Thursday, February 4, 2021

ZineQuest 3 - Rascals attack The 13th Fleet with Wizard Funk

Today I peek at three currently funding zines that are part of ZineQuest 3. As I mentioned prior, I'll be doing a series of Livestreamed interviews of the creators of various zines during the month of February.

First up is The 13th Fleet. In truth, it reminds me much of the micro and pocket games from SJG, TSR, and others back in the 80s and 90s that I would snag during my pilgrimages to the  Complete Strategist. Note, I was supposed to do a Livestream earlier this morning with the writer of The 13th Fleet but we had technical issues. We will attempt to reschedule. 

The 13thFleet is a light-hearted and occasionally co-operative role playing experience. Officers of the Imperial Armada (and especially the 13th Fleet) have traditionally furthered themselves through ruthlessness, deceit, and the needless sacrifice of disposable Redshirts. While they’ll need to occasionally help each other in order to make it home, the Captains will benefit from causing entanglements for one another. The campaign will end with a clear winner, who will be promoted to Admiral and named Fleet Champion upon their successful return to Imperial Space.

Or it’ll end with the remains of the 13th Fleet floating as cold, dead debris through the dark void of space...

One of the two.

Our next peek is Rascals. Sticking with scifi, Rascals focuses not on the officers, but the talented grunts - or dare I say "Adventurers" of the genre. The focus shifts from the leaders to the survivors.

Note: I'll be having a Fireside Chat Livestream on Friday 2/5/21@8 PM Eastern with Gile Pritchard over at our YouTube Channel.

Rascals is a science fiction table top role playing game of action and adventure. The game system uses traditional playing cards and poker chips, and is designed to bring the tension, twists of fortune, and calculated gambles of action adventure stories to the fore. Rascals is ideal for 2-5 players, including the GM.

You are Rascals: ex-special forces, spies, or crooks. Hard boiled types who worked together in the hottest zones during the former unpleasantness. You were some of the few who managed to get out, make a new life, but something has changed all that...

Now the old crew is together again, you Rascals who survived the bloody final years of terrible war, have been pulled back. An abominable plot is unfolding in secret... 

Rounding out today's picks we have Wizard Funk 3. If you play OSR games in their default genre (is it obvious I'm talking old school D&D and its clones and simulacrums?) Wizard Funk deserves a look. Full disclosure, I consider myself friends with the creators of Wizard Funk. I still think its awesome, but I may be biased ;)

My gaming buddies and I have put together a zine for the sheer enjoyment of it.  We love to play Old School RPGs.  Myself?  I was introduced to D&D back in 1981.  I loved the hobby then and love it even more today.   If you have seen Wizard Funk 1 and 2, then you will have a good idea about what you will get for your hard earned money in Wizard Funk 3.  If you love Old School Rules, then you should take a chance on this KS.  It's not much money and I've been able to deliver a satisfying product in the past.  Fight On brothers and sisters of the OSR!

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