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Showing posts with label mutants and masterminds. Show all posts
Showing posts with label mutants and masterminds. Show all posts

Saturday, November 2, 2024

Humble Bundle - Mutants & Masterminds 3e RPG Collection

 


I am not a massive fan of Supers RPGs—I never have been and never will be. That being said, if I were to play a Supers RPG these days, it would be Mutants & Masterminds—hands down. It's just familiar enough to feel comfortable.

18 bucks gets you 19 Mutants & Masterminds releases. Years of heroic play can be at your fingertips.






The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on Rumble or YouTube - Tenkar

Tuesday, September 20, 2022

Mutants & Masterminds PDF Mega-Bundle - 56 Titles for 29.99


For years, Mutants & Masterminds was THE supers RPG. Powered by the OGL, it was one of the more successful RPGs of its generation.

The Mutants & Masterminds PDF Mega-Bundle consists of 56 titles, over $500 worth of supers RPG gaming, for 30 bucks

Here's the complete list of what you get:

A PDF archive of almost everything released for Mutants & Masterminds first edition and second edition! That’s 56 PDF-format books for a bit over 50 cents each! 

7 PDF books from Mutants & Masterminds first edition, including the core rulebook and the Freedom City setting, the books that launched it all 20 years ago!

These M&M 1e products, such as Noir and Gimmick’s Guide to Gadgets, have never before appeared in PDF format.

49 M&M second edition products, from the core rules to sourcebooks like Ultimate Power to PDF-only releases. 

Just $29.99 for 56 PDF products comes to just a bit over fifty cents per PDF!

Included in this bundle, you'll find these PDFs:

First Edition

  • Mutants & Masterminds RPG (first edition)
  • Freedom City
  • Time of Crisis
  • Mutants & Masterminds Annual #1
  • Foes of Freedom
  • Gimmick's Guide to Gadgets
  • Noir

Second Edition

  • Mutants & Masterminds RPG (second edition)
  • Freedom City (second edition)
  • Lockdown
  • Lockdown: Gen-Pop
  • Masterminds Manual
  • Golden Age
  • Ultimate Power
  • Agents of Freedom
  • Time of Vengeance
  • Mutants & Masterminds Beginner's Guide (with Doom Room map)
  • Hero High
  • Instant Superheroes
  • Iron Age
  • A More Perfect Union
  • Paragons
  • Book of Magic
  • Worlds of Freedom
  • Freedom's Most Wanted
  • Time of Crisis (second edition)
  • Mecha & Manga
  • Warriors & Warlocks
  • Silver Age
  • Mutants & Masterminds Annual #2
  • Archetype Archive 1
  • Archetype Archive 2
  • Archetype Archive 3
  • Freedom City Archetypes
  • Villainous Archetypes 1
  • Villainous Archetypes 2
  • Archetype Archive Collection
  • Street Level Archetypes
  • Street Level Archetypes 2
  • Villainous Archetypes 3
  • Freedom City Street Level Archetypes
  • Hero High Yearbook
  • Hero High Villains
  • Iron Age Vigilantes & Villains
  • Freedom City Atlas: Pyramid Plaza
  • Hero High Exchange Students
  • Freedom City Atlas: Scarab's Lair
  • Little League
  • Freedom City Atlas: Lantern Hill
  • In a Strange Land
  • Freedom City Atlas: Providence Asylum
  • Villainous Lairs: The Amusement Park
  • Deadly Day of the Dread Destructus
  • Mutants & Masterminds Character Stand-Ups
  • Mutants & Masterminds Character Stand-Ups 2
  • Mutants & Masterminds Character Record Folio

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The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. 

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar

Sunday, December 22, 2013

For Those that Play Mutants and Masterminds (or just want to peek at a cool modern sourcebook) - Deus ex Historica (376 page sourcebook) is PWYW


Let me preface this by stating unequivocally, +Mark Gedak - aka +Purple Duck Games games is one of the most generous indie / 3rd party publishers I have had the pleasure to deal with. I can attest to this by the stack of in print DCC RPG adventures Mark has published and sent to be to given away to this blog's readers. The man is, simply put, aces.

