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Tuesday, July 29, 2025

New Release - Marvel Multiverse RPG| Fantastic Four: From the Depths



The Fantastic Four movie
has just been released and is getting some decent reviews from all sides of the aisle. So, we shouldn't be surprised that a Fantastic Four adventure was released for the current Marvel RPG. Fantastic Four: From the Depths is priced at 2.99, which is fairly reasonable. It should be usable with the free Marvel Multiverse RPG Quickstart with Thunderbolts* Adventure.

A One-Shot Adventure for Marvel Multiverse Role-playing Game! When a giant monster rips through the pavement on Yancy Street, the world’s premier super-hero family is called on to save the day! Play as Marvel’s First Family as they take on giant monsters and travel through the underground realm of the Mole Man. This short adventure is a perfect entry for new players to take their first steps into the Marvel Multiverse Role-Playing Game.

This module includes character sheets for:

  • Mister Fantastic
  • Invisible Woman
  • Human Torch
  • Thing
  • H.E.R.B.I.E.

As well as brand-new character profiles for Mole Man and two other characters, and one new henchmen profile. Each character profile includes power descriptions for Narrators to threaten their table with.

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Monday, July 28, 2025

Bundle of Holding - Neon Lords

I first came across the Neon Lords at TotalCon a number of years ago, and I was hooked. A great game with a fun premise and awesome Gonzo.



You can get the Neon Lords Bundle at Bundle of Holding for $14.95 in PDF - Core book, two supplements, and three adventures. I highly recommend!

Adventurer! With some hesitation we present the all-new Neon Lords Bundle featuring Neon Lords of the Toxic Wasteland, the gonzo slime-punk post-apocalyptic cassette-future tabletop roleplaying game from Super Savage Systems. Mutants and monsters roam the toxic wastelands of the forgotten world. In this kill-or-be-killed world, magic and tech collide, only the strong survive, and attitude is everything. Become a Scum Dog and brave the ruins in search of cash and prizes. Collect fantastical gear and wield the galaxy's most powerful weapons to become the baddest dude in Neo-Terraxx: the Neon Lord.

Neon Lords of the Toxic Wasteland is a visceral mashup of '80s-'90s pop culture mixed in a grimdark blender and barfed onto the table. For fans of The Toxic Avenger and other Troma Entertainment B-movies, Neon Lords provides all the sleazy over-the-top late-night horror you can handle. It has an Ultra-Nightmare Mode. It has three tables of mutations. It has a three-page Hairstyles Table. One 9th-level spell is called "Slaughter All Existence." One illustration is captioned "The wasteland war of Lord Blistergut Wrecksmasher vs. the Free Humanoid Army of Shrapnel City." Neon Lords of the Toxic Wasteland is an exultant trash-heap rhapsody, a paintball shot that hits its mark so hard it makes it glow. You admire a game like that, right? Though possibly from a distance

Marshal your courage and pay just US$14.95 to get all six titles in our Toxic Collection (retail value $73) as DRM-free ebooks, including the complete 272-page Neon Lords of the Toxic Wasteland Core Rulez, the character expansion Riders of the Burpwarp, and the scenarios Warpshine Runnerz, Space Bulk, Mutant Hive Warz, and, uhh, Sleazoid Mutant Freaks From Cannibal Island.

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Sunday, July 27, 2025

Deal of the Day - How to Make a Fantasy Sandbox


Another great
Deal of the Day, this time from our very own Rob Conley / Bat in the Attic. I've known Rob for over 15 years, and the quality of his work consistently amazes me.

Rob's 'How to Make a Fantasy Sandbox' is Today's DTRPG Deal of the Day, for just $6 (usually $14.95, so 60% off). I have my copy in Print plus PDF, or I'd be all over this :)

How to Make a Fantasy Sandbox!

Starting in 2009, I wrote a series of 24 posts on the Bat in the Attic Blog covering the different aspects of creating a hexcrawl formatted setting. Now that the blog posts are completed, I have combined and rewritten these posts into a single book. In addition to advice about creating your setting, the posts flesh out the Isle of Pyade into a small setting that you can drop into your own campaign.

