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Saturday, February 5, 2011

Mini Review - Classes of the Far East (for Labyrinth Lord)

This isn't the first time the Far East has been slipped into the D&D / AD&D systems.  Oriental Adventures for AD&D did an admirable job of it.  Now we have a nice conversion for Labyrinth Lord which appears to take it's own path.

Classes of the Far East from Sacrosanct Games four classes and one racial class, so that really makes five classes.

Interestingly enough, three of those classes get the ability to cast clerical spells.  The Monk (who gets to cast clerical spells) is much simplified from previous versions I've seem.  None of the 5 attacks per 4 rounds BS.

The Ninja is a thief with some classic move ninja powers thrown in (and no trap finding / removing ability), Mahoutsukai are a cleric / magic-user multi-class sorta class, Yokai are anthropomorphic cat people (with cleric spells) and Samurai.

Not a bad collection of classes if you want to add some eastern flavor to your campaign, although I do have to wonder why 3 outa 5 get access to cleric spells.  Not saying I have a problem with that, just curious.

From the blurb:

Love the Labyrinth Lord, B/X, BECMI, or similar game system but always had the itch to play your favorite ninja class and couldn't find one anywhere?  Well, itch no further.  Sacrosanct Games is proud to present you will full color illustrated write-ups for Labyrinth Lord compatible samurai, ninja, mahoutsukai, monk, and demi-human yokai classes. 
So dive right in, and create characters born to be legends!

4 comments:

  1. I didn't know about this. Going to check it out now.
    Thanks!

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  2. It just released yesterday i do believe.

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  3. The price is right, although I too am curious about so many of the classes having access to clerical spells?

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  4. Hello all. Found this on a google search, and I'd be happy to answer your questions for you. The reason I had 3 of the classes use cleric spells was because in the Far East (in my incarnation anyway) spiritualism plays a huge part. Not necessarily worshiping gods as the European cleric does, but achieving spiritual enlightenment and molding the spiritual energy around you to accomplish a magical effect. The easiest way to handle that mechanically speaking without creating all new rules was to allow clerical spells, even if access to those spells was much more limited than a stand alone cleric would be. I hope that explanation helps! And thank you all for the kind words and interest.

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