Tuesday, November 1, 2016

Swords & Wizardry Light at Gamehole Con This Coming Weekend (and my mailbox shortly)

There will be copies of Swords & Wizardry Light available for free at the Frog God Games table at Gamehole Con this weekend. Supplies are limited, so get there early.

I will be getting my advance copies on Wednesday, so long os the US Postal Service doesn't screw things up. Its only four copies and all are accounted for ( +James Spahn , +Tim Shorts and +Thom Wilson as well as myself) There will be more coming with the main shipment from China and I've asked for a number of copies to pass on to the community via The Tavern and otherwise.. That's a bit out there time wise, as they are shipping from China via ship.

Yes, that means my not quite 6 year old niece will have to wait for her copy. That's okay. She doesn't know when they are coming anyway ;)

PDF release is imminent. How soon is that? Soon. Seriously. (no, I don't know exactly "when")

I thrive on feedback and questions and suggestions. Swords & Wizardry Light has legs, and the four page release is just the start of the journey. We hope you'll join us.

Oh, did I mention there should be another S&W related giveaway later today? First, I need to nap. The 10 hours or so of sleep I had last night doesn't seem to be enough. Curse you sinuses!


  1. Much appreciated Erik. I look forward to getting a copy.

  2. S&W Light definitely has legs. I think it could be the go-to ruleset for new players and convention play. I think it will eventually reach the complexity of White Box but more modular. For me personally, it serves as an extreme on a continuum between simplicity and complexity with S&WL on one end and 5e on the other. All of the rest of the editions (really only B/X, 1e & 2e) and the retroclones (a few gems can be found) serve only to complement this continuum.

    Also, I think this is opportunity to purge rules that are there just for the sake of nostalgia and in hindsight aren't really that good. For example, the use of milestone leveling removes the need for XP bonuses due to high ability scores.

    I am looking forward to start of this journey. I think it is opportunity to really take a hard look at playability as the driving factor.


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