A hole in an old oak tree leads characters down to a maze of twisting, root-riddled passageways, the chambers of an ancient wizard-complex, and the banks of an underground river where once a reptile cult built their temples.
A classic expedition into the Mythic Underworld for characters of 1st to 2nd level.
60 keyed areas, rumour table, loot summary, dungeon background info, suggestions for expanding the dungeon.
Keyed in a quick-reference, bullet point format.
Statted for Old-School Essentials (B/X), usable with any vintage adventure game.
I've said this before, and I'll say it again - Gylnn Seal (AKA Monkeyblood) is one of the most skilled RPG professional creators in the business. Writing, artwork, mapping, layout, you name it - he's one of the best.
Ryecroft: A Dangerous Cemetery Crawl is Glynn's latest Kickstarter. While not explicitly set in the Midderlands, it will fit right in (or likely fit most any old-school setting.)
The GM Miscellany series of releases is one of the best resources for any GM running a campaign, OSR or otherwise. They exemplify the ideal resource for the improved GM, and little comes close in quality.
If any GM Miscellany resource indicates a rules system, especially if it is on sale, you can easily ignore it and regard it as system-neutral.
Tired of glossing over the details of your PCs’ overland journey (except for the inevitable, violent random encounters)? Want to add in minor features of interest to their journeys? Want to make their journeys seem more “real”? Then GM’s Miscellany: Wilderness Dressing is for you! A compilation of the Wilderness Dressing line, each instalment focuses on a different type of wilderness or a feature therein and gives the harried GM the tools to bring such features to life with interesting and cool noteworthy features.
GM’s Miscellany: Wilderness Dressing presents loads of great features and details to enliven your PCs’ travel both overland and by sea. Designed to be used both during preparation or actual play, GM’s Miscellany: Wilderness Dressing is an invaluable addition to any GM's armoury!
GM’s Miscellany: Wilderness Dressing presents the material originally appearing in:
Built with both 5e and OSR in mind, inspired by Lovecraftian Horror, Oz & Wonderland, and a bit of The Muppets... it's Emberland.
Incorporating both a points-of-interest-hexcrawl and story-filled campaign hooks, the Emberland sandbox is designed to provide GMs with an open world that will grow and respond to player choices, and also be a setting where specific storylines (if the PCs are inclined to follow the hooks) can lead to detailed adventures. Built around a hex-crawl "points-of-interest" format, the Emberland zines will build out a world full of random encounter tables (changing with each zine to reflect the different terrains and level advancement of the characters) add specific adventures (including a Mega-Dungeon: The Work Pit), and introduce a growing number of NPCs and factions that will be at odds with the PCs.
If I have to choose between reading an adventure and setting material, I'll almost always choose setting material. An adventure is essentially "one and done," whereas setting material can be part of a campaign to be used session after session. It's where the author's imagination truly shines through.
Today's Deal of the Day is The Shrike for OSE. It is billed as "A huge modular sandbox adventure setting in an abandoned fragment of Hell." If that isn't one hell of an elevator pitch, I don't know what is!
46 unique pointcrawl locations across the Shores of the Shrike, its fiery Guts, jagged snow capped Exterior, and procedurally generated depth-crawl in the surreal shifting interior of the it's heaven-harrowing Barb.
3 detailed and keyed dungeons including the waterlogged Cove of Iron Coffins, the derelict Gamigin's Starforge, and an endless masquerade ball in The Palace of the Heart, ranging from low to high level.
5 scheming factions of the diabolic Courts and mountains of detailed NPC's
3 new classes. From the shapeshifting Imp, to the Forged and Rampant Partials; made from the God's blood animating detritus and abandoned objects- molded into demon designed bodies or left to grow wild and feral.
40+ new monsters from the eyegouger finch to the auric homunculus.
37 brand new peculiar magic items
1 Nameless God impaled upon the Shrike's heaven-harrowing thorn, writhing and seeking escape.
I'm not a huge sci-fi gamer (but I definitely play them more than Supers) but I'm far more interested in sci-fi RPGs for the fluff. The crunch is almost irrelevant. The fluff for the Stillfeet Bundlelooks damn good.
Voidminer! This all-new Stillfleet Bundle presents Stillfleet, the far-future science fiction tabletop roleplaying game from the Stillfleet Studio about exploring ruined spacecraft ("hulks") and habitable Earthlike planets cut off from contact with Terra for decades or centuries. Players are voidminers, explorers working for the Worshipful Company of Stillfleeters, known simply as "the Co." Their base is the mysterious alien space station nicknamed Spindle – a kilometers-long sea slug made of undulating black stone. The Spindle is shot through with timespace gates that lead to habitable worlds. Using the flexible Grit System, you can play any sapient species from a (post)human to a giant bug, a mobile xeno-cactus, or an AI that projects an invulnerable hologram. No matter what type of voidminer you create, you'll have to contend with a venal Co. that sends you out on dangerous ventures at short notice for confounding reasons. The cosmos of Stillfleet is hilarious and horrifying – the struggles, all too real.
