A One-Shot Adventure for Marvel Multiverse Role-playing Game! When a giant monster rips through the pavement on Yancy Street, the world’s premier super-hero family is called on to save the day! Play as Marvel’s First Family as they take on giant monsters and travel through the underground realm of the Mole Man. This short adventure is a perfect entry for new players to take their first steps into the Marvel Multiverse Role-Playing Game.
This module includes character sheets for:
Mister Fantastic
Invisible Woman
Human Torch
Thing
H.E.R.B.I.E.
As well as brand-new character profiles for Mole Man and two other characters, and one new henchmen profile. Each character profile includes power descriptions for Narrators to threaten their table with.
I first came across the Neon Lords at TotalCon a number of years ago, and I was hooked. A great game with a fun premise and awesome Gonzo.
You can get the Neon Lords Bundle at Bundle of Holding for $14.95 in PDF - Core book, two supplements, and three adventures. I highly recommend!
Adventurer! With some hesitation we present the all-new Neon Lords Bundle featuring Neon Lords of the Toxic Wasteland, the gonzo slime-punk post-apocalyptic cassette-future tabletop roleplaying game from Super Savage Systems. Mutants and monsters roam the toxic wastelands of the forgotten world. In this kill-or-be-killed world, magic and tech collide, only the strong survive, and attitude is everything. Become a Scum Dog and brave the ruins in search of cash and prizes. Collect fantastical gear and wield the galaxy's most powerful weapons to become the baddest dude in Neo-Terraxx: the Neon Lord.
Neon Lords of the Toxic Wasteland is a visceral mashup of '80s-'90s pop culture mixed in a grimdark blender and barfed onto the table. For fans of The Toxic Avenger and other Troma Entertainment B-movies, Neon Lords provides all the sleazy over-the-top late-night horror you can handle. It has an Ultra-Nightmare Mode. It has three tables of mutations. It has a three-page Hairstyles Table. One 9th-level spell is called "Slaughter All Existence." One illustration is captioned "The wasteland war of Lord Blistergut Wrecksmasher vs. the Free Humanoid Army of Shrapnel City." Neon Lords of the Toxic Wasteland is an exultant trash-heap rhapsody, a paintball shot that hits its mark so hard it makes it glow. You admire a game like that, right? Though possibly from a distance
Marshal your courage and pay just US$14.95 to get all six titles in our Toxic Collection (retail value $73) as DRM-free ebooks, including the complete 272-page Neon Lords of the Toxic Wasteland Core Rulez, the character expansion Riders of the Burpwarp, and the scenarios Warpshine Runnerz, Space Bulk, Mutant Hive Warz, and, uhh, Sleazoid Mutant Freaks From Cannibal Island.
Another great Deal of the Day, this time from our very own Rob Conley / Bat in the Attic. I've known Rob for over 15 years, and the quality of his work consistently amazes me.
Starting in 2009, I wrote a series of 24 posts on the Bat in the Attic Blog covering the different aspects of creating a hexcrawl formatted setting. Now that the blog posts are completed, I have combined and rewritten these posts into a single book. In addition to advice about creating your setting, the posts flesh out the Isle of Pyade into a small setting that you can drop into your own campaign.
What is a Hexcrawl formatted setting?
This type of setting starts with a hex grid placed over the map, with each hex numbered. The hex locations of the various locales, such as lairs, are noted and arranged into an index. This format provides a convenient way to reference detailed local information within the setting.
You can look at the map, see the hex number of the location, and then look it up quickly in the book. It works in reverse as well. You can read about a location in the book, with its hex location noted in the text, and then look up where it is on the map quickly. This format allows easy access to dozens of detailed locations scattered across the setting map.
Hexcrawls and Sandbox Campaigns
Sandbox campaigns are distinguished by the fact that the players drive the campaign forward by their choices. In a sandbox campaign, the players may decide to head west instead of east in pursuit of their goals. The ease of looking up locations makes the hexcrawl formatted setting a valuable tool for the referee trying to keep ahead of their players while running a sandbox campaign.
How to Make a Fantasy Sandbox will teach you how to make a hexcrawl formatted setting and explain which details are essential to include to handle the different types of sandbox campaigns.
I've known Greg Christopher, the author and publisher of ShadowRim, for well over a decade. He, indirectly, was the driving force that brought me to the OSR. He is also one of the more prolific and skilled creatives that I know.
I own the physical boxed set, and the value is amazing!
