Gamma World was my second RPG and the first I bought with my own money. I remember being confused that the number of Hit Dice was determined by the character's Constitution score. Took me a while to wrap my head around that one ;)
Gamma Zine, Issue #2 is a zine for the fans of old school Gamma World. It's by Thom Wilson / Throwi Games. Thom is a workhorse that simply produces great old school gaming material. I expect no less from this Kickstarter.
Do you still play Gamma World or another post-apocalyptic, science fiction RPG? Do you wish there was more material for the games you play? Well, your wish has been granted: a 36-page fanzine for your post-apocalyptic game campaign or reading pleasure! In the second issue of Gamma Zine, you'll find three short adventures, new mutated monsters, lost and forgotten tech, and more.
The zine will be black & white, saddle-stitched and digest-sized. Unlike the first project in 2019, the size of this second issue is fixed because it's already written!
Although the fanzine will focus primarily on the first edition of Gamma World by TSR, we'll try to keep much of the fanzine flexible to allow the reader to adapt its contents to other systems. However, when statistics are displayed for foes and challenges, we'll use the earliest edition of Gamma World for the rules and stats.
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