I was thinking about one shots / convention play, and how it plays out differently than campaign play. But then I thought a bit about campaign play, and even with campaign play there are different methods.
Episodic play is much like the average TV series - each episode is self contained and has little direct effect on the following episode (there are obvious exceptions like Game of Thrones and The Walking Dead and such).
I see the DCC RPG as written defaulting to episodic play. Start each session (or story arc - which is a whole 'nother post) with the party ready to jump in and go. Wrap up at the end of the episode, hand have weeks or months in between and then move on to the next piece.
The nice thing about episodic play is that the DM can handwave lots of the time sinks in between sessions (travel especially).
I have more thoughts on this, but sleep deprivation the last few nights has obstructed some of my thought trains ;)
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1 hour ago
Hey Erik I wrote a series of articles not long ago on establishing an Episodic sandbox campaign. Still creating my world so it hasn't been played but the theory posts might be useful.ReplyDelete
This is how I'm doing my Ravenloft/Masque of the Red Death game via Skype. The downtime allows for plenty to go on between sessions.ReplyDelete
I agree. My first DCC game sorta went awry because I didn't make it episodic. I was trying to do it as a traditional campaign and it wasn't working.ReplyDelete