The Call of Cthulhu Starter Set contains books, dice, premade character sheets, maps, and enough content to keep a group busy for several roleplaying sessions.
Three softcover manuals broken into rules and scenarios to guide you in playing Call of Cthulhu. The physical boxed version also includes all the dice you need to play the game: a D4, D6, D8, D20, Percentile D10, and an extra D10 in a different color for use as a bonus/penalty die.
Learn to play in the best way possible—by playing! The special introduction “Alone Against The Flames”, a solo Call of Cthulhu scenario, teaches you the basic rules of the game and character creation as you find yourself in the rural New England town of Emberhead—but can you escape?
Three scenarios designed for 3, 4 and up to 5 players.
In Paper Chase, the search for a missing professor leads to a grizzly discovery.
Edge of Darkness sees a group of investigators fulfill the wish of a dying friend, and attempt to undo the mistakes of the past.
Finally, in Dead Man Stomp, Harlem and jazz music serve as a backdrop to the nefarious schemes of an alien god.
Player aids are an essential component to Call of Cthulhu gameplay. Each scenario has its own collection of maps, notes and player handouts. Each presented in full color, these play aids will enhance your gameplay, and help your players immerse themselves in each of the investigations.
Full confession - I'm fascinated by solo play RPGs. Not so much solo adventures, but the ability to take an OSR ruleset and embrace solo play. It's not that I lack friends or a group to play with, but gaming on demand does have its appeal.
FYI, I just ordered Flint and the Cairn Player's and GM's books in PRINT (free in PDF) - there will be a review later this summer.
This supplement for Cairn: Second Edition invites you into a symbolic, character-driven experience that preserves the unique narrative-based progression mechanics of Cairn and marries them seamlessly with a new quest-based advancement system that will make you rush home from work just to keep playing.
With a tarot deck as your compass, you’ll uncover quests, endure trials, and interpret the shifting winds of fate as you wander the vast lands of Vald. Whether you’re forging mythic skill paths or wrestling with fateful omens scrivened from the Major Arcana, every choice deepens your story. There are no rails here—only echoes, intuition, and the quiet weight of consequence.
This is not a game. It’s a guide to a solo campaign of Cairn 2e (free). No AI oracle or random table will tell you what happens next—you will. With nothing more than a tarot deck and the core rules of Cairn 2e, you’ll generate your own campaign, character arc, and fate.
Inside you’ll find:
A tarot-based quest system that powers advancement through emergent story
Four attribute-aligned skill trees, each with five tiers and tons of new upgrades, tactics, and abilities
Two simultaneous oracle systems; one that paints detail into every nook & cranny and another that forges narrative turning points—both wondrous and grim
Support tables for generating NPCs, locations, traps, encounters, and treasures from each of the 78 tarot cards.
A formidable overview of the Arcana including the basics and history of Tarot as well as universal interpretations of each.
Over 80 quest prompts matched to the numbered and court cards of the four tarot suits
Designed for solo play—but modular enough to use in cooperative or GM-less modes
Balanced for Cairn but easily adaptable into any of Cairn's cousins (Into the Odd, Knave, Maze Rats) or OSR systems
Since you've made it all the way down here, that must mean you're into this kind of thing, so just between me and you...
What if we assumed for a moment that what happens in a game is not a game. That it is real. That the lands you can discover are being terraformed as we speak. That the treasures are hiding themselves away, the monsters are readying themselves to strike, the swords are sharpening themselves against flint ready to be drawn and plunged into that which deserves them.
This is the premise of Flint. It's all real. And you can discover it all on your own.
The current Advanced Adventures MEGA Bundle on Bundle of Holding is a solid choice for OSR gamers and DMs. I'd jump on it myself, but I own it all in compiled print editions. That being said, there's a TON of adventuring for about a buck and adventure or less.
Adventurer! We've resurrected our January 2023 Advanced Adventures Megabundle featuring .PDF ebooks of nearly four dozen short, ready-to-play tabletop fantasy roleplaying adventure modules in the long-running Advanced Adventures line from Expeditious Retreat Press. These 43 short scenarios – dungeon crawls inspired by the earliest versions of Dungeons & Dragons – show off the Old School Revival style: tools, not plotlines; rulings, not rules; a gamemaster who doesn't railroad players onto a prearranged script but lets them sink or swim through their own actions. Encounters aren't necessarily "balanced," and outcomes are seldom scripted. Characters who don't use their heads usually wind up losing them.