What is a Hexcrawl formatted setting?

This type of setting starts with a hex grid placed over the map, with each hex numbered. The hex locations of the various locales, such as lairs, are noted and arranged into an index. This format provides a convenient way to reference detailed local information within the setting.

You can look at the map, see the hex number of the location, and then look it up quickly in the book. It works in reverse as well. You can read about a location in the book, with its hex location noted in the text, and then look up where it is on the map quickly. This format allows easy access to dozens of detailed locations scattered across the setting map.

Hexcrawls and Sandbox Campaigns

Sandbox campaigns are distinguished by the fact that the players drive the campaign forward by their choices. In a sandbox campaign, the players may decide to head west instead of east in pursuit of their goals. The ease of looking up locations makes the hexcrawl formatted setting a valuable tool for the referee trying to keep ahead of their players while running a sandbox campaign.

How to Make a Fantasy Sandbox will teach you how to make a hexcrawl formatted setting and explain which details are essential to include to handle the different types of sandbox campaigns.

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Saturday, July 26, 2025

Deal of the Day - ShadowRim - A ShadowDark Setting



I've known Greg Christopher, the author and publisher of ShadowRim, for well over a decade. He, indirectly, was the driving force that brought me to the OSR. He is also one of the more prolific and skilled creatives that I know.

ShadowRim is today's Deal of the Day. Until tomorrow morning ShadowRim is $6 in PDF, which is 50% off its regular. What is ShadowRim? Essentially the setting for Skyrim with the serial numbers scraped off ;)

Enter the frozen northern province of an Empire in turmoil, inspired by the greatest CRPG of all time.

  • Create an enduring ShadowDark campaign as you traverse a massive map with over 200 keyed locations and 450 encounters.
  • Play as Catfolk, Dark Elf, High Elf, Imperial, Lizardfolk, Nord, Orc, or Wood Elf.
  • Choose one of the Nine Divine Signs to guide you; the Blade, Coin, Dragon, Eye, Falcon, Horn, Fist, Ring, or Skull.
  • Build alchemical knowledge through play using ingredients with up to 4 different interacting effects that change every time you play.
  • Enchant your own magic items using the captured souls of your enemies.
  • Fight classic monsters that you know and love, such as Dwarven automatons, tyrannical High Elven Dominionists, Sabretooths, Spriggans, and more.
  • Choose to support the Empire, one of two different rebel factions, or your own goals as the province slides towards Civil War.

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Wednesday, July 23, 2025

Christmas in July Pick - Call of Cthulhu Starter Set



I have to say, the Call of Cthulhu Starter Set is one of the best bargains in RPGs. Normally 9.99 in PDF, for the Christmas in July Sale, you can snag a copy of the Call of Cthulhu Starter Set for 6.99.

I own the physical boxed set, and the value is amazing!

The Call of Cthulhu Starter Set contains books, dice, premade character sheets, maps, and enough content to keep a group busy for several roleplaying sessions.

Three softcover manuals broken into rules and scenarios to guide you in playing Call of Cthulhu. The physical boxed version also includes all the dice you need to play the game: a D4, D6, D8, D20, Percentile D10, and an extra D10 in a different color for use as a bonus/penalty die.

Learn to play in the best way possible—by playing! The special introduction “Alone Against The Flames”, a solo Call of Cthulhu scenario, teaches you the basic rules of the game and character creation as you find yourself in the rural New England town of Emberhead—but can you escape?

Three scenarios designed for 3, 4 and up to 5 players.

  • In Paper Chase, the search for a missing professor leads to a grizzly discovery.
  • Edge of Darkness sees a group of investigators fulfill the wish of a dying friend, and attempt to undo the mistakes of the past.
  • Finally, in Dead Man Stomp, Harlem and jazz music serve as a backdrop to the nefarious schemes of an alien god.

