I need to be honest. I own the FlexTale Solo Adventuring Toolkit in PDF. I've read much of it, and it looks to my eyes like it works. I've yet to run it, and therefore I can not give a review of the system in play.
We've all been in a situation where we have had less than the ideal group size for our session. What do you do when that group size is you and no other? Or you and one or two others and no one wants to be the GM?
Unlike some "prepless" tools, the Solo Adventuring Toolkit lets GMs or solo players alike immediately jump into the action, rolling a d20 and generating a dynamic, interesting, and level-appropriate adventure with zero preparation or reading.
The Solo Adventuring Toolkit features the FlexTale approach to gaming design: the content herein supports ANY set of PCs of ANY level, and scales accordingly. No two adventures or quests are the same.
Although the Solo Adventuring Toolkit was designed first and foremost to help solo adventurers, its powerful content tools are equally useful to help dedicated G/DMs to generate feature-rich, engaging adventures for a traditional tabletop gaming setting with zero preparation.
The majority of the book is system-agnostic, and can be used easily with any TTRPG system. Some specific tools and elements contain rules language tailored to 5E, Pathfinder, Pathfinder Second Edition (P2E), OSR, and Dungeon Crawl Classics (DCC).
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