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Showing posts with label creature archipelago. Show all posts
Showing posts with label creature archipelago. Show all posts

Sunday, June 11, 2017

Creature Archipelago - Islands Map - First Attempt - SWL



I must say, the customer service from the folks behind Other World Mapper is top notch. My download link to update had expired. Sent an email to customer service and in 12 hours my new link was active. Woot! I do love this software.

So 13 islands plus one island engulfed by a larger one. The islands are what remains of a much larger island after the mysterious ancients caused their own destruction.

The lower middle island, the small roundish one, is relatively safe. At least, the town and harbor are fortified. That will be the initial home base of the PCs.

One of the islands will be given to +Michael Badolato and the Swords & Wizardry Legion to develop. Each island will be it own little sandbox.

For scale, I am thinking 30 miles across, give or take, for the island that holds the town and harbor. Subject to change.

Next for the map will be adding some visual highlights to the islands. But before that I think I need to detail Lizardmen and Goblins as PC races for Swords & Wizardry Light.




Friday, June 9, 2017

More Thoughts on a "Creature Archipelago" for Swords & Wizardry Light

Sidney Sime

So, the list has become something like this:

  • Indigenous player races: lizardmen will be decedents of the long lost ancient race living in scattered tribes across the island - i'm thinking natural leather AC but no matter class, can't wear armor - +1 HP per level regardless of class - fighter, ranger, barbarian, thief, shaman (new class) - goblins - more recent settlers, they've staked out an island for themselves - fighter, thief, witch doctor (new class)
  • Multiple Islands. It allows for diverse and localized settings.
  • The Ancients had science / magic capabilities and are the original creators of the giant creatures on the island. Their artifacts are often sought and rarely found. Ruins, big and small, are scattered throughout the islands.
  • One island is relatively safe. That will be the PCs home base / starting point. Might as well place a Tenkar's Tavern there. The home base will also have a smattering of lizard folks and goblins. Neither race is inherently evil. Oh, and of course its a port. Multiple nations and other power players have reps in town looking to hire adventurers to recover items and knowledge.
  • I like the idea of a mostly blank PC map, to be filled in as they explore the islands. Isolated hex crawls to some extent.
  • New creatures - large and giant sized "normal" creatures and magical hybrids. I'm figuring two dozen or so at least.
  • Need to commission an artist to draw the islands - this is beyond my paltry mapping abilities :)
Right. So, I think I'll write the races first, then the two new classes. That should give me time to find an artist for the Archipelago.

Tomorrow - Assemble new grill before next week's heatwave, yearly gathering with old gaming group and follow up with a night of gaming with my current group.

Sunday - Uncle duties followed by interview. After which, we shall work on this ;)
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