Player aids are an essential component to Call of Cthulhu gameplay. Each scenario has its own collection of maps, notes and player handouts. Each presented in full color, these play aids will enhance your gameplay, and help your players immerse themselves in each of the investigations.

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Tuesday, July 22, 2025

OSR Christmas Pick - Flint: A Cairn 2e Solo Handbook


Full confession - I'm fascinated by solo play RPGs. Not so much solo adventures, but the ability to take an OSR ruleset and embrace solo play. It's not that I lack friends or a group to play with, but gaming on demand does have its appeal.

Flint: A Cairn 2e Solo Handbook is currently $6.29 in PDF, normally $8.99. I'll have to check this out :)

FYI, I just ordered Flint and the Cairn Player's and GM's books in PRINT (free in PDF) - there will be a review later this summer.

This supplement for Cairn: Second Edition invites you into a symbolic, character-driven experience that preserves the unique narrative-based progression mechanics of Cairn and marries them seamlessly with a new quest-based advancement system that will make you rush home from work just to keep playing.

With a tarot deck as your compass, you’ll uncover quests, endure trials, and interpret the shifting winds of fate as you wander the vast lands of Vald. Whether you’re forging mythic skill paths or wrestling with fateful omens scrivened from the Major Arcana, every choice deepens your story. There are no rails here—only echoes, intuition, and the quiet weight of consequence.

This is not a game. It’s a guide to a solo campaign of Cairn 2e (free). No AI oracle or random table will tell you what happens next—you will. With nothing more than a tarot deck and the core rules of Cairn 2e, you’ll generate your own campaign, character arc, and fate.

Inside you’ll find:

  • A tarot-based quest system that powers advancement through emergent story
  • Four attribute-aligned skill trees, each with five tiers and tons of new upgrades, tactics, and abilities
  • Two simultaneous oracle systems; one that paints detail into every nook & cranny and another that forges narrative turning points—both wondrous and grim
  • Support tables for generating NPCs, locations, traps, encounters, and treasures from each of the 78 tarot cards.
  • A formidable overview of the Arcana including the basics and history of Tarot as well as universal interpretations of each.
  • Over 80 quest prompts matched to the numbered and court cards of the four tarot suits
  • Designed for solo play—but modular enough to use in cooperative or GM-less modes
  • Balanced for Cairn but easily adaptable into any of Cairn's cousins (Into the Odd, Knave, Maze Rats) or OSR systems

Since you've made it all the way down here, that must mean you're into this kind of thing, so just between me and you...

What if we assumed for a moment that what happens in a game is not a game.  That it is real.  That the lands you can discover are being terraformed as we speak.  That the treasures are hiding themselves away, the monsters are readying themselves to strike, the swords are sharpening themselves against flint ready to be drawn and plunged into that which deserves them.

This is the premise of Flint.  It's all real.  And you can discover it all on your own.

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Monday, July 21, 2025

Bundle of Holding - Advanced Adventures MEGA (OSR/OSRIC Adventures)


The current Advanced Adventures MEGA Bundle on Bundle of Holding is a solid choice for OSR gamers and DMs. I'd jump on it myself, but I own it all in compiled print editions. That being said, there's a TON of adventuring for about a buck and adventure or less.

Adventurer! We've resurrected our January 2023 Advanced Adventures Megabundle featuring .PDF ebooks of nearly four dozen short, ready-to-play tabletop fantasy roleplaying adventure modules in the long-running Advanced Adventures line from Expeditious Retreat Press. These 43 short scenarios – dungeon crawls inspired by the earliest versions of Dungeons & Dragons – show off the Old School Revival style: tools, not plotlines; rulings, not rules; a gamemaster who doesn't railroad players onto a prearranged script but lets them sink or swim through their own actions. Encounters aren't necessarily "balanced," and outcomes are seldom scripted. Characters who don't use their heads usually wind up losing them.