For just US$9.95 you get both titles in our Starter Collection (retail value $34) as DRM-free ebooks: the complete Stillfleet Core Rulebook and the nanotech-based character expansion Subtle Fluid.
And if you pay more than the threshold price of $20.29, you'll level up and also get our entire Bonus Collection with three more titles worth an additional $44, including the espionage-focused regional gazetteer Qadida, the eight-scenario anthology Peregrinations Volume 1, and the full-length introductory venture The Sleeper in the Sky.
I got to spend some time with Justin at PAGE 2, and I will say this flat out - the quality of his books - the art, the layout, and the paper itself- is second to none. I easily spent 100 on his Mork Borg material and have yet to run a session of Mork Borg.
Needless to say, I put $99 into the Sickest Witch Kickstarter, as that level is, by far, the sweetest spot. What do you get for 99 bucks?
Sketch Edition + Original Art from Book
Sketch Cover Limited Edition Sickest Witch Core Rulebook +PDF. Each cover will have an original art ink sketch by Justin Sirois. No two books will be the same. Only 100 will be printed and sketched on. You also get a random original piece of inked art from the book. On top of that, you get the standard edition of the book as well and all physical and digital stretch goals.
Additionally:
Pledge within the first 72 hours (before Friday March 28 at 11am EST), and all physical backers get a free Blood Property adventure zine +PDF with exclusive cover and an exclusive Sickest Witch wood mini.
Justin had a goal of $3k - he was at over $15k when I posted this, so this is funded at then some.
Curious about Sickest Witch? Maybe you like really dark games or maybe you love witches—or both. You might just like the name. Sickest Witch is a dar, low-fantasy system and series of adventures. There are no dragons or fairies. Demonology is prevalent among the poor common folk who populate the towns. Black magic, plague, and famine are routine. But this is folk horror with a twist.
Nostalgia is not what Sickest Witch is going for. There are many old school systems that do that great. Even though this system borrows heavily from the past, it is not looking to recreate it.
This is what sets the Severed System apart from others. Firstly, Witches have to harvest body parts to cast magic. Piece by piece, you become more powerful as you hack up your enemies. Additionally, nearly all magic points are shared in a pool named the Cauldron. This makes for somewhat tense moments as your Coven discusses what to do next.
Most of you know about DragonsFoot. In the days of forums and bulletin boards, before the coming and waning of blogs, places like DragonsFoot were the place to be. Say what you will about forums, but Facebook, and Discord, and X don't hold a candle to what forums often offer - a static location to upload and download files.
Are you looking for adventures for your OSR campaign and have a tight budget? Let your fingers do their scrolling at DragonsFoot, and you may be amazed at what you find, freely given to the public.
Yes, even I need to remind myself to visit Dragonsfoot on an irregular basis...
Looking to add some modern weaponry to your fantasy OSE (or likely ANY OSR game)? You may want to run some modern-day campaigns, with or without magic and fantasy elements. Maybe GURPS just isn't up your alley ;)
Modern Necessities: Professional Edition is a 3rd party supplement for Old-School Essentials that adds rules, classes, equipment and more to run your campaigns in any modern setting, including those that mix the contempary with magic and monsters.
The book includes the following across 169 pages
20 modern themed classes, from soldiers and hitmen to detectives and hackers.
Rules for giving modern traits to a small selection of fantasy races
60+ modern weapons, from pistols to rocket launchers and airstrikes
Numerous firearm attachments, ammunition types, and even modifiers based on the firearm design philosophies of different fantasy cultures.
15+ modern themed types of armor.
Assorted equipment, from flashlights to aerial drones.
Specific, named magic weapons, armor and equipment.
Vehicle rules, including 19+ sample vehicles.
48+ Technomancy spells.
20 Psionic powers.
Multiple modern themed enemies to do battle against.
Rules for hiring modern themed mercenaries.
Optional rules such as weapon jamming, weapon conditions and armor damage.
Sample plot hooks, providing quick and simple ideas for one shots or even entire campaigns.
Assault on Blackfang Tower: A short intro adventure set in a world hit by a magical apocalypse. Defeat the dark wizard and his armed Goblin minions controlling a small, ruined town.
The Midderlands is Glynn Seal's baby. I have backed every Kickstarter he's run and have all his work in print & PDF. I've enjoyed his art and maps in the products of many other publishers, and I consider Glynn a friend.
The Midderlands is an old-school game setting with bestiary for use with old-school role-playing games. It is based on Swords & Wizardry Complete, but could easily be used with other old-school systems and even non-OSR systems such as D&D or Pathfinder.
