Sure, there's expo for killing things and taking their stuff - combat and loot - but what other things can you award expo for?
Me, I award expo for defeating an opponent - fleeing and surrender gains the same expo as killing them (although in the case of surrendering it seems like my players tend to kill most of them afterwards anyway - ah well).
I DON'T award expo for gaining, retaining or using magic items. The item itself is it's own reward. However, if it is sold before it is used, the GP gained is awarded as expo.
I have my "Attack the Darkness" houserule, where Natural 1's on an attack roll apply points of damage to a pool. The points left in that pool at the end of a session are multiplied by 10 and awarded as an XP bonus to the PCs.
When players complete an adventure or a level in a large dungeon (such as Rappan Athuk) I award an expo bonus based on the difficulty of the adventure or level - this helps balance out the lack of rewarding expo for magic items.
So, what do you award expo for?
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