I call it a semi-sandbox, as the area map includes only the area local to the main encounter location, and there are no population centers on that map. So the GM will need to set the players upon the road to adventure. Thankfully, Tim has provided the GM with an assortment of interesting hooks to get the players involved in the story. It's a damn interesting story too.
Nice maps, great hooks, well written adventure. It's damn close to a home run. There's always a "but": but there's a handful of typos that spellchecking on the computer won't find, but are noticeable upon reading. As this is a PDF release, correcting it shouldn't be too big a deal, and it doesn't detract from an otherwise excellent adventure.
Actually, it is almost "rules lite" in nature, as it requires role play and thinking as much as, if not more, then roll play. Converting this to Tunnels & Trolls should be easy as pie ;)
From the blurb:
Grab your dice and hire some henchmen, you're going to need them. Knowledge Illuminates is a campaign starter adventure full of possibilities. Explore a dark fantasy world in search of an unending treasure. But within this adventure lurks a horror that will haunt the players for years. So buckle up that helmet, sharpen that sword, and bring an extra pair of iron spikes, this adventure is for the big boys.
Knowledge Illuminates is the first in the One-Shot Adventure Series.