Designed for the open-license OSRIC system (the "Old School Reference & Index Compilation," a free retroclone of First Edition AD&D), these Advanced Adventures modules adapt easily to any Old School fantasy RPG such as Old-School Essentials or Shadowdark, and they fit smoothly in your ongoing campaign to let your player characters ramp from level-1 zeroes to level-10 heroes.

For just US$9.95 you get all twelve titles in this revived offer's Starter Collection (retail value $70) as DRM-free ebooks, including the first ten AA modules – from #01: The Pod-Caverns of the Sinister Shroom through #10: The Lost Keys of Solitude – and we add the 2009 bestiary Malevolent and Benign I and the free OSRIC rulebook. For a list of all the modules with links to their sales pages on DriveThruRPG, see the first book entry below, "Advanced Adventures #01-10."

And if you pay more than the threshold price of $35.13, you'll level up and also get this revival's entire Bonus Collection with thirty-four more titles worth an additional $210: 33 more Advanced Adventures modules from #11: The Conqueror Worm through #43 The Warrens of Zagash, and hitting many highlights of the AA line including #15: Stonesky Delve, #23: Down the Shadowvein and #24: The Mouth of the Shadowvein, and both White Dragon Run scenarios. (For the list and the DTRPG links, see the fourth book entry below, "Advanced Adventures #11-43.") We also include the 2018 Malevolent and Benign II monster manual.

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Sunday, July 20, 2025

Christmas in July Sale - Candela Obscura Corebook for 5 Bucks


The Christmas in July Sale is going strong at DTRPG. There are a ton of titles at 30% off, as well as a few at 75% off. Today's pick is one of those 75% off games, Candela Obscura.

I've heard mixed reviews of Candela Obscura in the past, but at $5 instead of the usual $20, I figure I can take the plunge and see if I like what's presented. If I don't, I'm sure I can salvage $5 worth of entertaining from it ;)

You’re needed, investigators: join the secret society Candela Obscura to confront occult horrors from beyond, keeping hidden the true nature of magickal incursions besetting our world.

The Candela Obscura Core Rulebook is a fully detailed guide on playing and gamemastering the collaborative investigative horror tabletop roleplaying game. As an investigator of the paranormal secret society Candela Obscura, you and your circle are charged with exploring, fighting, and protecting the people of Newfaire from supernatural dangers lurking in the folds of a bustling world unaware of the occult magick simmering beneath. Candela Obscura is the very first game to use the Illuminated Worlds System as well as the first full RPG from Darrington Press, as featured in the ongoing anthology series on Critical Role.

Inside of the Candela Obscura Core Rulebook you’ll discover:

  • 204 detailed pages
  • The core rules to play and create your Candela Obscura investigators and their circles.
  • Over 90 pages detailing the turn of the century-inspired setting of the Fairelands, and in detail the city of Newfaire and the ancient ruins beneath known as Oldfaire.
  • 4 full example assignments for gamemasters to dive in with their players.
  • Over 30 example assignments to explore far-flung corners of the Fairelands and the organizations and people operating within it.
  • An extensive guide to preparing for and gamemastering Candela Obscura.
  • Immersive, in-world ephemera and notes strewn throughout the chapters—illustrations, sketches, research notes, correspondences, advertisements, maps, and more to bring the Fairelands to life.

Get immersed in Candela Obscura’s turn-of-the-century inspired setting, learn about the secret society Candela Obscura and its rival factions, and take a spin through the Illuminated Worlds System. Grab some six-sided dice and you’re ready to go!

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Friday, July 18, 2025

Deal of the Day - GM Companion for ShadowDark



Today's Deal of the Day is the GM Companion for ShadowDark from Chubby Funster Games. The Chubby Funster is Greg Christopher, whom I've known for well over a decade and consider a close friend.

The GM Companion for ShadowDark is on sale for $5 until tomorrow morning (usually 10 bucks in PDF). Note, it's a Platinum Best Seller on DTRPG.

Add a more expansive portfolio of options to ShadowDark Core. 

