Last night was another session of our DCC RPG campaign being run by +Craig Brasco . This is the campaign with Graygor, my damn near mutant warrior, he that has bonuses on 5 of his 6 stats (and no penalty on the last. He of the amazing hit points, due to his lucky roll adding his luck bonus to his HP every level in addition to the usual stamina bonus. He really is a monster.
Apparently, he's more of a monster than I realized, as I forgot to add his luck modifier to "attack rolls with one specific kind of weapon."
It's not a hidden rule, but it is one that passed me by when I read the details of the warrior class.
As his reward earlier in the campaign was a non-magical mithril two handed sword (+ 1 hit, + 2 damage) he started out with a bit of a bite. He's also got + 1 hit and + 1 damage due to his strength score. I just never realized he could get yet another + 2 hit with his swords due to his luck,
Didn't make him miss any less ;)
I wonder what else I've overlooked while reading the DCC rules.
Still haven't managed to pull off a single Mighty Deeds of Arms. trust me, it's not for lack of trying...
Review & Commentary On Rats In The Walls & Other Perils By Jeffrey Talianin For Astonishing Swordsmen & Sorcerers of Hyperborea & Your Old School Campaigns - "Rats in the Walls”: A dockside tavern in Khromarium is plagued by rats of a most unusual breed. These abominable rodents have ruined the tavern keeper’s b...
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