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Showing posts with label colonial gothic. Show all posts
Showing posts with label colonial gothic. Show all posts

Thursday, July 12, 2018

Bundle of Holding - Colonial Gothic -



I like Colonial Gothic. I like the setting. Its got that perfect familiar yet not historical sense to it and the pieces I've read seem well researched. I probably should buy the core books at this rate ;)

Yep, I own a few supplements but nothing of the core. For less than 8 bucks I probably should...
Hero! The Founders return to revive our July 2017 Colonial Gothic Bundle, featuring the supernatural flintlock-horror tabletop roleplaying game Colonial Gothic from Rogue Games. Uncover the secret history of America's 18th-Century frontier, where monsters stalk the woods and ghosts haunt every sleepy hollow. This bargain-priced revival once again brings you almost the entire Colonial Gothic gaming line, including several newly added recent books. It's everything you need for a complete campaign of magic and mayhem in the shadows of early America. 
For just US$7.95 you get all seven titles in our Starter Collection (retail value $47) as DRM-free .PDF ebooks, including the complete Colonial Gothic Third Edition rulebook; three essential supplements (Gamemaster, Adventure, and The Player Companion); the adventures The Landlord's Daughter and The Legend of Sleepy Hollow; and the 174-page Beginnings adventure that kicks off the Flames of Freedom campaign about the American Revolution. 
And if you pay more than the threshold price, which started at $17.76 and now stands at $19.57, you'll level up and also get our entire Bonus Collection with eleven more titles worth an additional $77.
Just three days left on this one.

Sunday, July 16, 2017

Bundle of Holding - Colonial Gothic (18th Century Colonial Horror)


Colonial Gothic is one of those games that I've picked up occasional pieces of over the years because of my love of history and the twist that Colonial Gothic gives to it. An opportunity to pick up over a dozen books for it for about 20 bucks is simply a no brainer.

The way I see it, you don't even need to use the system behind the books to enjoy the books (I probably won't) but I could see myself hacking Swords & Wizardry Light to run something like this.

Damn these useful Bundles of Holding!

This one has a short window - just over 2 days left.
Hero! The Founders bring you the Colonial Gothic Bundle, featuring the new Third Edition of the supernatural flintlock-horror tabletop roleplaying game Colonial Gothic from Rogue Games. Uncover the secret history of America's 18th-Century frontier, where monsters stalk the woods and ghosts haunt every sleepy hollow. This bargain-priced offer brings you almost the entire Colonial Gothic line -- everything you need for a complete campaign of magic and mayhem in the shadows of early America. 
For just US$8.95 you get all six titles in our Starter Collection (retail value $40) as DRM-free .PDF ebooks, including the complete Colonial Gothic Third Edition rulebook (retail price $10), three essential supplements (Gamemaster, Adventure, and The Player Companion, total retail $21), and the 174-page Beginnings adventure (retail $8) that kicks off the massive Flames of Freedom campaign that will encompass the entire American Revolution. NEW! We've just added The Legend of Sleepy Hollow (retail $1): Washington Irving's classic 1839 story of a haunting in upstate New York, plus gaming notes adapting it to Colonial Gothic. 
And if you pay more than the threshold price of $20.59, you'll level up and also get our entire Bonus Collection with almost every book in the Colonial Gothic line -- ten more supplements worth an additional $70: 
Three sourcebooks: The Grimoire (retail $6), Gazetteer (retail $7), and Bestiary (retail $7). 
Three setting books: Settings (retail $8), New France (retail $7 -- previously presented in our August 2013 Bundle of the Ages), and The French & Indian War (retail $8). 
Lovecraft (retail $7): Bring the Cthulhu Mythos onto the American frontier. 
The Templars (retail $5 -- also from our August 2013 Ages offer): Colonial Gothic's secret history of history's most secretive bunch. 
NEW! The Defeated Dead (retail $8): A ghost story of vengeful soldiers at the site of the US Army's greatest defeat. 
NEWER! The Landlord's Daughter (retail $7): Secret societies, pirates, betrayal, witchcraft, and a mysterious illness in Marblehead, Massachusetts.
Note, although OneBookShelf delivers copies of these PDFs, I do not make affiliate monies from these sales. I bring offers like this to your attention because I think they are amazing deals and I'd hate for my readers to miss out on them. You can always buy me a beer later ;)

Sunday, December 16, 2012

Mini Review - Colonial Gothic: 2e (Colonial Horrorish RPG)




For a bit of background, I have my BA in History, with my concentrations in Early American History and The Middle Ages. You study what you enjoy, as it makes the hard work just a tad more enjoyable. So when I saw that the Colonial Gothic RPG had just released a a new edition of the rules (which I had missed the first time around) I had to take a peek.

I'm fairly impressed.

Under the hood it uses the same D12 system as Shadow, Sword & Spell. (I have SS&S and will have give it a second look at some point, as I have now found the system intriguing)

I like the alternate history of Colonial Times that is shown. I like the idea that you can set a "dial" of sorts for the campaign's horror component - not all groups will be comfortable going "all in". I really like the flavor. I really like the adversary / creature design chapter. Heck, I'd love to do something similar for the OSR (I know of Raggi's Creature Generator, but it doesn't always fit my needs)

The big missing piece?

There's no short adventure to kick things off with. Believe it or not, although they often feel like throw aways, this little pieces often showcase how a game system works and make a good example of game design for the rule system. Coming from my OSR roots, I'm sure I could bang something together but I'm not sure it would good fit for the system.

I guess I'll need to track down an introductory adventure at some point.

From the blurb:


The North American Colonies

The great nations of Europe struggle for control of the New World. Native Americans struggle for their land and their lives. Planters and traders struggle for wealth and position. A new nation struggles to be born.

But look beneath the surface.

Monsters stalk the woods. Angry ghosts and spiteful witches plague the villagers. Explorers search for lost cities and fabled treasures. Ancient evils are awakened.

There is a secret history, and this history deals with events that took place in the shadows. These events played a role in the history of the American colonies and the Revolution that few know about.

The truth is hidden, and plots are afoot. Events are moving behind the scenes, and lurking in the shadows are agents with their own agenda.

War is coming. 

The Siege of Boston is lifted, and General Washington is leading the Continental Army to New York. The enemies are many, but as to who they are, you do not know.

Colonial Gothic is a supernatural historical horror roleplaying game set during the dawn of the American Revolution.

This Second Edition rulebook is fully compatible with all previous Colonial Gothic adventures and sourcebooks.


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