Designed for the open-license OSRIC system (the "Old School Reference & Index Compilation," a free retroclone of First Edition AD&D), these Advanced Adventures modules adapt easily to any Old School fantasy RPG such as Old-School Essentials or Shadowdark, and they fit smoothly in your ongoing campaign to let your player characters ramp from level-1 zeroes to level-10 heroes.
For just US$9.95 you get all twelve titles in this revived offer's Starter Collection (retail value $70) as DRM-free ebooks, including the first ten AA modules – from #01: The Pod-Caverns of the Sinister Shroom through #10: The Lost Keys of Solitude – and we add the 2009 bestiary Malevolent and Benign I and the free OSRIC rulebook. For a list of all the modules with links to their sales pages on DriveThruRPG, see the first book entry below, "Advanced Adventures #01-10."
And if you pay more than the threshold price of $35.13, you'll level up and also get this revival's entire Bonus Collection with thirty-four more titles worth an additional $210: 33 more Advanced Adventures modules from #11: The Conqueror Worm through #43 The Warrens of Zagash, and hitting many highlights of the AA line including #15: Stonesky Delve, #23: Down the Shadowvein and #24: The Mouth of the Shadowvein, and both White Dragon Run scenarios. (For the list and the DTRPG links, see the fourth book entry below, "Advanced Adventures #11-43.") We also include the 2018 Malevolent and Benign II monster manual.
The Christmas in July Sale is going strong at DTRPG. There are a ton of titles at 30% off, as well as a few at 75% off. Today's pick is one of those 75% off games, Candela Obscura.
I've heard mixed reviews of Candela Obscura in the past, but at $5 instead of the usual $20, I figure I can take the plunge and see if I like what's presented. If I don't, I'm sure I can salvage $5 worth of entertaining from it ;)
You’re needed, investigators: join the secret society Candela Obscura to confront occult horrors from beyond, keeping hidden the true nature of magickal incursions besetting our world.
The Candela Obscura Core Rulebook is a fully detailed guide on playing and gamemastering the collaborative investigative horror tabletop roleplaying game. As an investigator of the paranormal secret society Candela Obscura, you and your circle are charged with exploring, fighting, and protecting the people of Newfaire from supernatural dangers lurking in the folds of a bustling world unaware of the occult magick simmering beneath. Candela Obscura is the very first game to use the Illuminated Worlds System as well as the first full RPG from Darrington Press, as featured in the ongoing anthology series on Critical Role.
Inside of the Candela Obscura Core Rulebook you’ll discover:
204 detailed pages
The core rules to play and create your Candela Obscura investigators and their circles.
Over 90 pages detailing the turn of the century-inspired setting of the Fairelands, and in detail the city of Newfaire and the ancient ruins beneath known as Oldfaire.
4 full example assignments for gamemasters to dive in with their players.
Over 30 example assignments to explore far-flung corners of the Fairelands and the organizations and people operating within it.
An extensive guide to preparing for and gamemastering Candela Obscura.
Immersive, in-world ephemera and notes strewn throughout the chapters—illustrations, sketches, research notes, correspondences, advertisements, maps, and more to bring the Fairelands to life.
Get immersed in Candela Obscura’s turn-of-the-century inspired setting, learn about the secret society Candela Obscura and its rival factions, and take a spin through the Illuminated Worlds System. Grab some six-sided dice and you’re ready to go!
Today's Deal of the Day is the GM Companion for ShadowDark from Chubby Funster Games. The Chubby Funster is Greg Christopher, whom I've known for well over a decade and consider a close friend.
Add a more expansive portfolio of options to ShadowDark Core.
Upgrade your Overland Hex Crawl Experience:
d20 Point of Interest table for all 9 terrain types.
2d6 intersecting Hazard tables for all 9 terrain types.
New district types + all new Point of Interest options when creating settlements.
d20 Shop generation lists featuring all new options for Poor, Standard, and Wealthy Shops.
d20 tables with new Tavern names, new Menu items, and new Drink types.
A new dice game to gamble with in the tavern after an adventure.
Acts of Devotion: a religious alternative to carousing where you can construct temples and attract adherents to support your deity.
Combat Training: a warrior's alternative to carousing where you can hold tournaments and possibly gain a noble title.
Magical Study: a wizard's alternative to carousing where they can study old tomes for magical insight and possibly found a university or library to house their books.