It is a green-hued, dark-fantasy, late-middle ages, early-renaissance view through grime-smeared spectacles. The setting itself is based on an area in the middle of England near where I live called The Midlands. Many of the locations are loosely based on reality, but others are pure fantasy from an addled mind.
The setting part of the book contains something I call "game-juice". Not heavy of history and monotonous detail, but enough to get the game-juices flowing and let the game master twist and tweak as they need to in order to fit their campaign.
Glynn has a Kickstarter in the works, and we will do our best to get him on The Tavern's YouTube channel for a live it does kick off.
If you don't already have The Midderlands—OSR Bestiary and Setting (and you should), don't miss out on the chance to get the PDF for 8 bucks instead of the usual 20 (still a bargain for the content you get).
I don't know what the system itself plays like, but the setting is one I'd love to run a short (4-8 session) campaign in. WWI and occult in the same RPG? I'm in!
We've resurrected our August 2022 Never Going Home Bundle featuring Never Going Home, the Wet Ink Games World War Occult tabletop roleplaying game set in the horror-haunted trenches of WWI. In Never Going Home the 1916 Battle of the Somme tore open the Veil between Earth and the occult world beyond. Now, as part of a Unit of soldiers in the trenches, surrounded by the horrors of combat, you witness Corruption leaking into the world. The Whispers tempt you, promising power to save your friends. Will you give up some of your Humanity to live another day?
For just US$12.95 you get all seven titles in this revived offer's Never Going Home Collection (retail value $65) as DRM-free ebooks, including the complete Never Going Home core rulebook, the magic supplement Book of Whispers, the Tome of Corrupted Beasts bestiary, three campaign dossiers (Blood on the Snow, Bones in the Dust, and Tears in the Sea), and a collection of short journeys (scenarios), Once More Unto the Breach.
The first official day of Spring is right around the corner, and it is time to do some spring "planting" and "painting" here at The Tavern.
Time to reboot The Tavern's Substack, as I've had a creative block concerning rules editing, but not when it comes to content creation. So, beginning in April, we should see some OSR content on the free side of The Tavern's Substack and some short, or not-so-short, adventures and setting material on the paid subscriber side. More on that in a week or two.
I know. I used to create gaming content on the blog in recent years, but it will be a better fit on Substack.
Here, on the blog, we will aim to share links to free OSR rules, resources, adventures, etc., at least two days a week starting in April. There are a ton of such hidden in all corners of the internet, and I'll be making it a regular feature to bring them to you.
On the YouTube side, we've had great success adding some daily shorts, curated mostly from the channel's various live streams. This will continue. I truly appreciate the positive response.
A Tabletop Roleplaying Adventure in the New Setting of Wythmail for DCC and Shadowdark
Let me get this out of the way: Matt De Micco, the main man behind The Cult of the Winged Skull, is an acquaintance of mine. We've shared beers at NTRPG, shared "war stories" of our prior professions, and talked shop—the publishing side of RPGs. I like his vision, as it is truly "old-school" in nature.
It's part setting (Wythmail) and part connected adventures. It comes in two flavors: DCC RPG (which honestly can use a setting) and ShadowDark, effectively hitting the fanbases of two of the most popular old-school alternatives to WotC's D&D.
Wythmail is an all-new campaign setting designed for use with the DCC and Shadowdark rules. The Cult of the Winged Skull is an adventure in this setting and provides an introduction to Wythmail, its peoples, places, and pantheons. Future endeavors will further develop the setting, but this adventure provides more than enough detail for hours of play.
Now, I have to admit, I'm a sucker for setting material, even if I would (likely) never use such material "as is."
The world of Wyhmail struggles with an imposed fragile peace. Decades of war have settled over the realm like an uninvited shadow, devastating the land, destroying the continent, and stripping its resources dry.
I'm also a fan of "dark fantasy," For good to have any value, there must be evil in the world.
The pricing of The Cult of the Winged Skull is undoubtedly affordable. PDF for 1 system for 15, both systems for 20. Getting it in HC POD requires 30 plus printing and shipping, but it does include both PDFs. I'm in for 30 :)
I've known Bill and Ben (best hair in the OSR) Barsh for well over a decade, and their knowledge and devotion to the OSR and old-school gaming is second to none (even if Ben is a bit of a 5e guy)
At the moment, I'm in between campaigns, so a nice, solo adventure may do me well. Of course, my preferred flavor is B/x ;)
Up the Beanstalk is a true solo adventure for 3rd level characters using the 5th Edition or B/X game systems! For more about solo gaming, see the SoloSystem header here in the "Story" section.