Upgrade your Overland Hex Crawl Experience:

  • d20 Point of Interest table for all 9 terrain types.
  • 2d6 intersecting Hazard tables for all 9 terrain types.
  • New district types + all new Point of Interest options when creating settlements.
  • d20 Shop generation lists featuring all new options for Poor, Standard, and Wealthy Shops.
  • d20 tables with new Tavern names, new Menu items, and new Drink types. 
  • A new dice game to gamble with in the tavern after an adventure.
  • Acts of Devotion: a religious alternative to carousing where you can construct temples and attract adherents to support your deity.
  • Combat Training: a warrior's alternative to carousing where you can hold tournaments and possibly gain a noble title.
  • Magical Study: a wizard's alternative to carousing where they can study old tomes for magical insight and possibly found a university or library to house their books.

Upgrade your Dungeon Experience:

  • Define the dungeon entrance and create multi-level dungeons using the dice-drop system developed in ShadowDark Core.
  • d20 Room Type table + d10 tables for each Room Type, adding even more variety of dungeon design.
  • 2d6 intersecting Hazard tables for all 4 dungeon types.
  • d20 trap tables for Crushing / Gaseous / Sonic traps, Magical traps, and Wounding / Weapon-like traps. 
  • Expanded NPC tables, including a new d20 Qualities table and a d20 Professions table.
  • Expanded Rival Crawler tables, including a new d20 Party Name table, new d6 Signature Tactics table, and a new d12 Party Secret table. Rival Crawlers can now include monster types like Hobgoblins or Beastmen.
  • 45 new monsters (including 6 new elemental types).
  • Monster tables for levels 0-9 to randomly determine what monsters are in the dynamically built dungeon you are creating.

Upgrade your Treasure Game:

  • d100 Dungeon Dressing
  • d100 Treasure 0-3
  • d100 Treasure 4-6
  • d100 Treasure 7-9
  • d100 Treasure 10+
  • Boons - d20 Oaths, d20 Secrets, d20 Blessings
  • Potions - d20 Features, d20 Benefits, d20 Curses
  • Magic Armor - d20 Features, d20 Benefits, d20 Curses
  • Magic Weapon - d20 Features, d20 Benefits, d20 Curses
  • Magic Utility Item - d100 types, d20 Features, d20 Benefits, d20 Curses
  • 86 Known Magic Items (non-random)


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Thursday, July 17, 2025

Christmas in July Sale - Kids on Bikes: Second Edition Core Rulebook



There aren't any OSR or Old School RPGs in the deep discount Christmas in July Doorbusters this year, but there certainly IS a title that I find intriguing - Kids on Bikes.

Kids on Bikes is essentially Stranger Things RPG (remember the first season and how big their bikes played a role). 

I'm not saying that the Kids on Bikes: Second Edition Core Rulebook will be fully, or even partially, within my wheelhouse, but with it priced at $2.50 (instead of $9.99), I'll take the plunge, and I suggest many of you do so also.

The Adventures of Kids on Bikes take place in small towns at any point in history before: 

  • everyone had a camera phone that could catch video of a ghost
  • use GPS to track a homicidal maniac roaming around town
  • research an old creaky house in seconds using the internet

Kids on Bikes takes place in a more mysterious time, where anything and everything could happen.

Kids on Bikes is a 138-page, rules-light, fast-paced storytelling game in the spirit of games like Dread, Perseverant, Monsterhearts, and other great indie titles. Kids on Bikes is perfect for game nights in which you want to get a game in RIGHT NOW. 

Using stats like GRIT, CHARM, FIGHT, FLIGHT, BRAINS and BRAWN, you’ll jump into the action. Each skill is represented by a polyhedral die based on your character’s competence. More sides = better chance of success.

That being said, even low stats always have a chance of success, as any max result EXPLODES leading to an additional re-roll contributing to the results. Lower sided dice mean bigger chances of explosions!

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Tuesday, July 15, 2025

Free OSR - ROGUELAND


I like short and light OSR rulesets. Remember, I'm the guy behind Swords & Wizardry Light & Continual Light. ROGUELAND looks awesome, and even if I don't ever run it, I may steal, er - borrow from it liberally.