Upgrade your Dungeon Experience:
Define the dungeon entrance and create multi-level dungeons using the dice-drop system developed in ShadowDark Core.
d20 Room Type table + d10 tables for each Room Type, adding even more variety of dungeon design.
2d6 intersecting Hazard tables for all 4 dungeon types.
d20 trap tables for Crushing / Gaseous / Sonic traps, Magical traps, and Wounding / Weapon-like traps.
Expanded NPC tables, including a new d20 Qualities table and a d20 Professions table.
Expanded Rival Crawler tables, including a new d20 Party Name table, new d6 Signature Tactics table, and a new d12 Party Secret table. Rival Crawlers can now include monster types like Hobgoblins or Beastmen.
45 new monsters (including 6 new elemental types).
Monster tables for levels 0-9 to randomly determine what monsters are in the dynamically built dungeon you are creating.
There aren't any OSR or Old School RPGs in the deep discount Christmas in July Doorbusters this year, but there certainly IS a title that I find intriguing - Kids on Bikes.
Kids on Bikes is essentially Stranger Things RPG (remember the first season and how big their bikes played a role).
I'm not saying that the Kids on Bikes: Second Edition Core Rulebook will be fully, or even partially, within my wheelhouse, but with it priced at $2.50 (instead of $9.99), I'll take the plunge, and I suggest many of you do so also.
The Adventures of Kids on Bikes take place in small towns at any point in history before:
everyone had a camera phone that could catch video of a ghost
use GPS to track a homicidal maniac roaming around town
research an old creaky house in seconds using the internet
Kids on Bikes takes place in a more mysterious time, where anything and everything could happen.
Kids on Bikes is a 138-page, rules-light, fast-paced storytelling game in the spirit of games like Dread, Perseverant, Monsterhearts, and other great indie titles. Kids on Bikes is perfect for game nights in which you want to get a game in RIGHT NOW.
Using stats like GRIT, CHARM, FIGHT, FLIGHT, BRAINS and BRAWN, you’ll jump into the action. Each skill is represented by a polyhedral die based on your character’s competence. More sides = better chance of success.
That being said, even low stats always have a chance of success, as any max result EXPLODES leading to an additional re-roll contributing to the results. Lower sided dice mean bigger chances of explosions!
I like short and light OSR rulesets. Remember, I'm the guy behind Swords & Wizardry Light & Continual Light. ROGUELANDlooks awesome, and even if I don't ever run it, I may steal, er - borrow from it liberally.
ROGUELANDis available for free in PDF. Simply add it to your DTRPG cart and add it to your digital collection.
ROGUELAND is a 36 page rules-light, tabletop role-playing game. It is based on Ben Milton's Knave with modifications that focus on:
- defining characters by the items they carry rather than specific abilities or class features
- interpreting and casting free-form magic
- monster, trap, and treasure generation
- exploration procedures
- and more
This game uses player-facing, roll-high, d20 mechanics, and is broadly compatible with other OSR games and source materials.
Deep in the fertile countryside of Chaubrette, you find yourself in God's Acre, an isolated valley containing the villages of Pernay, Lancome, and Monques. Here the sturdy locals grow wine and keep sheep — but all is not as it seems. A pernicious evil haunts the lanes and narrow fields of God's Acre.
Revealed at first in scraps of children's songs, in the blank stares of straw dolls, in the animals masks lurking in the shadows, in the tangled entrails of a murdered woman ... a witch cult has the valley in its grasp and is squeezing tighter.
Can you break The Curse on God's Acre?
A Dragon Warriors adventure for any profession, 3rd or 4th Rank. 508 entries.
Dragon Warriors' 40th anniversary won't pass unnoticed as long as Red Ruin Publishing have anything to say about it. They've just released the seventeenth book in their series of DW adventures, and it's one of the best. "The Curse on God's Acre is a memorable solo scenario that deserves a place in every Dragon Warriors player's collection." Dave Morris, Creator of Dragon Warriors
I own the Sandbox Generator in print, and I love it. I should use it on the YouTube channel so folks can see it in action. Very well done and approachable.
Until tomorrow morning, the Sandbox Generator is on sale for $6 in PDF - usually 12 bucks.
The Sandbox Generator is a simple but powerful tool for DMs. It allows you to easily create a world from scratch when you prepare your next campaign. It will provide you with all the necessary information about your world: from the biomes map, to a lord’s coat of arms and the menu of the local tavern! It is also convenient for solo players and DMs who want to generate their world during the game session.