This book will feature a variety of new content to each game system to better fit the adventure at hand. You can expect:
75+ Pages of Adventure
New Marvelous Magic Items
New Malicious Monsters
Detailed maps to guide adventure where necessary
Beautiful black and white artwork to tell the visual story
"Writing a fantasy roleplaying adventure based on such a classic story comes with a fair amount of responsibility. I have done my best to retain the spirit and themes present within the original tellings of this story. The stalk is still a challenge in itself, a certain hen may lay certain eggs, Blunderbore (you know him) is still evil, etc etc. However, this adventure module gives your character the opportunity to be the hero of the story. I hope you all enjoy this adventurous re-telling of one of the greatest stories on Earth. We all have a beanstalk to ascend to become whom we were meant to be. Time to start climbing!" -Ben Barsh, author and designer of Up the Beanstalk
Many large and small publishers have offered bundles via Humble Bundle. One of the more frequent offerings of gaming-related fiction is from Black Library and its various Warhammer / Warhammer 40k fiction lines. The current Dragonlance offering from WotC is the first time I can recall WotC offering ANY bundles via Humble Bundle.
I was a huge Dragonlance fan in my younger days, and it was gaming fiction that was also read by many non-gamers.
You can get the Dragonlance Fiction Bundle for 18 bucks, giving you 26 books worth of fantasy fiction readable on Kindles, iPads, and virtually all similar electronic devices.
Embark on an epic adventure through the land of Krynn with the ultimate Dragonlance Collection from Wizards of the Coast. Follow the perilous journey to protect the mystical Blue Crystal Staff from an evil dragon goddess in Dragons of Autumn Twilight. Untangle dwarven political tensions, hidden dangers, and long-lost secrets with The Companions in Dragons of the Dwarven Depths. The battle of the gods comes to a dramatic climax in Amber and Ashes. Get 25+ amazing page-turners and help support Room to Read with your purchase!
You REALLY need this. I'm not kidding. You'll regret missing out on Weird Heroes of Public Access (WHPA).
I picked up a copy of Weird Heroes of Public Access from Joey Royale at Total Con in 2024. Damn it! I should have had him sign it. I never think of that! In any case, it's a short and quirky rules system that is reminiscent of the public access TV (and obscure UHF channels) of my youth. Hard to imagine one could hit those vibes with a zine-style RPG, but it works. Perfect to play at a convention or even a few sessions distraction from your regularly scheduled campaign.
Something is amiss in Fairhaven. The mysterious station manager of WHPA-TV13, Fairhaven's public access television station, has curated a cast of show hosts who will use their niche powers to save the day!
Rules-light, d6 pool-based resolution system/homage to the personalities of 80s and 90s public access programming!
Here's a little history of Castle Zagyg. Although published for Castles & Crusades, Gary Gygax wrote it for Advanced Dungeons & Dragons,and it was "translated" into Castles & Crusades. Much of this material was previously published by Troll Lord Games before Gary's death and removed from sale at Gail Gygax's request after Gary's death.
This is the first of two crowdfunding campaigns. With your help, we hope to return to shelves worldwide Gary Gygax's Castle Zagyg. It is a monstrous project; one with with an incredible legacy! We hope to see all the material in Castle Zagyg released in 5 full color, hardcover volumes, each in its own box with relevant game maps.
The five Box Sets are as follows. The first three are covered in this campaign:
This campaign
Castle Zagyg Vol. 1 The Citadel (the town of Yggsburgh)
Castle Zagyg Vol. 2 The Ruins (the castle, East Mark, Mouths of Madness, and dungeon level 1)
Castle Zagyg Vol. 3 The Cellars (dungeon levels 2, 3, 3a, 4, 4a, 5 and 5a)
I'm a HUGE ShadowDark fan. It's the only game we've live-streamed - twice - on The Tavern's YouTube Channel. I know Kelsey and consider her a friend. Which may mean I'm a bit biased :)
All that being said, the quality of her work set a high bar for others to follow.
Plunge into the cursed Gloaming Forest, searching for the mysterious knights who are said to stalk the demon-infested woods.
Capture a pirate ship off the coast of the Tal-Yool Jungle and sail it north, stopping to explore long-lost isles full of strange creatures and forgotten artifacts.
Ride a silver camel through the Djurum Desert, following a treasure map you stole from a mighty sorcerer's tower in the fabled city of Alkesh.
Delve into the fathomless depths of the Shadowdark, far beyond the reach of the sun, to learn what terrible wonders and alien horrors dwell in the deep.
Scour the fetid Myre Swamp for old Uncle Grigor, who will teach worthy witches how to increase their sorcerous power.
Wear your finest costume to the ball at the royal castle in the City of Masks; there, you might be able to speak with the Duke himself.
The Western Reaches are a vast and varied land brimming with high adventure, grim secrets, and lost treasures.
Characters could pursue knowledge, riches, salvation, power, revenge, or more. Their story is theirs to write!
God, but I love Mullen's art - simply a fantastic cover!