ROGUELAND is available for free in PDF. Simply add it to your DTRPG cart and add it to your digital collection.

ROGUELAND is a 36 page rules-light, tabletop role-playing game. It is based on Ben Milton's Knave with modifications that focus on:

  • - defining characters by the items they carry rather than specific abilities or class features
  • - interpreting and casting free-form magic
  • - monster, trap, and treasure generation
  • - exploration procedures
  • - and more

This game uses player-facing, roll-high, d20 mechanics, and is broadly compatible with other OSR games and source materials.

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Monday, July 14, 2025

Free Old School RPG - The Curse on God's Acre – A Free Dragon Warriors Solo Adventure (Dragon Warriors is also PWYW)


I remember seeing the ads for Dragon Warriors in Dragon Magazine back in the 80s. Damn, but the game looked so damn cool. Now, Dragon Warriors is priced at PWYW - both PDF and Print versions. And The Curse on God's Acre – A Dragon Warriors Solo Adventure clocks in at over 250 pages and is ALSO PWYW! Ah, to be young again!

What do you get with The Curse on God's Acre?

Deep in the fertile countryside of Chaubrette, you find yourself in God's Acre, an isolated valley containing the villages of Pernay, Lancome, and Monques. Here the sturdy locals grow wine and keep sheep — but all is not as it seems. A pernicious evil haunts the lanes and narrow fields of God's Acre.

Revealed at first in scraps of children's songs, in the blank stares of straw dolls, in the animals masks lurking in the shadows, in the tangled entrails of a murdered woman ... a witch cult has the valley in its grasp and is squeezing tighter.

Can you break The Curse on God's Acre?

A Dragon Warriors adventure for any profession, 3rd or 4th Rank. 508 entries.

Dragon Warriors'  40th anniversary won't pass unnoticed as long as Red Ruin Publishing have anything to say about it. They've just released the seventeenth book in their series of DW adventures, and it's one of the best. "The Curse on God's Acre is a memorable solo scenario that deserves a place in every Dragon Warriors player's collection." Dave Morris, Creator of Dragon Warriors

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Sunday, July 13, 2025

Deal of the Day - Sandbox Generator (Systen Agnostic)



I own the Sandbox Generator in print, and I love it. I should use it on the YouTube channel so folks can see it in action. Very well done and approachable.

Until tomorrow morning, the Sandbox Generator is on sale for $6 in PDF - usually 12 bucks.

The Sandbox Generator is a simple but powerful tool for DMs. It allows you to easily create a world from scratch when you prepare your next campaign. It will provide you with all the necessary information about your world: from the biomes map, to a lord’s coat of arms and the menu of the local tavern! It is also convenient for solo players and DMs who want to generate their world during the game session.

This book aims to create a pseudo-feudal fantasy world and is meant to be used with your favorite OSR ruleset and bestiary.

New worlds await: they are only a few rolls away…

  • This product includes procedures, generators, tables and examples for:
  • Hex maps (biomes, features, content, factions, encounters),
  • Landmarks (natural, artificial and magical),
  • Settlements (names, hamlets, villages, cities, castles, towers and abbeys),
  • Monsters lairs,
  • Dungeons and megadungeons,
  • Coats of arms,
  • Criminal organizations,
  • Dragons,
  • Guilds,
  • Houses,
  • NPCs,
  • Taverns (including menus and signs),
  • Wizards,
  • Sea adventures.

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Friday, July 11, 2025

Bundle of Holding - Pyramid Collections


I was a fan of the early print version of Pyramid and later subscribed to the digital version for several years. It was more than just a Steve Jackson Games house organ, but was an excellent resource for other RPGs with its systemless articles.

Bundle of Holding has Two Bundles of Pyramid, both priced at $49.95 each.

