, or at least it shouldn't.
I'm not looking to rewrite the Kindreds. Well, actually, I couldn't, as except for the ability modifiers there is little if anything to rewrite. So I'm keeping the modifiers as is and working from there.
I hope that makes sense.
Thirteen Parsecs: Beyond the Solar Frontier Rpg By Jason Vey & The Arduin
Grimoire rpg - Dungeon of the Doomguards
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So let's pick it right up with the player's PC's entering the dungeon and
surrounded by literally hundreds and hundreds of Doomguards! This session
picks...
5 hours ago
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