Knave is Ben Milton's love letter to the OSR. It is NOT your traditional D20 game, but at 50% off, Knave should be in every GM's resource collection. One of the most valuable tools you'll ever put in your toolbox.
Typically, 20 bucks are in PDF format; for the GM's Day Sale, Knave is marked down to 10 bucks.
"Somehow, Ben has improved upon the original Knave in ways I couldn't have anticipated. I'm blown away." - Professor Dungeon Master, Dungeon Craft
"The most varied and useful smorgasbord of random tables I've ever used!" - Baron De Ropp, Dungeon Masterpiece
Knave 2e is an exploration-driven fantasy RPG and worldbuilding toolkit, inspired by the best elements of the Old-School DnD movement.
This edition expands on the intuitive core of the original game, featuring elegant, modular subsystems for hexcrawling, dungeon delving, potion making and downtime activities, all in a 80-page digest-sized hardcover lavishly illustrated by Peter Mullen. The book features:
A world-class GM's toolkit. Roll and combine results from 75 d100 tables to rapidly generate dungeons, overworld regions, cities, monsters, items, spells, NPCs and factions, or just scan the pages for inspiration. These are especially useful for people who enjoy playing RPGs solo.
Intuitive, unified d20 mechanics that allow new players to make characters and start playing in minutes. Ability scores, armor, and difficulty ratings are placed on a 0-10 scale, yet remain compatible with the adventures and monsters from the last 50 years of fantasy roleplaying. The rules can also effortlessly switch between player-facing and GM-facing rolls.
A slot-based inventory system that makes tracking what you carry both easy and mechanically meaningful. If you take enough damage, wounds can begin filling items slots, forcing you to drop gear, treasure, or weapons.
Classless character generation that lets PCs draw from multiple archetypes at once. Any PCs can cast spells, call down miracles and use any weapon or armor. Their effectiveness is only restricted by what abilities they choose to improve and how they fill their limited item slots.
A d6 Hazard Die system that condenses tracking encounters, clues, weather changes, fatigue, torch burn, and resource depletion into the roll of a single die.
A utility-focused magic system that empowers PCs to alter the world in creative ways with 100 level-less spells. Also, a huge spell generator for groups who want chaotic, randomized magic.
A relic-driven divine magic system in which PCs complete missions for deities to gain their blessings. Generate new deities including their domains and symbols.
A monster-hunting alchemy system where PCs can hunt down magical creatures for their special abilities and then refine them into potions.
Downtime activities where PCs carouse, gamble, recruit hirelings, and build bases.
A tactical warfare system that resolves mass battles in minutes.
Straightforward GM and player principles for getting started running an old-school style game.
Designer commentary that explains the reasoning behind the rules.
You know what? I love the Fallout RPG even though I likely will never play it - I simply want it for the lore. The setting has its own kind of magic to it - and the on-demand series did a great job capturing the setting. If you use the Alchemy VTT, the Fallout RPG Bundle is for you!
It’s time to take your FALLOUT: The Roleplaying Game™ adventures to new heights! Wander the Wasteland online with the complete collection of Modiphius’ award-winning tabletop RPG made specifically for the cinematic virtual tabletop, Alchemy RPG. In this collection of Alchemy Content Modules, you’ll get core rules, expanded rules, adventures, campaigns, NPCs, and loads of new gear to collect, scrap, and craft. Dial up the immersion on game night with the Alchemy Enhanced edition of the Core Rulebook and get exclusive motion scenes, ambient sound loops, and an original dynamic score that will transport your players into the post-atomic world of FALLOUT. Every module includes: A digital adaptation of the original book Fully mechanicalized game components like NPC, items, and automations Alchemy’s core Fallout integration with dice automations and smart character sheets Hundreds of art assets to amplify your adventures Another settlement needs your help! Get this complete collection of games at one incredible price and support Direct Relief, supporting wildfire-impacted communities in California.
Renegade Realms: Blackthorn Loch hits a couple of sweet spots for me. It's system-neutral (yet certainly old-school in nature), it's a sandbox/hex crawl (always great for the GM's that like to improvise).
Now, Bart sent me a review copy of the PDF for the first in the series, and although I am not ready to do a review of it (yet), I'd have felt very comfortable having spent 3.25 for the PDF in question: Renegade Realms: Raven's Reach. It provides what I need as a GM, but my style is that of an improv GM, riffing off my players and trying to keep one step in front of them. Your mileage may vary.
Did I mention I REALLY like the maps? And the hexes aren't numbered - for me, that is a plus :)
I'll be following the Renegade Realms line of releases.
Renegade Realms are hand-drawn hex map tiles illustrating wild and lawless fantasy realms, rich with the promise of gold and glory, danger and death! Each map tile represents an area approximately 600 square miles (1600 sq. Km) in size and contains no fewer than six adventure sites fleshed out with area details and NPCs to provide GMs with the inspiration and flexibility to easily build their own unique adventuring realm and facilitate hexcrawl adventures in any system or setting.
