Saturday, April 15, 2017

Thoughts on Hacking Swords & Wizardry Continual Light for Other Genres

Next Saturday, April 22 (Swords & Wizardry Appreciation Day) should see the release of Swords & Wizardry Continual Light, moving the S&W Light rules to 7 levels (and about 16 pages) Now I find myself thinking ahead to future "hacks"

Why? Because the rules are lite enough to be hacked without risking being broken.

Sure, some sort of White Star Light has already crossed my mind, but so have a western hack (thinking Aces & Eights or Deadlands or Man with No Name) or some Light modern rules or Cthulhuian inspired or post apoc or...

There are so many directions to go in. Heck, the above barely scratches the surface of the ideas twittering around my head. Just need to keep them each at 20 pages or under, as if they get bigger, they really aren't "Light" anymore.

Might not have a game tonight, so after watching some TV with Rach I may just start outlining one or three of these.

Fun times.

Oh hey, before I forget, throw an entry into the Wand of Wonder post. You never know ;)


  1. With a sudden flourish of this wand, the air surrounding the wielder becomes filled with 6d20 floating dwarven skulls. These skulls erupt into a raucous falsetto rendition of ancient elven love-ballads. All within 60' of the event (including the wielder) must make a saving throw or stand transfixed and enthralled by the performance until its conclusion. This effect last 1d3+3 rounds. [Douglas Zielsdorf/ Lastlaugh70]

  2. I'm in. I'll write. I'll play. Whatever.

  3. I can't play, I don't know the rules. The mechanics would do.

  4. This is a great idea, Erik. However, in my opinion, you should start with a 4 pages pamphlet as for SW Light "core" (compatibly with the setting, obviously) so to attract new potential players and to offer that unique, ultra-lite flavor typical of SW Light that sets it apart from all other systems in the rpg world. If the hack is successful, you can proceed with the "continual" version. Examples: Cthulhu Light -> Cthulhu Continual Light; White Star Light -> White Star Continual Light; Post-Apoc Light -> Post-Apoc Continual Light, and so on. In this way you can also "take the pulse of the situation" and figure out whether or not to proceed with that particular hack or change for another one. 20 pages as starting core "light" rules is too foregone, already on the rpg world: I play Risus The Anything RPG that, in four pages, offer a good universal starting system and, in this way, SW Light 4-pages were a pleasant surprise ... that put me in crisis :)

  5. I'm prepared to contribute, especially to a Western Light.


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