Mix a little Stars Without Numbers: Core with some Labyrinth Lord. Stir in a bit of Other Dust. Use a future, alternate Earth for the setting. Season to taste.
What do you get? Hopefully a balanced, comprehendible alternative to Rifts.
This is going to be a side project of sorts, more for my own amusement than anything else, so Kevin and his Glitterboy hit team have nothing to worry about, even though I will be posting much of the results on this blog as I get to them.
It's more of a borrowing of the core concept than any of the story lines and such. Which makes sense, as I haven't bought a Rifts book in over 15 years ;)
Adding (14) Against the Cult of the Reptile God with Castles & Crusade
campaign incorporating I7 Baltron's Beacon (1e) with B2 The Keep on the
Borderlands, T1 The Village of Hommlet, & B10: Night's Dark Terror Aka "The
Shadow of the Iron Crown."
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Combining these five legendary modules creates a sprawling, cohesive
low-to-mid level sandbox (Levels 1–6). In Castles & Crusades, the tone is
gritty and ...
3 hours ago

I keep finding my "Walkabout" project straying ever so close to the setting of Rifts. I guess it's inevitable since they are both post apocalyptic science fantasy settings, but sometimes I feel like I have to actively work to make a different game, and other times I just want to run with the gonzo.
ReplyDeletePlease do share what you work up, I've actually thought the very same thing!! : )
ReplyDelete