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Showing posts with label hydra cooperative. Show all posts
Showing posts with label hydra cooperative. Show all posts

Tuesday, June 11, 2024

Bundle of Holding - Operation Unfathomable


I have half of the stuff in the Operation Unfathonable Bundle in print, and I'm snagging this for the stuff I'm missing :)

Adventurer! This new Operation Unfathomable Bundle features Operation Unfathomable, the gonzo fantasy roleplaying campaign setting by Jason Sholtis for Old School Revival tabletop retro-clones. (This offer also includes a version for the Dungeon Crawl Classics RPG from Goodman Games.) The Sorcerer-King's son stole a powerful relic, the Nul Rod, and fled into the Unfathomable Underworld, a subterranean wilderness of unsurpassed strangeness and peril. Your fledgling 1st-level adventurers pursue him into a vast and incomparably bizarre cavern-world of civilized fungoids, bat-winged dwarves, two-headed giant ape mummies guarding franchise temples, decapitante soldiers, psychephages, death-ray revolvers, the ruins of the now-extinct Genocide Beetle civilization, the Fizzy Drink of Ocular Autonomy ("causes eyeballs to leave their moorings and levitate freely"), and Shaggath-Ka the Worm Sultan. In most circumstances, fragile beginning characters would be doomed. But explorers with good sense (and a willingness to hide) can hope to gain great treasure and speedy advancement.

This new offer brings you the entire Operation Unfathomable line for an unbeatable bargain price. For just US$14.95 you get all six titles in our Unfathomable Collection (retail value $69) as DRM-free ebooks, including the complete the complete 108-page Operation Unfathomable core campaign book, plus the Player's Guide; the sequel setting Odious Uplands and its free Map Pack; the complete conversion for Dungeon Crawl Classics, Completely Unfathomable; and both volumes of Jason Sholtis's brilliant D12 tables, The Dungeon Dozen Volume 1 [previously in our November 2014 Worldbuilder's Toolkit 2] and Volume 2.

 

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar

Wednesday, July 19, 2023

Bundle of Holding - Hydra Cooperative


The Hydra Cooperative Bundle is one of the few bundles where I own nearly a complete collection and still plan on snagging the collection. 9 titles for 14.95 can't be beaten. Some of the best OSR releases one can find in a single bundle.

Adventurer! This Hydra Cooperative Quick Deal gathers tabletop roleplaying supplements and modules designed by the talented creators in the Hydra Cooperative publishing alliance. Drawn from five early Bundle of Holding offers (2015-2020), these inventive and strikingly packaged titles show graphic inspirations ranging from art nouveau to pulp magazines to Atari game cartridges to Gold Key comics. And the modules themselves are just as flavorful: Face a Zombastodon during the Yambor soldier-bear pilgrimage across the Slumbering Ursine Dunes. Dodge mile-long grubs and Bonegrinders outside the bio-transmogrification Vat Complex of the Eld. Visit the Prismatic Peak of Mount Geegaw in seearch of the Whim-Wham Stone. Run scams and con games with Frantisek the Checkered Mage or Jarek the Nagsman at Marlinko's Ebon Horse Fair. Save the Village of the Gleaming Fins people from Skelephants or the immense pale crocodile called the Bachelor. What Ho, Frog Demons!

The Tavern is supported by readers like you. The easiest way to support The Tavern is to shop via our affiliate links. The Tavern DOES NOT do "Paid For" Articles and discloses personal connections to products and creators written about when applicable.

DTRPGAmazon, and Humble Bundle are affiliate programs that support The Tavern.  You can catch the daily Tavern Chat cast on AnchorYouTube or wherever you listen to your podcast collection. - Tenkar   

Tuesday, September 25, 2018

RPGNow Deal of the Day - Mortzengersturm, The Mad Manticore of the Prismatic Peak




Normally 7.99, Mortzengersturm is on sale until tomorrow morning for 2.65 in PDF. (yes, I'm late getting this up ;)
After turning himself into a manticore, the self-style wizard-artiste, Mortzengersturm, moved to the crystalline peak of Mount Geegaw to practice his transformation magic without interference. You've been hired to snatch his most prized artifact, the Whim-Wham Stone--or at least some of its eldritch light. A menagerie of magic hybrids, a self-absorbed vampire, more than a few hippogriffs, and of course, the mad manticore himself await! 
It's like a Rankin-Bass stop motion special--except it could end in a total party kill. Are you up to the challenge? 
Mortzengersturm, The Mad Manticore of the Prismatic Peak is a 5e-compatible adventure for 5-6 players of 3-4th level set in the Land of Azurth. This digital edition contains exclusive extras: a map and brief gazetteer of Yanth Country (the locaiton of Mount Geegaw), and a short excerpt from an upcoming Land of Azurth adventure.