Each individual Realm has been designed to connect seamlessly with any of its sister products, allowing GMs to create endless campaign worlds with minimal effort. In addition, Adventure Sites can be built or expanded using the Dungeon Domains line.
I am not a fan of superhero RPGs. I was a huge comics fan. I enjoy the Marvel and DC movies & streaming series (for the most part). But as far back as Champions, Villains &Vigilantes, and Marvel Super Heroes, I didn't enjoy the supers genre in RPGs. The systems never seemed like a good fit for the genre.
I'm willing to try Tiny Supers, as I AM a fan of the Tiny D6 system, and I suspect that Supers will fit it well. We shall see...
Hero! This new Tiny Supers Bundle presents Tiny Supers, the Gallant Knight Games TinyD6 superhero tabletop roleplaying game based on Tiny Dungeon. With stripped-down, minimalist rules that are easy to understand and teach, Tiny Supers is great for all groups, ages, and experience levels who want fast and accessible superheroic action that plays fast and easy.
This new offer gives you the Tiny Supers rules, the Gallantverse Campaign Guide, and lots of adventures – everything you need for fast and simple Sentry City superness. For just US$12.95 you get all eleven titles in our Tiny Supers Collection (retail value $75) as DRM-free ebooks, including the complete standalone Tiny Supers core rulebook, The H.O.M.E. Handbook, Fallen Justice, Gallantverse Campaign Guide, The Insecticate, The Ray of the Resizer, Teeming Shore Part I and Part II, and Tomorrow's Legacy. And we also add the debut issue of a Tiny Supers-based comic, Sentry Force Prime issue #0.
We presented the Tiny Supers core rulebook, Gallantverse Campaign Guide, and GM Screen in two previous TinyD6 offers in 2020 and 2023. A 2018 standalone version of Fallen Justice appeared in the February 2021 Old School Cool; this 2020 Tiny Supers version is new. The total retail value of the titles new in this offer is $43.
The Witcher meets Skyrim in Wrath of the Wyvern, a solo RPG like no other. Venture into the Highlands and face fierce wyverns!
I'm always intrigued by solo RPGs. They are always a temptation, even if I never play most of the ones I have.
Wrath of the Wyvern looks very tempting. I feel dark fantasy is a good fit for solo RPGs, and this looks to be a solid choice. I'm hoping the deck of cards is more intuitive than other RPGs I've played that used cards.
In the tempestuous Umbral Highlands, monstrous Wyverns rule the skies, and humanity is on the brink of extinction. In Wrath of the Wyvern, you are the last hope, a lone hunter tasked with reclaiming a dying world, one battle at a time.
Inspired by Scottish Celtic mythology, this brutal solo TTRPG puts you in command of every decision, every battle, and every choice that will shape the future of the Highlands. Powered by the Fury Engine, Wrath of the Wyvern replaces dice with a Fate Card system, ensuring that every encounter is fast-paced, strategic, and cinematic.
A tactical solo RPG that combines exploration, survival, and cinematic combat.
No dice—fate is determined by the draw of a card.
Replayable open-world hexcrawl with branching storylines & faction influence.
A Brief History of Space
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When I came up with the idea for Iridium Moons three years ago, the concept
was to create a world that is a blend of Cyberpunk and Dune, with the only
fant...
T-26 Beutepanzer
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This is my 1:100 scale model of one of the myriad WWII German conversions
of captured equipment, in this case marrying the Soviet T-26 light tank
hull ...
Jazirut Alburunz
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By Craig TurnerAspire2Hope GamesOpen00/DarkmasterLevels 1-4 Jazirat
Alburunz is several weeks sailing from the nearest inhabited island chain
to the North ...
Felltower & Mapless Combat
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I recently posted a set of guidelines for non-tactical, mapless combat for
Felltower. I wanted to get down in one place all of the rules I'd made to
supple...
Adventure Writing Session Turns Into a Hex Crawl
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Last Thursday I got on to do another Adventure Writing Session and Paul
Turner joined me. We decided to use his zine, Critical Hit to roll up a hex
flowe...
How many editions of D&D, Part II
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Back in July of 2022 I made a frivilous post on my thought regarding how
many editions of D&D there really were. I came up with 8.
Since then I have ent...
[BLOG] News on the March! Episode VII.
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This post continues the series of brief play reports I have been posting on
Discord. This does not cover every single session (sometimes, recon and
setup...
Are Artists Even Human? (False Machine News!!)
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Ordinary humans have literally zero idea of what it takes to develop and
create an image, meaning they treat it as a kind of magic, and adopt
towards it ...