This book aims to create a pseudo-feudal fantasy world and is meant to be used with your favorite OSR ruleset and bestiary.
New worlds await: they are only a few rolls away…
This product includes procedures, generators, tables and examples for:
I was a fan of the early print version of Pyramid and later subscribed to the digital version for several years. It was more than just a Steve Jackson Games house organ, but was an excellent resource for other RPGs with its systemless articles.
Adventurer! This Pyramid Bundle 1 is the first of two offers (the second is the new companion offer, Pyramid Bundle 2) featuring Volume 3 (Nov 2008 - Dec 2018) of Pyramid, the Steve Jackson Games magazine for tabletop roleplaying gamers. Each issue of Pyramid magazine focuses on a specific theme, like fantasy world-building or epic magic – the whole range of prehistory, historical and modern exploration, steampunk, cyberpunk, aliens and spaceships – martial arts, action adventures, and gunplay – weird science, urban fantasy, psionics and thaumatology – and it wouldn't be a Steve Jackson Games magazine (fnord) without a roster of conspiracies. Each issue is about 39-40 pages, so the 60 issues in this offer bring you nearly 2,400 pages of varied gaming articles for a bargain price. Most of Pyramid's articles are either generic, suitable for your game system of choice, or designed for GURPS, SJG's Generic Universal Roleplaying System. (New to GURPS? Check our revived June 2022 GURPS 4E Essentials offer in progress.)
Pyramid magazine Volume Three Issue 59 ConspiraciesFor just US$49.95 you get all sixty-two titles in our Pyramid V3 - First Collection (retail value $556) as DRM-free ebooks. The complete list of Pyramid issues in this offer – the first 60 issues of Volume 3 (Nov 2008 - Oct 2013), with links to their sales pages on DriveThruRPG – appears in the book entry below. (On DriveThruRPG, Steve Jackson Games has posted a free 282-page compilation previewing the covers and contents of all 60 Pyramid issues in this offer.) We also include SJG's two collections of star designer Kenneth Hite's acclaimed Pyramid column of history, alt-history, occult conspiracy, fringe pseudoscience, and High Weirdness, Suppressed Transmission (both previously in our November 2020 Worldbuilder's Toolkit 7).
Here's the part where I reveal connections. I've known James Spahn for about 15 years. I personally mailed him his first print copy of Swords & Wizardry Complete. I was his Confirmation Sponsor. I consider James a true friend, and I regard him as one of the most skilled creators in the RPG industry. Yadda yadda ;)
Brave the Shadow is James' first - and indeed not his last - venture into the world of ShadowDark. So, what does your $9.99 get you?
This new supplement for Arcane Library's SHADOWDARK Roleplaying Game introduces 18 new Ancestries and 25 new classes to expand your options as a Player and offer an army of new NPC options as a Game Master.
From classic ancestries like Duckfolk and Gnomes, to more esoteric takes like ancient serpent-blooded Thulsan and or fey-marked Changeling, you'll always have some fresh blood to spill when the dungeon goes dark.
New classes include classics like the Assassin and the Archer, to the strange fungi-twisted Mycomancer, the greedy Blackguard, the mad Gallusborn, and the insane Stingbat Wrangler! And who let that Unattended Kid in here?!
While not NEW new (as the West Marches Campaign Playstyle Guidebook was released in PDF in mid-May of this year, and in that time has gone Platinum for sales, the Print on Demand just went live, and both print and PDF are discounted this week.
PS - I ordered the print plus PDF and will try to get a review up in the next few weeks.
This handbook is your guide to running and playing in a West Marches-style campaign.
Inside, you’ll find clear, practical advice on preparing sessions, running the game, and embracing character-driven storytelling.
The West Marches method of play is perfect for modern lifestyle gaming with busy schedules and full calendars.
Designed to be system-agnostic, this book works with any RPG and helps GMs and players alike focus on exploration, discovery, and meaningful consequence.
Whether you’re just starting out or ready to level up your game, this handbook will walk you through the process step by step.
Note: The POD is now LIVE (4th of July) and will be on SALE this first weekend. Enjoy!
Miskatonic Monday #369: Operation Werewolf
-
Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha
and The Companions of Arthur for material set in Greg Stafford’s
masterpiece of...