Thursday, April 5, 2018

Deal of the Day - Fever-Dreaming Marlinko (OSR Setting / Adventure)


Today's RPGNow Deal of the Day is Fever-Dreaming Marlinko from the Hydra Collective.
Visit Marlinko, a borderlands city where life takes a strange fever-dream cast, in this 72-page urban adventure fantasy supplement. Part city-setting, part full-blown adventure, Fever-Dreaming Marlinko is a stand-alone companion to the Slavic acid fantasy weirdness of the Slumbering Ursine Dunes
What you will find inside: 
  • Background and hooks for the city's “four contradas,” city quarters with their own peculiar traditions, sites and even gods.
  • Gorgeous isometric city maps by Luka Rejec. Download them for free at full-sized, high resolution here
  • Two complete dungeon adventure sites.
  • Two new players classes (the Mountebank and Robodwarf).
  • Chaos Index with escalating events/triggers scattered throughout the city.
  • News generator with full news briefs and hooks.
  • Tiger-wrestling mini-game.
  • Weird nickname generator.
  • Section on running scams, hoaxes and grifting activity in a fantasy campaign.
  • Carousing system tied into the contrada system.
  • A“fair play/pay” guild system for hirelings.
Normally $6.75 in PDF, you can grab a copy of Fever Dreaming Marlinko until tomorrow morning for $2.70.

That's an affiliate link above. Its one of the ways you can "tip your bartender" doing what you were going to do anyway ;)

Monday, December 26, 2016

Hydra Collective Titles on Sale in Print and PDF


A number of Hydra Collective titles are currently on sale at OBS.

Slumbering Ursine Dunes, normally $9 in PDF and $25 in Print + PDF is currently $5.40 in PDF and $10.72 in Print + PDF.

Misty Isles of the Eld is normally $9 in PDF and $28 in Print + PDF is currently $7.20 in PDF and $12.12 in Print + PDF.

Similar sale prices are in effect for their other releases.

No idea how long the sale prices are good for.

Remember, all purchases using The Tavern's OBS affiliate links puts 5% of your purchase price into The Tavern's coffers. Don't leave that money on the table for the greedy corps! Tip your barman!  ;)

Thanks to the member of The Tavern's FB Community who brought this to my attention.



Tuesday, June 7, 2016

Guest Poster - Chris Kutalik - Behind the Scenes in the Misty Isles


First, a little background. I mentioned to as many people at NTRPG that I could that The Tavern is always open to guest posting. For The Tavern to truly be the community it is becoming, it needs more than my voice on these posts. I may be the one paying the bills, but there would be no Tavern without readers like you and guest posters like Chris.

+Chris Kutalik is a founding member of the Hydra Cooperative, a publisher of OSR styled RPGs and supplements. Check out their website and see who they are. You may be surprised.

He is probably best known for Slumbering Ursine Dunes and the Hill Cantons but Chris has been involved in many more projects than just those. 

Misty Isles of the Eld is Chris' latest project. I received the PDF in the days before NTRPG, but haven't gotten to the point that I can do a proper review. I'll rectify that in the near future. Chris was kind enough to write out some thoughts behind Misty Isles of the Eld as well as forward me some amazing art from the project that wasn't used due to lack of space. 

Here's Chris:



Behind the Scenes in the Misty Isles

Misty Isles of the Eld was pretty different from my previous two installments in the Dunes Kickstarter series (Slumbering UrsineDunes and Fever-Dreaming Marlinko). And not just for the obvious reasons like the fact that's it significantly heftier (almost double the length of the Dunes main adventure) and packed with art. Several things set it apart and gave it a totally different dynamic when putting it together:



1. Not Ripped Wholly out of Campaign Play. The Misty Isles is the first of the series that the players didn't reach. I mean sure I had some sketchy maps and the main tentpole dungeon, the Vat Complex, was played the hell out of (it was situated in the same plane but through a different place in the campaign), but it was the first published thing that I really built from the bottom up and independent like. For better or worse the previous two are almost like frozen (though more developed for a broader audience) moments of play at my table. I like to think that's for the better, that they are not artificial and impossible to play, but it does kind of back you into a corner when you are writing. Misty Isles was the first thing I could hog wild with a number of ideas for an adventure and mini-setting that were burning the back of my brain and old notebooks.

2. Luka Rejec. Working with Luka was a helluva positive experience and really his aesthetic vision—and drive to get it done—was so strong that I like to call him my other co-author (along with Robert Parker who wrote some great bits in the monster and artifact section). We had originally expected to get him to do a cover, eight interior illustrations and maps (he did an amazing job with the ones in Marlinko). But see we never even did an art order. The guy just set down read the manuscript and seemed to get totally inspired—and churned out 60-plus illustrations totally on his own intiative—and what illustrations! They were all so charming and fittingly weird that I am not ashamed to say that I ended up adding whole pages of new characters, gear and sites just based on what he was pumping out.


There were so many illustrations that sadly some of them had to get cut, some of my favorites even. But hey you can see them here below (actually, throughout the post) One of them is of Eldmen, slaves of the Eld who emulate the bulby heads of their masters with fake heads (yeah a Jack Vance homage), working the Plantation, one of the four adventure sites.



3. Extra-Planar Adventure. Misty was my first attempt to do a proper extra-planar adventure and it was surprisingly hard to get the weirdness of something that alien without making it so dang incoherent that  like a bad dream sequence in a movie you just shrug your shoulders. Like we don't really have many good examples in doing D&D adventures wholly off the prime material plane (leaving aside Planescape which gets some right and a lot wrong), so I found that challenging. A fun challenge yeah, but a challenge.


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