Update: Rock Johnson
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Updated cover, courtesy of HuckSawyer'S excellent eye for editry.ALSO:I
made my wife read it. I made her promise to tell the truth. She said it was
actual...
Accommodation in Bastion
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Electric Bastionland puts you in debt, with a failed career, and generally
assumes you've left home in order to pursue your get-out-of-debt-quick
scheme....
Blogs on Tape season 6 has begun!
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Hi everybody! Its been a minute. How are you? Everything is awful all the
time? Horrors never cease? You’re being driven mad by the weight of the
unfathoma...
Tariffs, CanCon, and You
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In 1972 the CBC asked listeners to complete the saying "As Canadian as...",
to match "As American as apple pie." The winner was "As Canadian as
possible ...
Should you PAY your GM?
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Let's start with the conclusion: GM-for-pay is okay.
In other words: there is nothing wrong with paying someone to run a game
for you, or charging people f...
Noodle Bar & Industrial Scatter Terrain
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This past weekend I got a couple of solid hours to paint when I wasn’t dead
tired, and decided to spend it on the 3D printed Flatline City Noodle Bar
tha...
A Surprising Look at Murderhobos...
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So I asked a question on Facebook this week. What did people do with the
humanoid women and children in the Caves of Chaos, among similar
adventures, persu...
36 units sold on day one
-
Not big Kickstarter-type numbers or anything but still pretty personally
gratifying to me, because 1) it'a more copies than the first book sold on
its fi...
Praise for Songs of the Dying Earth
-
Among my favourite works of fantasy fiction are the *Dying Earth* stories
and the *Lyonesse *trilogy by Jack Vance. I’ve read the *Lyonesse *trilogy
three ...
Gary Con XVII
-
I attended Gary Con this year. Last year, I was supposed to go, but
something came up and I had to cancel. This year, I ran a scenario I
created called The...
On the Success of the VOTE
-
You voted for it, and it's here!
All the prices on the books I sell on DTRPG will be rising in price, 40-50%
so I can maintain the same margin as now!
...
Fight On! number 16 is out.
-
The new issue of *Fight On!* has been out for a bit. You can get copies via
drivethru or lulu.
I haven't finished reading my copy, but I'd like to reco...
Wandering through the Majestic Fantasy Realms
-
It's time for another Bat in the Attic update!
I am halfway through the first draft of my upcoming project, Into the
Majestic Fantasy Realms, the Northe...
The Hungering Dark
-
Go into the earth, and reality will walk alongside you.
Walk further, and you will eventually be walking alone.
The world is plastic down there. Tar Lat...
Hobby Bingo 2025: January Progress
-
Welcome back to the Vault! I've painted a few bits and pieces in January
and made a dent into my Hobby Bingo card! First up is a Chaplain in
Terminator ...
NTRPG Gaming Weekend
-
[image: NTRPG Gaming Weekend]
This weekend was a "game day" for North Texas RPG Con, held at the same
hotel the con is held at. I haven't slung dice since...
Articulations
-
Creating house rules, custom rules specific to a local group or campaign,
has been common throughout the history of D&D. What makes an effective
house rule...
A Fiftieth Anniversary Year
-
The 50th anniversary year of *Dungeons & Dragons *is drawing to a close. A
number of projects I'd been planning for this year finally came out, and I
...
A Quick Look at The Wizard’s Scroll II
-
October of this year saw the release of The Wizard’s Scroll II, the second
issue of a White Box Fantastic Medieval Adventure Game (FMAG) zine whose first ...
Writing playlists for all occasions
-
Hello again! Going off the idea of inspiration elaborated on by the prior
post, I also have music playing while I write my various games and fiction
pieces...
The Tarot of Pips
-
Somewhere in your dice collection is a die like this one, the humblest of
dice. Although you don't know it, this small white die carries with it a
secr...
Pirates and Necromancers, a Play Report
-
Over the Thanksgiving weekend we did a lot of gaming ranging from
“off-table” domain level stuff to some solo adventures to spell and magic
item rese...
Welcome new Greyhawk Fans!
-
With the publication of the new Dungeon Master’s Guide, there are doubtless
going to be a lot of new D&D players interested in my favorite setting, the
Wor...
It's been a bit
-
Hey everyone, I hope you are doing well! I've had a lot going on and
haven't had much time to blog lately. Heres a recap of gaming events and
other st...
*'s in SpaaaaaAaaaace
-
A lot of SF (including a certain 2D6 RPG grandaddy) deal with ancient
aliens taking humans from Earth and dropping them, fleas and all, on one or
more w...
Last move - to self-hosting!
-
As my vote regarding Substack in the “marketplace of ideas”, I’m moving to
self-hosting.
I’m now at (and hopefully staying for a long time at)
Blog: ht...
This is an Important Game Mechanic
-
*"That's the GM's Regional Map from my AOWG. And it's a damned good
regional map. It's not a good map for a Simple Homebrew Campaign. It does
some s$&...