Batwinged Bimbos from Hell (1989) - second copy
-
From the back cover:
"Yes, the final installment of the *Macho Women* trilogy is finally here,
to close the book on gaming's answer to *The Satanic Verse...
Try A Tourist Campagn Pointcrawl
-
Tourism is a thing of the past, and this is about how to incorporate it
into a game. The last post on aqueducts is a mu...
Third Issue of the Lantern Coming Along
-
Two days until I provide the advanced copy of October's issue of The
Lantern, which includes the follow up story to that which appeared in the
September ...
#RPGaDay2025 Day 30 Experience
-
Wow. *Experience.* What a loaded word.
Are we talking about experience points? Game experience? Play experience?
Player experience? Or what it means to ...
Brink of Calamity
-
By Trent SmithStorm Fetish Productions1eLevels 1-6 The town of Warnell,
straddling a trade route that crosses two great forests, seems at first
like any ot...
Rock Troll #4 (and last, probably)
-
Yet another 3d printed Rock Troll, this time painted red.
This will probably be the last one, unless I develop a pressing need for
more, which is unlik...
Random Links & Notes for 8/29/2025
-
- 9 and 30 Kingdoms talks a bit about mapping. I'm okay with players
mapping or not mapping. It's up to them, as long as their characters can do
it. If the...
On Two in one Day!
-
Free quickstart, has everything you need to get a group up and playing in
10 minutes. Contains *everything *you need to play.
drivethrurpg.com/en/produ...
Up Your Game with Rubber Stamps
-
[image: Up Your Game with Rubber Stamps]
This isn't a Free GM Resource, but a product, well company really, that I
think is a useful resource for the prep...
Halflings (ODD Race)
-
I discovered a handful of recent stripped down D&D hacks online this last
week. One immediately jumped out at me, probably because of the old school
aesthe...
Mythic Rivers
-
Not *The *River, of course.
A typical *Mythic Bastionland* realm, following the procedure in the book,
has a navigable river. It’s an extremely fast way t...
Tomb of the Blind and Deaf Dead
-
So the cat is out of the bag thanks to Tobias Schulte-Krumpen, who posted
the above image to the Lamentations of the Flame Princess facebook group. I
...
Spider-Verse x Street Fighter Art
-
I've shared some of Monster_Wolf's anime/Spider-Verse crossover art. Check
out this awesome Street Fighter/Spider-Verse art.
Eyes of Idola, Part 2
-
This is Part 2. Here is Part 1.
*Concept 1: Entering the Dungeon*
Descending the stairs into B1, the party reach rooms that are dark,
crowded, flooded, a...
Card Game Update
-
The long awaited publication of my card game is nearing the final stretch!
I have contracted with the artist Michael Perrotta for card art that is
more in ...
The 'I Want' PC
-
Readers who do not live in the dank earth beneath rocks with only woodlice
and earthworms for company will no doubt have heard of something called *K-Pop
D...
More Star Wars/Traveller ship scale
-
Today’s contribution to I Made It So I Might As Well Share It. Might be
interesting or useful to someone else as well. A selection of some of the
most icon...
[BLOG] News on the March! Episode X.
-
This post continues the series of brief play reports I have been posting on
Discord. This does not cover every single session (sometimes, recon and
setup...
A New Epoch: Stone and Spell...
-
Why does fantasy have to be medieval? It doesn't, and our hobby provides
numerous examples (Call of Cthulhu comes immediately to mind). Great stuff;
but ...
GM Companion for Shadowdark
-
Let's talk about Mr. Chubby Funster. Greg. If you go on RPG DriveThru and
check out the Shadowdark section you'll see he had three books in the top
ten....
July ‘25 In Review
-
Only one month of summer to go, but I'm so ready for fall. We've had
multiple sets of near 100 degrees days, and I'm over it. Even with my cool
basement ...
Rulings, Not Rules: A Foundation, Not an Oversight
-
There's been a lot of discussion over the years about how Original Dungeons
& Dragons handled (or didn't handle) the common situations you'd expect in
a ...
How I Run OD&D Combat
-
Link to discussion
Over the years I’ve settled on a way to run 0e/OD&D/White Box combat that
keeps the action moving and is pretty simple, while covering...
A long overdue hobby update!
-
Welcome back to the Vault everyone! 2025 is going by in a blur; I last
posted in February, almost started a post in March and now it's the end of
May. W...