Adventurer! This Pyramid Bundle 1 is the first of two offers (the second is the new companion offer, Pyramid Bundle 2) featuring Volume 3 (Nov 2008 - Dec 2018) of Pyramid, the Steve Jackson Games magazine for tabletop roleplaying gamers. Each issue of Pyramid magazine focuses on a specific theme, like fantasy world-building or epic magic – the whole range of prehistory, historical and modern exploration, steampunk, cyberpunk, aliens and spaceships – martial arts, action adventures, and gunplay – weird science, urban fantasy, psionics and thaumatology – and it wouldn't be a Steve Jackson Games magazine (fnord) without a roster of conspiracies. Each issue is about 39-40 pages, so the 60 issues in this offer bring you nearly 2,400 pages of varied gaming articles for a bargain price. Most of Pyramid's articles are either generic, suitable for your game system of choice, or designed for GURPS, SJG's Generic Universal Roleplaying System. (New to GURPS? Check our revived June 2022 GURPS 4E Essentials offer in progress.)

Pyramid magazine Volume Three Issue 59 ConspiraciesFor just US$49.95 you get all sixty-two titles in our Pyramid V3 - First Collection (retail value $556) as DRM-free ebooks. The complete list of Pyramid issues in this offer – the first 60 issues of Volume 3 (Nov 2008 - Oct 2013), with links to their sales pages on DriveThruRPG – appears in the book entry below. (On DriveThruRPG, Steve Jackson Games has posted a free 282-page compilation previewing the covers and contents of all 60 Pyramid issues in this offer.) We also include SJG's two collections of star designer Kenneth Hite's acclaimed Pyramid column of history, alt-history, occult conspiracy, fringe pseudoscience, and High Weirdness, Suppressed Transmission (both previously in our November 2020 Worldbuilder's Toolkit 7).

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Thursday, July 10, 2025

New Release - Brave the Shadow (ShadowDark Supplement from James Spahn)



Here's the part where I reveal connections. I've known James Spahn for about 15 years. I personally mailed him his first print copy of Swords & Wizardry Complete. I was his Confirmation Sponsor. I consider James a true friend, and I regard him as one of the most skilled creators in the RPG industry. Yadda yadda ;)

Brave the Shadow is James' first - and indeed not his last - venture into the world of ShadowDark. So, what does your $9.99 get you?

This new supplement for Arcane Library's SHADOWDARK Roleplaying Game introduces 18 new Ancestries and 25 new classes to expand your options as a Player and offer an army of new NPC options as a Game Master.

From classic ancestries like Duckfolk and Gnomes, to more esoteric takes like ancient serpent-blooded Thulsan and or fey-marked Changeling, you'll always have some fresh blood to spill when the dungeon goes dark.

New classes include classics like the Assassin and the Archer, to the strange fungi-twisted Mycomancer, the greedy Blackguard, the mad Gallusborn, and the insane Stingbat Wrangler! And who let that Unattended Kid in here?!

It makes me want to run a ShadowDark game :)

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Tuesday, July 8, 2025

New Release - West Marches Campaign Playstyle Guidebook



While not NEW new (as the West Marches Campaign Playstyle Guidebook was released in PDF in mid-May of this year, and in that time has gone Platinum for sales, the Print on Demand just went live, and both print and PDF are discounted this week.

The West Marches Campaign Playstyle Guidebook is 4.99 in PDF, 12.99 in print, and 15.99 for print plus PDF.

PS - I ordered the print plus PDF and will try to get a review up in the next few weeks.

This handbook is your guide to running and playing in a West Marches-style campaign. 

Inside, you’ll find clear, practical advice on preparing sessions, running the game, and embracing character-driven storytelling.

The West Marches method of play is perfect for modern lifestyle gaming with busy schedules and full calendars. 

Designed to be system-agnostic, this book works with any RPG and helps GMs and players alike focus on exploration, discovery, and meaningful consequence.

Whether you’re just starting out or ready to level up your game, this handbook will walk you through the process step by step.

Note: The POD is now LIVE (4th of July) and will be on SALE this first weekend. Enjoy! 


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