Shane Magnus also pointed me to one that he had created that was inspired by 3:16 Carnage Amongst the Stars, but I think Ian is closer to what I need in an OSR style game. Thanks for the peek Shane, I appreciate it. I think yours works better with other system, and I may experiment with it when I run an Savage Worlds or Hollow Earth Expedition game.
Ian explains his suggested use as follows:
In this version you could represent folks sneaking into a position by putting them all the way to the left and those in position to deliver a backstab by putting them in the "Behind" row and to the left of the enemy's position in their area. The enemy area is also arranged from closest to farthest. I would use simple tokens placed next to the characters or enemies to represent things such as "high ground", "in cover", "prone" etc. Very simple. Very usable.So, thoughts? Feedback? Suggestions? Other Abstract Combat Maps to add to the equation?