Pulp: Adventure Location: Trindade & Martim Vaz
-
History is fractally interesting. Start examine any event, or following any
citation, and interesting facts emerge. But some places, for whatever
reason,...
Playing at the World 2E V2 Arrives
-
With the release of its second volume, the second edition of *Playing at
the World *is finally complete. The two books combined total well over
1,000 ...
Blogs on Tape season 6 has begun!
-
Hi everybody! Its been a minute. How are you? Everything is awful all the
time? Horrors never cease? You’re being driven mad by the weight of the
unfathoma...
Articulations
-
Creating house rules, custom rules specific to a local group or campaign,
has been common throughout the history of D&D. What makes an effective
house rule...
Writing playlists for all occasions
-
Hello again! Going off the idea of inspiration elaborated on by the prior
post, I also have music playing while I write my various games and fiction
pieces...
The Tarot of Pips
-
Somewhere in your dice collection is a die like this one, the humblest of
dice. Although you don't know it, this small white die carries with it a
secr...
Pirates and Necromancers, a Play Report
-
Over the Thanksgiving weekend we did a lot of gaming ranging from
“off-table” domain level stuff to some solo adventures to spell and magic
item rese...
It's been a bit
-
Hey everyone, I hope you are doing well! I've had a lot going on and
haven't had much time to blog lately. Heres a recap of gaming events and
other st...
*'s in SpaaaaaAaaaace
-
A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
-
As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
Clean Your Room
-
Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
Steve Jackson Interview
-
James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
ToAD Monster of the Week: Crocoman
-
Now that I'm back doing the blog thing I thought I would use Tome of
Adventure Design to create monsters for The Black Hack.
Using the monster tables in th...
Strange, Dangerous, and Inhuman: The Fey and Fairie
-
When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in
Boots, Rumpelstiltskin - I devoured all of it. My fascination that there
was a strang...
Dungeons & Dragonmead Fall Schedule
-
*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
Fiction in Airhde
-
On a whim this weekend, I picked up some fiction off the TLG store. *A
Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by
the T...
Ravensburg Reboot: Streamlined City Map
-
I mentioned in my last post how I was tweaking and reworking parts of my
Ravensburg setting. Today I streamlined the city map. The old map had lots
of redu...
And Now the News Draft Download on Patreon
-
It's self-styled Throwback Thursday and *having just released the 34-page
draft booklet of Hill Cantons news to my Patreon backers* I am going to
indulge m...
The Withered Crag available now
-
I just enabled the sale of the PDF version of The Withered Crag at
DriveThruRPG a few minutes ago, and the custom print version will be
available startin...
Annihilation Rising Goes live
-
The latest in Fail Squad Games’ Quick Kick projects has gone live and needs
your support!! This project is only running 11 days and ends on 5/28/2019!
...
James's Celebration of Life
-
We could not have asked for a prettier day for James's service. It was a
bit chilly and windy but gorgeous. A heartfelt thank you to all that joined
us tod...
Trap Tuesday: A step back
-
I will get back to Tomb of Horrors soon. I found a topic that was
interesting enough to take a break. While interacting in a 5E group on
Facebook I talked ...
Let's Talk About Pacing!
-
The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
-
This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
Please, I don't do paid advertisements - don't ask.
-
A little note since people have asked me about this. My video channel's
*not* an advertising platform, so I'm not available for hire if you want to
promote...
New website!
-
Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
-
If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Total Sales for WB:FMAG
-
Hi Folks,
It's been a long time since I provided an update for the sales of White
Box: Fantastic Medieval Adventure Game.
*LULU*
Print: 396
PDF: 433
*OBS*...
How can We Destroy this Campaign World?
-
d12
1. You must trick a bard into strumming the *Chords of Fate* on the *Lute
of Annihilation*
2. Legends tell of thermonuclear weapons beneath megadunge...
Mord Mar - Session 5
-
We had another successful delve into the dungeon yesterday. The delvers:
Moira, the Magic-User
Radovan - Human Cleric (of Odin?)
Khazgar Stonehand - Dwarf ...
Bundle of Fantasy Age
-
Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA
Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy
Age RPG ma...
New Free PDF Module: The Hyqueous Vaults
-
A new dungeon module—written in celebration of OSRIC's 10th Birthday—by
Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex
Zisch, a...
Swords & Wizardry Light: Session # 6
-
Two months after our last session (thanks to things like 8th grade finals,
a 4 year-old's birthday and party, Father's Day, etc.), we finally had our
next ...