For Gold & Glory is a retroclone for AD&D 2e. It is still a work in progress. Monsters and magic items still need to be edited and added, and the spell list only goes up tot he letter "E" at the moment. That being said, the rules of 2e are certainly there.
Heck, there's even THACO - To Hit A Combat Opponent. Nice way to get around the old definition of THAC0 ;)
I expect this to be a nice, PDF portable reference for those looking to plat with the 2e rules.
From the Author's website:
For Gold & Glory is a retro-clone of the “Advanced” Fantasy Role Playing Game (2nd Edition); designed by David “Zeb” Cook, developed by Steve Winter & Jon Pickens, and published by TSR in 1989. It served as an expansion on the rules written by the game’s original creator, E. Gary Gygax, and also brought the product into a more mainstream environment with unique campaign scenarios and friendlier writing in light of ignorant attacks against its subject matter. As a retro-clone, FG&G makes use of Wizards of the Coast’s Open Game License to create a derivative product provided no copyright is infringed upon.
What For Gold & Glory Is: FG&G is an attempt to create a close adaption of the 2nd Edition rules. It contains all information culled from the three “core” rulebooks, with the exception of optional rules, into a single product. The intention is to preserve a source that’s long out of print. The 2E books were, in some cases, poorly organized and ill suited for quick player reference. Although most books can be purchased cheaply, my goal is that you will turn to this product, quickly reference what you’re searching for, and return to your game without having to scour several documents or cart around a dozen books.
A few changes have been made to correct errors or bugs in the original publication particular when it comes to item creation rules. There are corrections to odd omissions between 1E and 2E such as some druid spells changing spheres (and thus druids losing access to staple spells) and illusionist spells. Overall, the changes are large enough for me to consider FG&G an original product (to avoid copyright infringement) but minor enough to be easily portable with little-to-no adapting on the player’s part. If you’re reading a 2E book then you can plug it into FG&G with no extra work on your part. If you can’t do this, I’ve failed in my goal.
My Daughter Shows Me Her D&D - Here is a video in which my daughter explains how she's transferred my wiki content to books that she uses to run her campaign. I find it exciting to hear...
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