Dungeon Crawl or Sandbox Styled Adventure for a Con - What Say You?
I plan to run a session or two of Far Away Land at NTRPG Con next week. I'm currently running the Temple of Zoko for my Saturday Night group. We do a lot of BSing during our game sessions, so it should take about 2 sessions to play and it's fairly sandboxie. I estimate at a con that would convert to 3 hrs or a tad more of game play. Well, depending on number of beers, that may significantly increase the time to complete.
Or I could run Isle of the Rat Wizard. Sure, it's in the quickstart, but I can always leave it out of the copies I print for the con. It's a bit of a sandbox and a bit of a dungeon crawl.
Either will okay quick enough to generate characters and run the adventure.
In general, I suspect a dungeon crawl workds better than a sandbox in a convention environment. It's also probably the only time most players won't violently rebel a railroad.
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The Minotaur for Old-School Essentials
*Requirements:* Minimum STR 9, Minimum CON 9
*Prime Requisite:* STR and CON
*Hit Dice:* 1d10
*Maximum Level:* 8
*Armor:* Leather, including shield...