Clean Your Room
-
Looking back at my little blog here. That last post… wow, I was having fun
playing WOW Classic! That was August of 1999 and I was having a blast… it
was ...
Steve Jackson Interview
-
James Maliszewski recently did an interview with Steve Jackson over on his
Grognardia blog. Steve chats about the beginnings of The Fantasy Trip and
upcomi...
ToAD Monster of the Week: Crocoman
-
Now that I'm back doing the blog thing I thought I would use Tome of
Adventure Design to create monsters for The Black Hack.
Using the monster tables in th...
Strange, Dangerous, and Inhuman: The Fey and Fairie
-
When I was a boy I loved fairy tales. Jack and the Beanstalk, Puss in
Boots, Rumpelstiltskin - I devoured all of it. My fascination that there
was a strang...
New Map of the Elf Empire and Southern Isles
-
I’ve been having fun developing a new map-drawing style that I think is
finally reaching a certain level of maturity. And yeah, it owes a lot to Matthew
Ad...
Dungeons & Dragonmead Fall Schedule
-
*As you know, I run public classic Dungeons & Dragons games at **The Loaded
Die**/Metro Detroit Game Night's Board Game Nigh at **Dragonmead**, in
Warren...
Fiction in Airhde
-
On a whim this weekend, I picked up some fiction off the TLG store. *A
Houseless God & Other Tales* and *The Mirrored Soul & Other Tales*, both by
the T...
Ravensburg Reboot: Streamlined City Map
-
I mentioned in my last post how I was tweaking and reworking parts of my
Ravensburg setting. Today I streamlined the city map. The old map had lots
of redu...
And Now the News Draft Download on Patreon
-
It's self-styled Throwback Thursday and *having just released the 34-page
draft booklet of Hill Cantons news to my Patreon backers* I am going to
indulge m...
The Withered Crag available now
-
I just enabled the sale of the PDF version of The Withered Crag at
DriveThruRPG a few minutes ago, and the custom print version will be
available startin...
Annihilation Rising Goes live
-
The latest in Fail Squad Games’ Quick Kick projects has gone live and needs
your support!! This project is only running 11 days and ends on 5/28/2019!
...
James's Celebration of Life
-
We could not have asked for a prettier day for James's service. It was a
bit chilly and windy but gorgeous. A heartfelt thank you to all that joined
us tod...
Trap Tuesday: A step back
-
I will get back to Tomb of Horrors soon. I found a topic that was
interesting enough to take a break. While interacting in a 5E group on
Facebook I talked ...
Let's Talk About Pacing!
-
The idea, I think, is that the RPG is ultimately about the long game. Even
rolling back to the early days of Basic & Expert, the goal of the player
was...
Profane and Profound Prep Part 2
-
This is part 2 of my work to edit my magic items for a DMsGuild release,
along with adding cursed items along the way. Here is part 1. Bone of a
Saint 8000...
Please, I don't do paid advertisements - don't ask.
-
A little note since people have asked me about this. My video channel's
*not* an advertising platform, so I'm not available for hire if you want to
promote...
New website!
-
Slowly but surely, all the content here will make its way — in updated
form! — to my new website: timbannock.com. For fairly obvious reasons, that
site wil...
Please Update Your Link!
-
If you're seeing this, it means your link to the Greyhawk Grognard blog is
out of date.
Please update your link to www.greyhawkgrognard.com (RSS feed is
h...
Total Sales for WB:FMAG
-
Hi Folks,
It's been a long time since I provided an update for the sales of White
Box: Fantastic Medieval Adventure Game.
*LULU*
Print: 396
PDF: 433
*OBS*...
How can We Destroy this Campaign World?
-
d12
1. You must trick a bard into strumming the *Chords of Fate* on the *Lute
of Annihilation*
2. Legends tell of thermonuclear weapons beneath megadunge...
Mord Mar - Session 5
-
We had another successful delve into the dungeon yesterday. The delvers:
Moira, the Magic-User
Radovan - Human Cleric (of Odin?)
Khazgar Stonehand - Dwarf ...
Bundle of Fantasy Age
-
Bundle of Holding: Dragon Age/Fantasy Age: Available until March 12. PA
Presents: Fantasy AGE Freeport live play Green Ronin in 2018 The Fantasy
Age RPG ma...
New Free PDF Module: The Hyqueous Vaults
-
A new dungeon module—written in celebration of OSRIC's 10th Birthday—by
Rebecca Dettmann, Allan T. Grohe, Jr., Jimm Johnson, Matthew Riedel, Alex
Zisch, a...
Swords & Wizardry Light: Session # 6
-
Two months after our last session (thanks to things like 8th grade finals,
a 4 year-old's birthday and party, Father's Day, etc.), we finally had our
next ...