Yep. One PWYW adventure covers three systems - Old School Essentials, ShadowDark, and Cairn. Today's Free OSR Pick: Perilous Path of the Cursed Camel is an adventure for 2nd and 3rd-level characters that stands alone - it isn't written as part of a series, so you'll need to massage it into a campaign if that is how you are using it. To my eyes, it makes for a fine tournament adventure for conventions - now it's got me thinking...
What do you say when a bizarre camel appears and says you’re doomed to have your soul eaten by witches… unless you can steal as many ancient Relics as possible from all over the world in the next few hours?
…hopefully, you say: Let’s go!
Embark on a whirlwind tour of the strangest and deadliest places in the world as you search for a way to escape the Witches of Grome! Players have just 30 minutes to explore each location, negotiate with the locals, and find a Relic or two before they are transported to the next location.
GMs can choose how many locations they wish to play (of the 12 provided) in order to make the session run longer or shorter to meet their needs. Perfect for convention play!
THREE SYSTEMS
This adventure is written with simple keys for monsters and treasure, and provides handy one-page guides so that it can be played in three different systems:
- Shadowdark
- Old School Essentials
- Cairn
Intended for a large party of Level 2 PCs, or a small party of Level 3 PCs
FLEXIBLE LENGTH
Each location is meant to be played for about 30 minutes of real time. There are 12 random locations to explore, plus the 13th final location where the PCs confront the Witches. Thus, the GM can easily choose how many locations they wish to play to precisely fit the time they have alloted for the session.
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