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Showing posts with label experience. Show all posts
Showing posts with label experience. Show all posts

Friday, May 22, 2015

Experience Points - Does Gold Still Have the Same Weight as the Early Days of Gaming?

Back in the early days, when the "Dungeons" part of D&D defined much of the gameplay, giving expo primarily based on Gold Piece value made sense. Even if you think it doesn't make sense, it's understandable - it was an easy short cut that kept things simple. And just think of the difficulty in removing that heavy hoard of coin.

Later, when "the wilderness" was initially introduced, much was hand waved and adventuring was still primarily in dungeon environments. Conducting home invasions of dungeon denizens was still the primary source of income and expo.

At some point the "sandbox" became a thing, even if it wasn't called such at the time. Exploration and the wilderness came to the forefront but the method of awarding expo did not change. At 10 gold coins to the pound, how did anyone travel with money? (gems, of course)

Sandbox play damn near requires a rethinking of the method to award expo. Do you give points for each 6 mile hex explored? Double the xp from monster kills? Gold and the like is much rarer in the wilds.

By it's very nature, sci-fi roleplaying is very sandboxie - no one plays scifi on a single world, they want the universe. Can credits in lieu of gold really be sufficient as a source of expo? Doesn't this hamper the viability of a Space Marine themed campaign, where killing xenomorphs doesn't lead to the recovery of credits?

What, if any, alternate methods of xp awarding do you use? Do you change methods depending on the type of adventure? Is gold = XP an OSR sacred cow?

Saturday, May 26, 2012

Are You Experienced? A Quick Look at Expo in the Dungeon Crawl Classics RPG

I never really liked the experience system from 3e.  The whole idea of awarding expo based on encounter level relative to character levels seemed like too much work.  If the players are much higher in level than the encounter, odds are the encounter expo is a pittance compared to a level appropriate encounter.  Why do math to tweak it more?

At the same time, the classic method of awarding expo for gold retrieved during an adventure (and magic items back in AD&D) seems very contrived to me.  I'm using it in ACKS, as it is very much a part of the core system, but that doesn't mean I'm happy with it.

Dungeon Crawl Classics takes a different approach.  You get expo for surviving an encounter.  Maybe you defeated your foes.  Maybe they escaped.  Maybe the trap went off but you still managed to survive.  Perhaps the party fled, with the idea that it is better to run away, to live an adventure another day.  All the above give expo.  I like it.

The simplified expo system also applies to the numbers themselves.  It takes 40 expo to go from level 1 to level 2.  Simplified number keeping is never a bad thing.

I'm interested to see how this plays out after repeated play.
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