So, here's the background as to why over 375 pages of Mutants and Masterminds goodness, aka Deus Ex Historica, is being offered at a Pay What You Want pricing:
Purple Duck Games originally shared -   
After much deliberation, I've decided to place Deus ex Historica (M&M) up as pay-what-you want.  
Deus Ex Historica was a product that was kickstarted by 4 Winds Fantasy Gaming. When I took over 4WFG, I inherited the responsibility for completing the kickstarter but not the funds from the kickstarter. This was known to me at the time. It came to me with the art (paid) and the writing (unpaid). 
The book turned out to be 376 page long. The writers have been paid, the kickstarter rewards have been sent and its been out in PDF for quite a while now.  
But its not moving. My additional costs on this product (rewards, paying writers, some additional art) amounted to just over $5K. It has brought in $450. So its definitely a terrible red smear in my ledger.  
We have tried sales including a deep discount one of at d20pfsrd and it didn't amount to anything. 
I'm very pleased with the authors work. I'm very pleased with the work of the artists who contributed. I'm very pleased with the final product. 
So even if I never break even on it, I want people to see it an enjoy it.  
So as of right now you can download it for nothing if you want. Download it, read it, enjoy it. There is nothing worse than a product that is not seen.
From the blurb:

DEUS ex HISTORICA

Gods from the Ages!

From the dawning days of the Second World War to the present day, the dynamic, colorful world of super-heroes has thrilled generations of readers. Whether draped in the dark of night, or wrapped up in brilliant colors, they duel with their arch-enemies across cities, countries, space and even time – modern myths to inspire the imagination.

With this book, you take a look into the files of future archaeologist Danni Cipher, and explore the Ages of the Super-Hero: from their Golden Age beginning, straight through to the Modern Age. Follow the way these comic book eras focused on different styles, struggles, attitudes and even powers, for hero and villain alike.

And more: you can step into the role of any one of four dozen ready-made heroes, to take up their struggles against dozens of their most diabolical foes! Golden, Silver, Bronze, Iron, Modern; each age presents its own team of heroes and the criminals and maniacs that they opposed, good to go straight from the book. Or as GM, use them to populate the backdrop of your own world's history, with secrets, stories and excitement that can serve to flesh out your players' own characters. With advice on scaling characters in power level to fit any campaign's needs; bases and vehicles, gear and gadgets; adventure seeds; and even a chance to peer into the timelines of our characters, to see how things might go villainous for them, these pages can provide more than enough material for any gaming group ready to make the leap into playing out their own modern myths!

376 pages packed with heroes, villains, and adventure seeds for a new superhero campaign

Monday, January 17, 2011

Mini Review - Mutants & Masterminds Hero's Handbook

Mutants & Masterminds is the big brother of the OGL / D20 era of superhero games, and it has to be the most popular of the bunch.  The Mutants & Masterminds Hero's Handbook is the 3rd Edition of M&M.  Somewhere in the recesses of my closet there resides a hardcover copy of M&M 1e.

It appears to me that the work on DC Adventures had a lot to do with the evolution of Mutants & Masterminds, which is to be expected, as DCA was built upon the bones of M&M 2e.  Which means I really should read the 2 books side by side and make comparisons and notes and highlights - ain't happening.  The new M&M is over 230 pages and DCU is 280 pages.  I can tell you that the abilities and the stat scores match up, so they should be fairly compatible, but going thru all with a fine tooth comb is a chore for a hard core supers guy.  I'm just here for the game.

The art is top notch and the layout is eye pleasing, which is par for the course with Green Ronin.

I see this latest edition as a move toward using more of GR's True20 system, which isn't bad at all.  It's a nice spin off from the OGL that never seemed to have gotten the attention it deserved.  Hey, maybe we'll get a Swords & Sorcery sourcebook for the new Mutants & Masterminds.  Hey, one can hope ;)

I'm not sure you would need a copy of the new M&M if you already have a copy of DCU, but you should want a copy.  It's damn purty.

From the blurb:

The Mutants & Masterminds Hero's Handbook is the core rulebook of the game's third edition and it gives you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero's powers with modifiers to create an almost endless range of superhuman abilities. Choose the complications your hero must overcome, earning you the hero points to achieve victory. You can also choose from one of more than a dozen heroic archetypes, customize as you like, and be ready to play in just minutes!
The streamlined system of game play requires only a single die roll and features easy to use rules. Play out an entire heroic adventure in a few short hours without long, drawn-out encounters. Plus the hero point system allows players to influence the flow of the story and pull off superheroic stunts in the best comic book tradition! Become a hero of legend with the Mutants & Masterminds Hero's Handbook!

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