Friday, September 19, 2014
I'm Not a Kickstarter Expert, But I Play One on the Internet - 5 Rules Inquiring Minds Need to Know
It can be a bit overwhelming at times, and there are ones that I'd like to highlight here at The Tavern, but I've fallen a bit behind. Trust me, I'm working on it, but my days of five, four or even three posts a day seem to be far behind me.
In any case, to help me maintain what little sanity I currently retain, I'm going to throw a few helpful guidelines out there to my readers and others that send me Kickstarter leads:
1 - Don't bother sending me links to the latest 3.5 / 4.0 / Pathfinder Kickstarter. Even if it is "has ideas usable with any edition of your favorite game" those ideas are not going to be worth the price of full admission for me and my readers. It's a waste of your time and mine.
2 - Do give me your elevator pitch in the email. If you can't get me interested in 2 to 3 sentences, how do you plan to get the masses interested?
3 - RPGs are my bread and butter, especially with Kickstarter and the like. Well, and beer related products. If it isnt a game or beer-ish, that pitch really better be good.
4 - If it's a pre-release page you are linking to, expect direct feedback. If you don't wan't direct feedback, send me the link when you've gone live. Then you can expect public feedback.
5 - "Good, Bad... I'm the Guy with the Boomstick!" (to paraphrase Ash) - If you bring my attention to your project I'll point out the good and the bad as appropriate, assuming I post about it at all. Be sure you want me to post about it BEFORE calling my name three times in the bathroom mirror (Candyman reference).
I try to go into these Kickstarter (re)views with an open mind but organization is not my strong point. Make your emails short and informative and enticing enough that I want to go to your Kickstarter / Indiegogo / MyLittlePony Crowdfunding site.
The time you save me upfront I will return to you when I look at your site.